go-rfb/client.go

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package vnc
import (
"bufio"
"context"
"encoding/binary"
"fmt"
"net"
"sync"
)
var DefaultServerMessages = []ServerMessage{
&FramebufferUpdate{},
&SetColorMapEntries{},
&Bell{},
&ServerCutText{},
}
var (
DefaultClientHandlers []ClientHandler = []ClientHandler{
&DefaultClientVersionHandler{},
&DefaultClientSecurityHandler{},
&DefaultClientClientInitHandler{},
&DefaultClientServerInitHandler{},
&DefaultClientMessageHandler{},
}
)
func Connect(ctx context.Context, c net.Conn, cfg *ClientConfig) (*ClientConn, error) {
conn, err := NewClientConn(c, cfg)
if err != nil {
conn.Close()
cfg.ErrorCh <- err
return nil, err
}
if len(cfg.Handlers) == 0 {
cfg.Handlers = DefaultClientHandlers
}
for _, h := range cfg.Handlers {
if err := h.Handle(conn); err != nil {
conn.Close()
cfg.ErrorCh <- err
return nil, err
}
}
return conn, nil
}
var _ Conn = (*ClientConn)(nil)
func (c *ClientConn) Config() interface{} {
return c.cfg
}
func (c *ClientConn) Wait() {
<-c.quit
}
func (c *ClientConn) Conn() net.Conn {
return c.c
}
func (c *ClientConn) SetProtoVersion(pv string) {
c.protocol = pv
}
func (c *ClientConn) SetEncodings(encs []EncodingType) error {
msg := &SetEncodings{
EncNum: uint16(len(encs)),
Encodings: encs,
}
return msg.Write(c)
}
func (c *ClientConn) Flush() error {
return c.bw.Flush()
}
func (c *ClientConn) Close() error {
if c.quit != nil {
close(c.quit)
c.quit = nil
}
if c.quitCh != nil {
close(c.quitCh)
}
return c.c.Close()
}
func (c *ClientConn) Read(buf []byte) (int, error) {
return c.br.Read(buf)
}
func (c *ClientConn) Write(buf []byte) (int, error) {
return c.bw.Write(buf)
}
func (c *ClientConn) ColorMap() *ColorMap {
return c.colorMap
}
func (c *ClientConn) SetColorMap(cm *ColorMap) {
c.colorMap = cm
}
func (c *ClientConn) DesktopName() []byte {
return c.desktopName
}
func (c *ClientConn) PixelFormat() *PixelFormat {
return c.pixelFormat
}
func (c *ClientConn) SetDesktopName(name []byte) {
copy(c.desktopName, name)
}
func (c *ClientConn) SetPixelFormat(pf *PixelFormat) error {
c.pixelFormat = pf
return nil
}
func (c *ClientConn) Encodings() []Encoding {
return c.encodings
}
func (c *ClientConn) Width() uint16 {
return c.fbWidth
}
func (c *ClientConn) Height() uint16 {
return c.fbHeight
}
func (c *ClientConn) Protocol() string {
return c.protocol
}
func (c *ClientConn) SetWidth(w uint16) {
c.fbWidth = w
}
func (c *ClientConn) SetHeight(h uint16) {
c.fbHeight = h
}
// The ClientConn type holds client connection information.
type ClientConn struct {
c net.Conn
br *bufio.Reader
bw *bufio.Writer
cfg *ClientConfig
protocol string
m sync.Mutex
// If the pixel format uses a color map, then this is the color
// map that is used. This should not be modified directly, since
// the data comes from the server.
