package vnc import ( "bufio" "context" "encoding/binary" "fmt" "net" "sync" ) var DefaultClientMessages = []ClientMessage{ &SetPixelFormat{}, &SetEncodings{}, &FramebufferUpdateRequest{}, &KeyEvent{}, &PointerEvent{}, &ClientCutText{}, } type ServerInit struct { FBWidth, FBHeight uint16 PixelFormat PixelFormat NameLength uint32 NameText []byte } var _ Conn = (*ServerConn)(nil) func (c *ServerConn) Config() interface{} { return c.cfg } func (c *ServerConn) Conn() net.Conn { return c.c } func (c *ServerConn) SetEncodings(encs []EncodingType) error { encodings := make(map[EncodingType]Encoding) for _, enc := range c.cfg.Encodings { encodings[enc.Type()] = enc } for _, encType := range encs { if enc, ok := encodings[encType]; ok { c.encodings = append(c.encodings, enc) } } return nil } func (c *ServerConn) SetProtoVersion(pv string) { c.protocol = pv } func (c *ServerConn) Flush() error { return c.bw.Flush() } func (c *ServerConn) Close() error { return c.c.Close() } func (c *ServerConn) Read(buf []byte) (int, error) { return c.br.Read(buf) } func (c *ServerConn) Write(buf []byte) (int, error) { return c.bw.Write(buf) } func (c *ServerConn) ColorMap() *ColorMap { return c.colorMap } func (c *ServerConn) SetColorMap(cm *ColorMap) { c.colorMap = cm } func (c *ServerConn) DesktopName() []byte { return c.desktopName } func (c *ServerConn) PixelFormat() *PixelFormat { return c.pixelFormat } func (c *ServerConn) SetDesktopName(name []byte) { c.desktopName = name } func (c *ServerConn) SetPixelFormat(pf *PixelFormat) error { c.pixelFormat = pf return nil } func (c *ServerConn) Encodings() []Encoding { return c.encodings } func (c *ServerConn) Width() uint16 { return c.fbWidth } func (c *ServerConn) Height() uint16 { return c.fbHeight } func (c *ServerConn) Protocol() string { return c.protocol } // TODO send desktopsize pseudo encoding func (c *ServerConn) SetWidth(w uint16) { c.fbWidth = w } func (c *ServerConn) SetHeight(h uint16) { c.fbHeight = h } // ServerMessage represents a Client-to-Server RFB message type. type ServerMessageType uint8 //go:generate stringer -type=ServerMessageType // Client-to-Server message types. const ( FramebufferUpdateMsgType ServerMessageType = iota SetColorMapEntriesMsgType BellMsgType ServerCutTextMsgType ) // FramebufferUpdate holds a FramebufferUpdate wire format message. type FramebufferUpdate struct { _ [1]byte // pad NumRect uint16 // number-of-rectangles Rects []*Rectangle // rectangles } func (*FramebufferUpdate) Type() ServerMessageType { return FramebufferUpdateMsgType } func (*FramebufferUpdate) Read(c Conn) (ServerMessage, error) { msg := FramebufferUpdate{} var pad [1]byte if err := binary.Read(c, binary.BigEndian, &pad); err != nil { return nil, err } if err := binary.Read(c, binary.BigEndian, &msg.NumRect); err != nil { return nil, err } for i := uint16(0); i < msg.NumRect; i++ { rect := &Rectangle{} if err := rect.Read(c); err != nil { return nil, err } msg.Rects = append(msg.Rects, rect) } return &msg, nil } func (msg *FramebufferUpdate) Write(c Conn) error { if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil { return err } var pad [1]byte if err := binary.Write(c, binary.BigEndian, pad); err != nil { return err } if err := binary.Write(c, binary.BigEndian, msg.NumRect); err != nil { return err } for _, rect := range msg.Rects { if err := rect.Write(c); err != nil { return err } } return c.Flush() } type ServerConn struct { c net.Conn cfg *ServerConfig br *bufio.Reader bw *bufio.Writer protocol string m sync.Mutex // If the pixel format uses a color map, then this is the color // map that is used. This should not be modified directly, since // the data comes from the server. // Definition in ยง5 - Representation of Pixel Data. colorMap *ColorMap // Name associated with the desktop, sent from the server. desktopName []byte // Encodings supported by the client. This should not be modified // directly. Instead, SetEncodings() should be used. encodings []Encoding // Height of the frame buffer in pixels, sent to the client. fbHeight uint16 // Width of the frame buffer in pixels, sent to the client. fbWidth uint16 // The pixel format associated with the connection. This shouldn't // be modified. If you wish to set a new pixel format, use the // SetPixelFormat method. pixelFormat *PixelFormat } type ServerHandler interface { Handle(Conn) error } var ( DefaultServerHandlers []ServerHandler = []ServerHandler{ &DefaultServerVersionHandler{}, &DefaultServerSecurityHandler{}, &DefaultServerClientInitHandler{}, &DefaultServerServerInitHandler{}, &DefaultServerMessageHandler{}, } ) type ServerConfig struct { Handlers []ServerHandler SecurityHandlers []SecurityHandler Encodings []Encoding PixelFormat *PixelFormat ColorMap *ColorMap