support streams pool for grpc (#1062)
* Update grpc_pool.go * Update options.go * Update grpc.go * Update grpc_pool_test.go * streams pool for grpc * use busy list to speed up allocate while pool is very busy * fix idle bug
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30
options.go
30
options.go
@@ -11,6 +11,14 @@ import (
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)
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var (
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// DefaultPoolMaxStreams maximum streams on a connectioin
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// (20)
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DefaultPoolMaxStreams = 20
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// DefaultPoolMaxIdle maximum idle conns of a pool
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// (50)
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DefaultPoolMaxIdle = 50
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// DefaultMaxRecvMsgSize maximum message that client can receive
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// (4 MB).
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DefaultMaxRecvMsgSize = 1024 * 1024 * 4
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@@ -20,6 +28,8 @@ var (
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DefaultMaxSendMsgSize = 1024 * 1024 * 4
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)
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type poolMaxStreams struct {}
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type poolMaxIdle struct {}
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type codecsKey struct{}
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type tlsAuth struct{}
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type maxRecvMsgSizeKey struct{}
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@@ -27,6 +37,26 @@ type maxSendMsgSizeKey struct{}
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type grpcDialOptions struct{}
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type grpcCallOptions struct{}
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// maximum streams on a connectioin
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func PoolMaxStreams(n int) client.Option {
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return func(o *client.Options) {
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if o.Context == nil {
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o.Context = context.Background()
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}
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o.Context = context.WithValue(o.Context, poolMaxStreams{}, n)
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}
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}
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// maximum idle conns of a pool
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func PoolMaxIdle(d int) client.Option {
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return func(o *client.Options) {
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if o.Context == nil {
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o.Context = context.Background()
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}
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o.Context = context.WithValue(o.Context, poolMaxIdle{}, d)
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}
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}
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// gRPC Codec to be used to encode/decode requests for a given content type
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func Codec(contentType string, c encoding.Codec) client.Option {
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return func(o *client.Options) {
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