// Definition in §5 - Representation of Pixel Data.
colorMap *ColorMap
// Name associated with the desktop, sent from the server.
desktopName []byte
// Encodings supported by the client. This should not be modified
// directly. Instead, SetEncodings() should be used.
encodings []Encoding
// Height of the frame buffer in pixels, sent from the server.
fbHeight uint16
// Width of the frame buffer in pixels, sent from the server.
fbWidth uint16
// The pixel format associated with the connection. This shouldn't
// be modified. If you wish to set a new pixel format, use the
// SetPixelFormat method.
pixelFormat *PixelFormat
quitCh chan struct{}
quit chan struct{}
errorCh chan error
}
func NewClientConn(c net.Conn, cfg *ClientConfig) (*ClientConn, error) {
if len(cfg.Encodings) == 0 {
return nil, fmt.Errorf("client can't handle encodings")
}
return &ClientConn{
c: c,
cfg: cfg,
br: bufio.NewReader(c),
bw: bufio.NewWriter(c),
encodings: cfg.Encodings,
quitCh: cfg.QuitCh,
errorCh: cfg.ErrorCh,
pixelFormat: cfg.PixelFormat,
quit: make(chan struct{}),
}, nil
}
// ClientMessage represents a Client-to-Server RFB message type.
type ClientMessageType uint8
//go:generate stringer -type=ClientMessageType
// Client-to-Server message types.
const (
SetPixelFormatMsgType ClientMessageType = iota
_
SetEncodingsMsgType
FramebufferUpdateRequestMsgType
KeyEventMsgType
PointerEventMsgType
ClientCutTextMsgType
)
// SetPixelFormat holds the wire format message.
type SetPixelFormat struct {
_ [3]byte // padding
PF PixelFormat // pixel-format
}
func (*SetPixelFormat) Type() ClientMessageType {
return SetPixelFormatMsgType
}
func (msg *SetPixelFormat) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, msg); err != nil {
return err
}
pf := c.PixelFormat()
// Invalidate the color map.
if pf.TrueColor != 1 {
c.SetColorMap(&ColorMap{})
}
return c.Flush()
}
func (*SetPixelFormat) Read(c Conn) (ClientMessage, error) {
msg := SetPixelFormat{}
if err := binary.Read(c, binary.BigEndian, &msg); err != nil {
return nil, err
}
return &msg, nil
}
// SetEncodings holds the wire format message, sans encoding-type field.
type SetEncodings struct {
_ [1]byte // padding
EncNum uint16 // number-of-encodings
Encodings []EncodingType
}
func (*SetEncodings) Type() ClientMessageType {
return SetEncodingsMsgType
}
func (*SetEncodings) Read(c Conn) (ClientMessage, error) {
msg := SetEncodings{}
var pad [1]byte
if err := binary.Read(c, binary.BigEndian, &pad); err != nil {
return nil, err
}
if err := binary.Read(c, binary.BigEndian, &msg.EncNum); err != nil {
return nil, err
}
var enc EncodingType
for i := uint16(0); i < msg.EncNum; i++ {
if err := binary.Read(c, binary.BigEndian, &enc); err != nil {
return nil, err
}
msg.Encodings = append(msg.Encodings, enc)
}
c.SetEncodings(msg.Encodings)
return &msg, nil
}
func (msg *SetEncodings) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
var pad [1]byte
if err := binary.Write(c, binary.BigEndian, pad); err != nil {
return err
}
if uint16(len(msg.Encodings)) > msg.EncNum {
msg.EncNum = uint16(len(msg.Encodings))
}
if err := binary.Write(c, binary.BigEndian, msg.EncNum); err != nil {
return err
}
for _, enc := range msg.Encodings {
if err := binary.Write(c, binary.BigEndian, enc); err != nil {
return err
}
}
return c.Flush()
}
// FramebufferUpdateRequest holds the wire format message.
type FramebufferUpdateRequest struct {
Inc uint8 // incremental
X, Y uint16 // x-, y-position
Width, Height uint16 // width, height
}
func (*FramebufferUpdateRequest) Type() ClientMessageType {
return FramebufferUpdateRequestMsgType
}
func (*FramebufferUpdateRequest) Read(c Conn) (ClientMessage, error) {
msg := FramebufferUpdateRequest{}
if err := binary.Read(c, binary.BigEndian, &msg); err != nil {
return nil, err
}
return &msg, nil
}
func (msg *FramebufferUpdateRequest) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, msg); err != nil {
return err
}
return c.Flush()
}
// KeyEvent holds the wire format message.
