refactor(unit): Separate UnitDestination from PlaceUnit
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@@ -42,21 +42,28 @@ func (u *Unit) Group() (group string) {
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type Script []byte
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func PlaceUnit(u *Unit, root string) (string, error) {
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// UnitDestination builds the appropriate absolte file path for
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// the given unit. The root argument indicates the effective base
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// directory of the system (similar to a chroot).
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func UnitDestination(u *Unit, root string) string {
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dir := "etc"
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if u.Runtime {
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dir = "run"
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}
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dst := path.Join(root, dir, "systemd", u.Group())
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if _, err := os.Stat(dst); os.IsNotExist(err) {
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if err := os.MkdirAll(dst, os.FileMode(0755)); err != nil {
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return "", err
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return path.Join(root, dir, "systemd", u.Group(), u.Name)
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}
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// PlaceUnit writes a unit file at the provided destination, creating
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// parent directories as necessary.
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func PlaceUnit(u *Unit, dst string) error {
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dir := filepath.Dir(dst)
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if _, err := os.Stat(dir); os.IsNotExist(err) {
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if err := os.MkdirAll(dir, os.FileMode(0755)); err != nil {
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return err
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}
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}
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dst = path.Join(dst, u.Name)
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file := File{
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Path: dst,
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Content: u.Content,
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@@ -65,10 +72,10 @@ func PlaceUnit(u *Unit, root string) (string, error) {
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err := WriteFile(&file)
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if err != nil {
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return "", err
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return err
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}
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return dst, nil
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return nil
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}
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func EnableUnitFile(file string, runtime bool) error {
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