package drpc import ( "context" "github.com/unistack-org/micro/v3/client" ) var ( // DefaultPoolMaxStreams maximum streams on a connectioin // (20) DefaultPoolMaxStreams = 20 // DefaultPoolMaxIdle maximum idle conns of a pool // (50) DefaultPoolMaxIdle = 50 // DefaultMaxRecvMsgSize maximum message that client can receive // (4 MB). DefaultMaxRecvMsgSize = 1024 * 1024 * 4 // DefaultMaxSendMsgSize maximum message that client can send // (4 MB). DefaultMaxSendMsgSize = 1024 * 1024 * 4 ) type poolMaxStreams struct{} // maximum streams on a connectioin func PoolMaxStreams(n int) client.Option { return func(o *client.Options) { if o.Context == nil { o.Context = context.Background() } o.Context = context.WithValue(o.Context, poolMaxStreams{}, n) } } type poolMaxIdle struct{} // maximum idle conns of a pool func PoolMaxIdle(d int) client.Option { return func(o *client.Options) { if o.Context == nil { o.Context = context.Background() } o.Context = context.WithValue(o.Context, poolMaxIdle{}, d) } } type maxRecvMsgSizeKey struct{} // // MaxRecvMsgSize set the maximum size of message that client can receive. // func MaxRecvMsgSize(s int) client.Option { return func(o *client.Options) { if o.Context == nil { o.Context = context.Background() } o.Context = context.WithValue(o.Context, maxRecvMsgSizeKey{}, s) } } type maxSendMsgSizeKey struct{} // // MaxSendMsgSize set the maximum size of message that client can send. // func MaxSendMsgSize(s int) client.Option { return func(o *client.Options) { if o.Context == nil { o.Context = context.Background() } o.Context = context.WithValue(o.Context, maxSendMsgSizeKey{}, s) } }