support streams pool for grpc (#1062)

* Update grpc_pool.go

* Update options.go

* Update grpc.go

* Update grpc_pool_test.go

* streams pool for grpc

* use busy list to speed up allocate while pool is very busy

* fix idle bug
This commit is contained in:
jamsonzan
2019-12-27 20:25:58 +08:00
committed by Vasiliy Tolstov
parent f0fd4f90a5
commit 01ad981688
4 changed files with 198 additions and 38 deletions

View File

@@ -11,73 +11,181 @@ type pool struct {
size int
ttl int64
// max streams on a *poolConn
maxStreams int
// max idle conns
maxIdle int
sync.Mutex
conns map[string][]*poolConn
conns map[string]*streamsPool
}
type streamsPool struct {
// head of list
head *poolConn
// busy conns list
busy *poolConn
// the siza of list
count int
// idle conn
idle int
}
type poolConn struct {
// grpc conn
*grpc.ClientConn
err error
addr string
// pool and streams pool
pool *pool
sp *streamsPool
streams int
created int64
// list
pre *poolConn
next *poolConn
in bool
}
func newPool(size int, ttl time.Duration) *pool {
func newPool(size int, ttl time.Duration, idle int, ms int) *pool {
if ms <= 0 {
ms = 1
}
if idle < 0 {
idle = 0
}
return &pool{
size: size,
ttl: int64(ttl.Seconds()),
conns: make(map[string][]*poolConn),
maxStreams: ms,
maxIdle: idle,
conns: make(map[string]*streamsPool),
}
}
func (p *pool) getConn(addr string, opts ...grpc.DialOption) (*poolConn, error) {
p.Lock()
conns := p.conns[addr]
now := time.Now().Unix()
// while we have conns check age and then return one
// otherwise we'll create a new conn
for len(conns) > 0 {
conn := conns[len(conns)-1]
conns = conns[:len(conns)-1]
p.conns[addr] = conns
// if conn is old kill it and move on
if d := now - conn.created; d > p.ttl {
conn.ClientConn.Close()
p.Lock()
sp, ok := p.conns[addr]
if !ok {
sp = &streamsPool{head:&poolConn{}, busy:&poolConn{}, count:0, idle:0}
p.conns[addr] = sp
}
// while we have conns check streams and then return one
// otherwise we'll create a new conn
conn := sp.head.next
for conn != nil {
// a old conn
if now-conn.created > p.ttl {
next := conn.next
if conn.streams == 0 {
removeConn(conn)
conn.ClientConn.Close()
sp.idle--
}
conn = next
continue
}
// we got a good conn, lets unlock and return it
// a busy conn
if conn.streams >= p.maxStreams {
next := conn.next
removeConn(conn)
addConnAfter(conn, sp.busy)
conn = next
continue
}
// a idle conn
if conn.streams == 0 {
sp.idle--
}
// a good conn
conn.streams++
p.Unlock()
return conn, nil
}
p.Unlock()
// create new conn
// create new conn
cc, err := grpc.Dial(addr, opts...)
if err != nil {
return nil, err
}
conn = &poolConn{cc,nil,addr,p,sp,1,time.Now().Unix(), nil, nil, false}
return &poolConn{cc, time.Now().Unix()}, nil
// add conn to streams pool
p.Lock()
if sp.count < p.size {
addConnAfter(conn, sp.head)
}
p.Unlock()
return conn, nil
}
func (p *pool) release(addr string, conn *poolConn, err error) {
// don't store the conn if it has errored
if err != nil {
conn.ClientConn.Close()
return
}
// otherwise put it back for reuse
p.Lock()
conns := p.conns[addr]
if len(conns) >= p.size {
p, sp, created := conn.pool, conn.sp, conn.created
// try to add conn
if !conn.in && sp.count < p.size {
addConnAfter(conn, sp.head)
}
if !conn.in {
p.Unlock()
conn.ClientConn.Close()
return
}
p.conns[addr] = append(conns, conn)
// a busy conn
if conn.streams >= p.maxStreams {
removeConn(conn)
addConnAfter(conn, sp.head)
}
conn.streams--
// if streams == 0, we can do something
if conn.streams == 0 {
// 1. it has errored
// 2. too many idle conn or
// 3. conn is too old
now := time.Now().Unix()
if err != nil || sp.idle >= p.maxIdle || now-created > p.ttl {
removeConn(conn)
p.Unlock()
conn.ClientConn.Close()
return
}
sp.idle++
}
p.Unlock()
return
}
func (conn *poolConn)Close() {
conn.pool.release(conn.addr, conn, conn.err)
}
func removeConn(conn *poolConn) {
if conn.pre != nil {
conn.pre.next = conn.next
}
if conn.next != nil {
conn.next.pre = conn.pre
}
conn.pre = nil
conn.next = nil
conn.in = false
conn.sp.count--
return
}
func addConnAfter(conn *poolConn, after *poolConn) {
conn.next = after.next
conn.pre = after
if after.next != nil {
after.next.pre = conn
}
after.next = conn
conn.in = true
conn.sp.count++
return
}