package vnc import ( "bytes" "sync" ) // EncodingType represents a known VNC encoding type. type EncodingType int32 //go:generate stringer -type=EncodingType const ( EncRaw EncodingType = 0 EncCopyRect EncodingType = 1 EncRRE EncodingType = 2 EncCoRRE EncodingType = 4 EncHextile EncodingType = 5 EncZlib EncodingType = 6 EncTight EncodingType = 7 EncZlibHex EncodingType = 8 EncUltra1 EncodingType = 9 EncUltra2 EncodingType = 10 EncJPEG EncodingType = 21 EncJRLE EncodingType = 22 EncTRLE EncodingType = 15 EncZRLE EncodingType = 16 EncJPEGQualityLevelPseudo10 EncodingType = -23 EncJPEGQualityLevelPseudo9 EncodingType = -24 EncJPEGQualityLevelPseudo8 EncodingType = -25 EncJPEGQualityLevelPseudo7 EncodingType = -26 EncJPEGQualityLevelPseudo6 EncodingType = -27 EncJPEGQualityLevelPseudo5 EncodingType = -28 EncJPEGQualityLevelPseudo4 EncodingType = -29 EncJPEGQualityLevelPseudo3 EncodingType = -30 EncJPEGQualityLevelPseudo2 EncodingType = -31 EncJPEGQualityLevelPseudo1 EncodingType = -32 EncColorPseudo EncodingType = -239 EncDesktopSizePseudo EncodingType = -223 EncLastRectPseudo EncodingType = -224 EncCompressionLevel10 EncodingType = -247 EncCompressionLevel9 EncodingType = -248 EncCompressionLevel8 EncodingType = -249 EncCompressionLevel7 EncodingType = -250 EncCompressionLevel6 EncodingType = -251 EncCompressionLevel5 EncodingType = -252 EncCompressionLevel4 EncodingType = -253 EncCompressionLevel3 EncodingType = -254 EncCompressionLevel2 EncodingType = -255 EncCompressionLevel1 EncodingType = -256 EncQEMUPointerMotionChangePseudo EncodingType = -257 EncQEMUExtendedKeyEventPseudo EncodingType = -258 EncTightPng EncodingType = -260 EncExtendedDesktopSizePseudo EncodingType = -308 EncXvpPseudo EncodingType = -309 EncFencePseudo EncodingType = -312 EncContinuousUpdatesPseudo EncodingType = -313 EncClientRedirect EncodingType = -311 ) var bPool = sync.Pool{ New: func() interface{} { // The Pool's New function should generally only return pointer // types, since a pointer can be put into the return interface // value without an allocation: return new(bytes.Buffer) }, } type Encoding interface { Type() EncodingType Read(Conn, *Rectangle) error Write(Conn, *Rectangle) error } func setBit(n uint8, pos uint8) uint8 { n |= (1 << pos) return n } func clrBit(n uint8, pos uint8) uint8 { n = n &^ (1 << pos) return n } func hasBit(n uint8, pos uint8) bool { v := n & (1 << pos) return (v > 0) } func getBit(n uint8, pos uint8) uint8 { n = n & (1 << pos) return n }