go-rfb/security.go

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package vnc
import (
"bytes"
"crypto/des"
"encoding/binary"
"fmt"
)
type SecurityType uint8
const (
SecTypeUnknown = SecurityType(0)
SecTypeNone = SecurityType(1)
SecTypeVNC = SecurityType(2)
SecTypeVeNCrypt = SecurityType(19)
)
type SecuritySubType uint32
const (
SecSubTypeUnknown = SecuritySubType(0)
)
const (
SecSubTypeVeNCrypt01Unknown = SecuritySubType(0)
SecSubTypeVeNCrypt01Plain = SecuritySubType(19)
SecSubTypeVeNCrypt01TLSNone = SecuritySubType(20)
SecSubTypeVeNCrypt01TLSVNC = SecuritySubType(21)
SecSubTypeVeNCrypt01TLSPlain = SecuritySubType(22)
SecSubTypeVeNCrypt01X509None = SecuritySubType(23)
SecSubTypeVeNCrypt01X509VNC = SecuritySubType(24)
SecSubTypeVeNCrypt01X509Plain = SecuritySubType(25)
)
const (
SecSubTypeVeNCrypt02Unknown = SecuritySubType(0)
SecSubTypeVeNCrypt02Plain = SecuritySubType(256)
SecSubTypeVeNCrypt02TLSNone = SecuritySubType(257)
SecSubTypeVeNCrypt02TLSVNC = SecuritySubType(258)
SecSubTypeVeNCrypt02TLSPlain = SecuritySubType(259)
SecSubTypeVeNCrypt02X509None = SecuritySubType(260)
SecSubTypeVeNCrypt02X509VNC = SecuritySubType(261)
SecSubTypeVeNCrypt02X509Plain = SecuritySubType(262)
)
type SecurityHandler interface {
Type() SecurityType
SubType() SecuritySubType
Auth(Conn) error
}
type ClientAuthNone struct{}
func (*ClientAuthNone) Type() SecurityType {
return SecTypeNone
}
func (*ClientAuthNone) SubType() SecuritySubType {
return SecSubTypeUnknown
}
func (*ClientAuthNone) Auth(conn Conn) error {
return nil
}
// ServerAuthNone is the "none" authentication. See 7.2.1.
type ServerAuthNone struct{}
func (*ServerAuthNone) Type() SecurityType {
return SecTypeNone
}
func (*ServerAuthNone) Auth(c Conn) error {
return nil
}
func (*ClientAuthVeNCrypt02Plain) Type() SecurityType {
return SecTypeVeNCrypt
}
func (*ClientAuthVeNCrypt02Plain) SubType() SecuritySubType {
return SecSubTypeVeNCrypt02Plain
}
// ClientAuthVeNCryptPlain see https://www.berrange.com/~dan/vencrypt.txt
type ClientAuthVeNCrypt02Plain struct {
Username []byte
Password []byte
}
func (auth *ClientAuthVeNCrypt02Plain) Auth(c Conn) error {
if err := binary.Write(c, binary.BigEndian, []uint8{0, 2}); err != nil {
return err
}
if err := c.Flush(); err != nil {
return err
}
var (
major, minor uint8
)
if err := binary.Read(c, binary.BigEndian, &major); err != nil {
return err
}
if err := binary.Read(c, binary.BigEndian, &minor); err != nil {
return err
}
res := uint8(1)
if major == 0 && minor == 2 {
res = uint8(0)
}
if err := binary.Write(c, binary.BigEndian, res); err != nil {
return err
}
c.Flush()
if err := binary.Write(c, binary.BigEndian, uint8(1)); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, auth.SubType()); err != nil {
return err
}
if err := c.Flush(); err != nil {
return err
}
var secType SecuritySubType
if err := binary.Read(c, binary.BigEndian, &secType); err != nil {
return err
}
if secType != auth.SubType() {
binary.Write(c, binary.BigEndian, uint8(1))
c.Flush()
return fmt.Errorf("invalid sectype")
}
if len(auth.Password) == 0 || len(auth.Username) == 0 {
return fmt.Errorf("Security Handshake failed; no username and/or password provided for VeNCryptAuth.")
}
/*
if err := binary.Write(c, binary.BigEndian, uint32(len(auth.Username))); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, uint32(len(auth.Password))); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, auth.Username); err != nil {
return err
}
if err := binary.Write(c, binary.BigEndian, auth.Password); err != nil {
return err
}
*/
var (
uLength, pLength uint32
)
if err := binary.Read(c, binary.BigEndian, &uLength); err != nil {
return err
}
if err := binary.Read(c, binary.BigEndian, &pLength); err != nil {
return err
}
username := make([]byte, uLength)
password := make([]byte, pLength)
if err := binary.Read(c, binary.BigEndian, &username); err != nil {
return err
}
if err := binary.Read(c, binary.BigEndian, &password); err != nil {
return err
}
if !bytes.Equal(auth.Username, username) || !bytes.Equal(auth.Password, password) {
return fmt.Errorf("invalid username/password")
}
return nil
}
// ServerAuthVNC is the standard password authentication. See 7.2.2.
type ServerAuthVNC struct{}
func (*ServerAuthVNC) Type() SecurityType {
return SecTypeVNC
}
func (*ServerAuthVNC) SubType() SecuritySubType {
return SecSubTypeUnknown
}
func (auth *ServerAuthVNC) Auth(c Conn) error {
return nil
}
// ClientAuthVNC is the standard password authentication. See 7.2.2.
type ClientAuthVNC struct {
Challenge [16]byte
Password []byte
}
func (*ClientAuthVNC) Type() SecurityType {
return SecTypeVNC
}
func (*ClientAuthVNC) SubType() SecuritySubType {
return SecSubTypeUnknown
}
func (auth *ClientAuthVNC) Auth(c Conn) error {
if len(auth.Password) == 0 {
return fmt.Errorf("Security Handshake failed; no password provided for VNCAuth.")
}
if err := binary.Read(c, binary.BigEndian, auth.Challenge); err != nil {
return err
}
auth.encode()
// Send the encrypted challenge back to server
if err := binary.Write(c, binary.BigEndian, auth.Challenge); err != nil {
return err
}
return c.Flush()
}
func (auth *ClientAuthVNC) encode() error {
// Copy password string to 8 byte 0-padded slice
key := make([]byte, 8)
copy(key, auth.Password)
// Each byte of the password needs to be reversed. This is a
// non RFC-documented behaviour of VNC clients and servers
for i := range key {
key[i] = (key[i]&0x55)<<1 | (key[i]&0xAA)>>1 // Swap adjacent bits
key[i] = (key[i]&0x33)<<2 | (key[i]&0xCC)>>2 // Swap adjacent pairs
key[i] = (key[i]&0x0F)<<4 | (key[i]&0xF0)>>4 // Swap the 2 halves
}
// Encrypt challenge with key.
cipher, err := des.NewCipher(key)
if err != nil {
return err
}
for i := 0; i < len(auth.Challenge); i += cipher.BlockSize() {
cipher.Encrypt(auth.Challenge[i:i+cipher.BlockSize()], auth.Challenge[i:i+cipher.BlockSize()])
}
return nil
}