type KeyEvent struct {
Down uint8 // down-flag
_ [2]byte // padding
Key Key // key
}
func (*KeyEvent) Type() ClientMessageType {
return KeyEventMsgType
}
func (*KeyEvent) Read(c Conn) (ClientMessage, error) {
msg := KeyEvent{}
if err := binary.Read(c, binary.BigEndian, &msg); err != nil {
return nil, err
}
return &msg, nil
}
func (msg *KeyEvent) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, msg); err != nil {
return err
}
return c.Flush()
}
// PointerEventMessage holds the wire format message.
type PointerEvent struct {
Mask uint8 // button-mask
X, Y uint16 // x-, y-position
}
func (*PointerEvent) Type() ClientMessageType {
return PointerEventMsgType
}
func (*PointerEvent) Read(c Conn) (ClientMessage, error) {
msg := PointerEvent{}
if err := binary.Read(c, binary.BigEndian, &msg); err != nil {
return nil, err
}
return &msg, nil
}
func (msg *PointerEvent) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, msg); err != nil {
return err
}
return c.Flush()
}
// ClientCutText holds the wire format message, sans the text field.
type ClientCutText struct {
_ [3]byte // padding
Length uint32 // length
Text []byte
}
func (*ClientCutText) Type() ClientMessageType {
return ClientCutTextMsgType
}
func (*ClientCutText) Read(c Conn) (ClientMessage, error) {
msg := ClientCutText{}
var pad [3]byte
if err := binary.Read(c, binary.BigEndian, &pad); err != nil {
return nil, err
}
if err := binary.Read(c, binary.BigEndian, &msg.Length); err != nil {
return nil, err
}
msg.Text = make([]byte, msg.Length)
if err := binary.Read(c, binary.BigEndian, &msg.Text); err != nil {
return nil, err
}
return &msg, nil
}
func (msg *ClientCutText) Write(c Conn) error {
if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil {
return err
}
var pad [3]byte
if err := binary.Write(c, binary.BigEndian, &pad); err != nil {
return err
}
if uint32(len(msg.Text)) > msg.Length {
msg.Length = uint32(len(msg.Text))
}
if err := binary.Write(c, binary.BigEndian, msg.Length); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, msg.Text); err != nil {
return err
}
return c.Flush()
}
type DefaultClientMessageHandler struct{}
// listens to a VNC server and handles server messages.
func (*DefaultClientMessageHandler) Handle(c Conn) error {
cfg := c.Config().(*ClientConfig)
var err error
var wg sync.WaitGroup
wg.Add(2)
defer c.Close()
serverMessages := make(map[ServerMessageType]ServerMessage)
for _, m := range cfg.ServerMessages {
serverMessages[m.Type()] = m
}
go func() {
defer wg.Done()
for {
select {
case msg := <-cfg.ClientMessageCh:
if err = msg.Write(c); err != nil {
cfg.ErrorCh <- err
return
}
}
}
}()
go func() {
defer wg.Done()
for {
select {
default:
var messageType ServerMessageType
if err = binary.Read(c, binary.BigEndian, &messageType); err != nil {
cfg.ErrorCh <- err
return
}
msg, ok := serverMessages[messageType]
if !ok {
err = fmt.Errorf("unknown message-type: %v", messageType)
cfg.ErrorCh <- err
return
}
parsedMsg, err := msg.Read(c)
if err != nil {
cfg.ErrorCh <- err
return
}
cfg.ServerMessageCh <- parsedMsg
}
}
}()
wg.Wait()
return nil
}
type ClientHandler interface {
Handle(Conn) error
}
// A ClientConfig structure is used to configure a ClientConn. After
// one has been passed to initialize a connection, it must not be modified.
type ClientConfig struct {
Handlers []ClientHandler
SecurityHandlers []SecurityHandler
Encodings []Encoding
PixelFormat *PixelFormat
ColorMap *ColorMap
ClientMessageCh chan ClientMessage
ServerMessageCh chan ServerMessage
Exclusive bool
ServerMessages []ServerMessage
QuitCh chan struct{}
ErrorCh chan error
quit chan struct{}
}