ClientMessageCh chan ClientMessage ServerMessageCh chan ServerMessage ClientMessages []ClientMessage DesktopName []byte Height uint16 Width uint16 errorCh chan error } func NewServerConn(c net.Conn, cfg *ServerConfig) (*ServerConn, error) { if cfg.ClientMessageCh == nil { return nil, fmt.Errorf("ClientMessageCh nil") } if len(cfg.ClientMessages) == 0 { return nil, fmt.Errorf("ClientMessage 0") } return &ServerConn{ c: c, br: bufio.NewReader(c), bw: bufio.NewWriter(c), cfg: cfg, desktopName: cfg.DesktopName, encodings: cfg.Encodings, pixelFormat: cfg.PixelFormat, fbWidth: cfg.Width, fbHeight: cfg.Height, }, nil } func Serve(ctx context.Context, ln net.Listener, cfg *ServerConfig) error { for { c, err := ln.Accept() if err != nil { continue } conn, err := NewServerConn(c, cfg) if err != nil { continue } if len(cfg.Handlers) == 0 { cfg.Handlers = DefaultServerHandlers } for _, h := range cfg.Handlers { if err := h.Handle(conn); err != nil { conn.Close() continue } } } } type DefaultServerMessageHandler struct{} func (*DefaultServerMessageHandler) Handle(c Conn) error { cfg := c.Config().(*ServerConfig) var err error var wg sync.WaitGroup defer c.Close() clientMessages := make(map[ClientMessageType]ClientMessage) for _, m := range cfg.ClientMessages { clientMessages[m.Type()] = m } wg.Add(2) // server go func() { defer wg.Done() for { select { case msg := <-cfg.ServerMessageCh: if err = msg.Write(c); err != nil { cfg.errorCh <- err return } } } }() // client go func() { defer wg.Done() for { select { default: var messageType ClientMessageType if err := binary.Read(c, binary.BigEndian, &messageType); err != nil { cfg.errorCh <- err return } msg, ok := clientMessages[messageType] if !ok { cfg.errorCh <- fmt.Errorf("unsupported message-type: %v", messageType) return } parsedMsg, err := msg.Read(c) if err != nil { cfg.errorCh <- err return } cfg.ClientMessageCh <- parsedMsg } } }() wg.Wait() return nil } type ServerCutText struct { _ [1]byte Length uint32 Text []byte } func (*ServerCutText) Type() ServerMessageType { return ServerCutTextMsgType } func (*ServerCutText) Read(c Conn) (ServerMessage, error) { msg := ServerCutText{} var pad [1]byte if err := binary.Read(c, binary.BigEndian, &pad); err != nil { return nil, err } if err := binary.Read(c, binary.BigEndian, &msg.Length); err != nil { return nil, err } msg.Text = make([]byte, msg.Length) if err := binary.Read(c, binary.BigEndian, &msg.Text); err != nil { return nil, err } return &msg, nil } func (msg *ServerCutText) Write(c Conn) error { if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil { return err } var pad [1]byte if err := binary.Write(c, binary.BigEndian, pad); err != nil { return err } if msg.Length < uint32(len(msg.Text)) { msg.Length = uint32(len(msg.Text)) } if err := binary.Write(c, binary.BigEndian, msg.Length); err != nil { return err } if err := binary.Write(c, binary.BigEndian, msg.Text); err != nil { return err } return c.Flush() } type Bell struct{} func (*Bell) Type() ServerMessageType { return BellMsgType } func (*Bell) Read(c Conn) (ServerMessage, error) { return &Bell{}, nil } func (msg *Bell) Write(c Conn) error { if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil { return err } return c.Flush() } type SetColorMapEntries struct { _ [1]byte FirstColor uint16 ColorsNum uint16 Colors []Color } func (*SetColorMapEntries) Type() ServerMessageType { return SetColorMapEntriesMsgType } func (*SetColorMapEntries) Read(c Conn) (ServerMessage, error) { msg := SetColorMapEntries{} var pad [1]byte if err := binary.Read(c, binary.BigEndian, &pad); err != nil { return nil, err } if err := binary.Read(c, binary.BigEndian, &msg.FirstColor); err != nil { return nil, err } if err := binary.Read(c, binary.BigEndian, &msg.ColorsNum); err != nil { return nil, err } msg.Colors = make([]Color, msg.ColorsNum) colorMap := c.ColorMap() for i := uint16(0); i < msg.ColorsNum; i++ { color := &msg.Colors[i] if err := binary.Read(c, binary.BigEndian, &color); err != nil { return nil, err } colorMap[msg.FirstColor+i] = *color } c.SetColorMap(colorMap) return &msg, nil } func (msg *SetColorMapEntries) Write(c Conn) error { if err := binary.Write(c, binary.BigEndian, msg.Type()); err != nil { return err } var pad [1]byte if err := binary.Write(c, binary.BigEndian, &pad); err != nil { return err } if err := binary.Write(c, binary.BigEndian, msg.FirstColor); err != nil { return err } if msg.ColorsNum < uint16(len(msg.Colors)) { msg.ColorsNum = uint16(len(msg.Colors)) } if err := binary.Write(c, binary.BigEndian, msg.ColorsNum); err != nil { return err } for i := 0; i < len(msg.Colors); i++ { color := msg.Colors[i] if err := binary.Write(c, binary.BigEndian, color); err != nil { return err } } return c.Flush() }