go-rfb/example/server/main.go

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package main
import (
"context"
"image"
"log"
"math"
"net"
"time"
vnc "github.com/unistack-org/go-rfb"
)
func main() {
ln, err := net.Listen("tcp", ":6900")
if err != nil {
log.Fatalf("Error listen. %v", err)
}
chServer := make(chan vnc.ClientMessage)
chClient := make(chan vnc.ServerMessage)
im := image.NewRGBA(image.Rect(0, 0, width, height))
tick := time.NewTicker(time.Millisecond * 2)
defer tick.Stop()
connected := false
cfg := &vnc.ServerConfig{
Width: width,
Height: height,
Handlers: vnc.DefaultServerHandlers,
SecurityHandlers: []vnc.SecurityHandler{&vnc.ClientAuthNone{}},
Encodings: []vnc.Encoding{&vnc.RawEncoding{}},
PixelFormat: vnc.PixelFormat32bit,
ClientMessageCh: chServer,
ServerMessageCh: chClient,
Messages: vnc.DefaultClientMessages,
}
go vnc.Serve(context.Background(), ln, cfg)
anim := 0
// Process messages coming in on the ClientMessage channel.
for {
select {
case <-tick.C:
if !connected {
continue
}
drawImage(im, anim*2)
anim++
colors := make([]vnc.Color, 0, 0)
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
r, g, b, a := im.At(x, y).RGBA()
clr := rgbaToColor(cfg.PixelFormat, r, g, b, a)
colors = append(colors, *clr)
}
}
cfg.ServerMessageCh <- &vnc.FramebufferUpdate{
NumRect: 1,
Rects: []*vnc.Rectangle{
&vnc.Rectangle{
X: 0,
Y: 0,
Width: width,
Height: height,
EncType: vnc.EncRaw,
Enc: &vnc.RawEncoding{
Colors: colors,
},
}}}
/*
case msg := <-chClient:
switch msg.Type() {
case vnc.FramebufferUpdateMsgType:
connected = true
log.Printf("11 Received message type:%v msg:%v\n", msg.Type(), msg)
default:
log.Printf("11 Received message type:%v msg:%v\n", msg.Type(), msg)
}*/
case msg := <-chServer:
switch msg.Type() {
case vnc.FramebufferUpdateRequestMsgType:
connected = true
default:
log.Printf("22 Received message type:%v msg:%v\n", msg.Type(), msg)
}
}
}
}
const (
width = 800
height = 600
)
func rgbaToColor(pf *vnc.PixelFormat, r uint32, g uint32, b uint32, a uint32) *vnc.Color {
// fix converting rbga to rgb http://marcodiiga.github.io/rgba-to-rgb-conversion
clr := vnc.NewColor(pf, nil)
clr.R = uint16(r / 257)
clr.G = uint16(g / 257)
clr.B = uint16(b / 257)
return clr
}
func drawImage(im *image.RGBA, anim int) {
pos := 0
const border = 50
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
var r, g, b uint8
switch {
case x < border*2.5 && x < int((1.1+math.Sin(float64(y+anim*2)/40))*border):
r = 255
case x > width-border*2.5 && x > width-int((1.1+math.Sin(math.Pi+float64(y+anim*2)/40))*border):
g = 255
case y < border*2.5 && y < int((1.1+math.Sin(float64(x+anim*2)/40))*border):
r, g = 255, 255
case y > height-border*2.5 && y > height-int((1.1+math.Sin(math.Pi+float64(x+anim*2)/40))*border):
b = 255
default:
r, g, b = uint8(x+anim), uint8(y+anim), uint8(x+y+anim*3)
}
im.Pix[pos] = r
im.Pix[pos+1] = g
im.Pix[pos+2] = b
pos += 4 // skipping alpha
}
}
}