go-rfb/image.go

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package vnc
import (
"encoding/binary"
"fmt"
"image"
)
//var _ draw.Drawer = (*ServerConn)(nil)
//var _ draw.Image = (*ServerConn)(nil)
// Color represents a single color in a color map.
type Color struct {
pf *PixelFormat
cm *ColorMap
cmIndex uint32 // Only valid if pf.TrueColor is false.
R, G, B uint16
}
type ColorMap [256]Color
// NewColor returns a new Color object.
func NewColor(pf *PixelFormat, cm *ColorMap) *Color {
return &Color{
pf: pf,
cm: cm,
}
}
// Rectangle represents a rectangle of pixel data.
type Rectangle struct {
X, Y uint16
Width, Height uint16
EncType EncodingType
Enc Encoding
}
func NewRectangle() *Rectangle {
return &Rectangle{}
}
func (clr *Color) Write(c Conn) error {
var err error
order := clr.pf.order()
pixel := clr.cmIndex
if clr.pf.TrueColor == 1 {
pixel = uint32(clr.R) << clr.pf.RedShift
pixel |= uint32(clr.G) << clr.pf.GreenShift
pixel |= uint32(clr.B) << clr.pf.BlueShift
}
switch clr.pf.BPP {
case 8:
err = binary.Write(c, order, byte(pixel))
case 16:
err = binary.Write(c, order, uint16(pixel))
case 32:
err = binary.Write(c, order, uint32(pixel))
}
return err
}
// Marshal implements the Marshaler interface.
func (c *Color) Marshal() ([]byte, error) {
order := c.pf.order()
pixel := c.cmIndex
if c.pf.TrueColor == 1 {
pixel = uint32(c.R) << c.pf.RedShift
pixel |= uint32(c.G) << c.pf.GreenShift
pixel |= uint32(c.B) << c.pf.BlueShift
}
var bytes []byte
switch c.pf.BPP {
case 8:
bytes = make([]byte, 1)
bytes[0] = byte(pixel)
case 16:
bytes = make([]byte, 2)
order.PutUint16(bytes, uint16(pixel))
case 32:
bytes = make([]byte, 4)
order.PutUint32(bytes, pixel)
}
return bytes, nil
}
func (clr *Color) Read(c Conn) error {
order := clr.pf.order()
var pixel uint32
switch clr.pf.BPP {
case 8:
var px uint8
if err := binary.Read(c, order, &px); err != nil {
return err
}
pixel = uint32(px)
case 16:
var px uint16
if err := binary.Read(c, order, &px); err != nil {
return err
}
pixel = uint32(px)
case 32:
var px uint32
if err := binary.Read(c, order, &px); err != nil {
return err
}
pixel = uint32(px)
}
if clr.pf.TrueColor == 1 {
clr.R = uint16((pixel >> clr.pf.RedShift) & uint32(clr.pf.RedMax))
clr.G = uint16((pixel >> clr.pf.GreenShift) & uint32(clr.pf.GreenMax))
clr.B = uint16((pixel >> clr.pf.BlueShift) & uint32(clr.pf.BlueMax))
} else {
*clr = clr.cm[pixel]
clr.cmIndex = pixel
}
return nil
}
// Unmarshal implements the Unmarshaler interface.
func (c *Color) Unmarshal(data []byte) error {
if len(data) == 0 {
return nil
}
order := c.pf.order()
var pixel uint32
switch c.pf.BPP {
case 8:
pixel = uint32(data[0])
case 16:
pixel = uint32(order.Uint16(data))
case 32:
pixel = order.Uint32(data)
}
if c.pf.TrueColor == 1 {
c.R = uint16((pixel >> c.pf.RedShift) & uint32(c.pf.RedMax))
c.G = uint16((pixel >> c.pf.GreenShift) & uint32(c.pf.GreenMax))
c.B = uint16((pixel >> c.pf.BlueShift) & uint32(c.pf.BlueMax))
} else {
*c = c.cm[pixel]
c.cmIndex = pixel
}
return nil
}
func colorsToImage(x, y, width, height uint16, colors []Color) *image.RGBA64 {
rect := image.Rect(int(x), int(y), int(x+width), int(y+height))
rgba := image.NewRGBA64(rect)
a := uint16(1)
for i, color := range colors {
rgba.Pix[4*i+0] = uint8(color.R >> 8)
rgba.Pix[4*i+1] = uint8(color.R)
rgba.Pix[4*i+2] = uint8(color.G >> 8)
rgba.Pix[4*i+3] = uint8(color.G)
rgba.Pix[4*i+4] = uint8(color.B >> 8)
rgba.Pix[4*i+5] = uint8(color.B)
rgba.Pix[4*i+6] = uint8(a >> 8)
rgba.Pix[4*i+7] = uint8(a)
}
return rgba
}
// Marshal implements the Marshaler interface.
func (r *Rectangle) Write(c Conn) error {
var err error
if err = binary.Write(c, binary.BigEndian, r.X); err != nil {
return err
}
if err = binary.Write(c, binary.BigEndian, r.Y); err != nil {
return err
}
if err = binary.Write(c, binary.BigEndian, r.Width); err != nil {
return err
}
if err = binary.Write(c, binary.BigEndian, r.Height); err != nil {
return err
}
if err = binary.Write(c, binary.BigEndian, r.EncType); err != nil {
return err
}
return r.Enc.Write(c, r)
}
func (r *Rectangle) Read(c Conn) error {
var err error
if err = binary.Read(c, binary.BigEndian, &r.X); err != nil {
return err
}
if err = binary.Read(c, binary.BigEndian, &r.Y); err != nil {
return err
}
if err = binary.Read(c, binary.BigEndian, &r.Width); err != nil {
return err
}
if err = binary.Read(c, binary.BigEndian, &r.Height); err != nil {
return err
}
if err = binary.Read(c, binary.BigEndian, &r.EncType); err != nil {
return err
}
switch r.EncType {
case EncCopyRect:
r.Enc = &CopyRectEncoding{}
case EncTight:
r.Enc = &TightEncoding{}
case EncTightPng:
r.Enc = &TightPngEncoding{}
case EncRaw:
r.Enc = &RawEncoding{}
default:
return fmt.Errorf("unsupported encoding %s", r.EncType)
}
return r.Enc.Read(c, r)
}
// Area returns the total area in pixels of the Rectangle.
func (r *Rectangle) Area() int { return int(r.Width) * int(r.Height) }