package grpc import ( "context" "sync" "time" "google.golang.org/grpc" "google.golang.org/grpc/connectivity" ) type pool struct { conns map[string]*streamsPool size int ttl int64 maxStreams int maxIdle int sync.Mutex } type streamsPool struct { // head of list head *poolConn // busy conns list busy *poolConn // the siza of list count int // idle conn idle int } type poolConn struct { err error *grpc.ClientConn next *poolConn pool *pool sp *streamsPool pre *poolConn addr string streams int created int64 in bool } func newPool(size int, ttl time.Duration, idle int, ms int) *pool { if ms <= 0 { ms = 1 } if idle < 0 { idle = 0 } return &pool{ size: size, ttl: int64(ttl.Seconds()), maxStreams: ms, maxIdle: idle, conns: make(map[string]*streamsPool), } } func (p *pool) getConn(ctx context.Context, addr string, opts ...grpc.DialOption) (*poolConn, error) { now := time.Now().Unix() p.Lock() sp, ok := p.conns[addr] if !ok { sp = &streamsPool{head: &poolConn{}, busy: &poolConn{}, count: 0, idle: 0} p.conns[addr] = sp } // while we have conns check streams and then return one // otherwise we'll create a new conn conn := sp.head.next for conn != nil { // check conn state // https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md switch conn.GetState() { case connectivity.Connecting: conn = conn.next continue case connectivity.Shutdown: next := conn.next if conn.streams == 0 { removeConn(conn) sp.idle-- } conn = next continue case connectivity.TransientFailure: next := conn.next if conn.streams == 0 { removeConn(conn) conn.ClientConn.Close() sp.idle-- } conn = next continue case connectivity.Ready: case connectivity.Idle: } // a old conn if now-conn.created > p.ttl { next := conn.next if conn.streams == 0 { removeConn(conn) conn.ClientConn.Close() sp.idle-- } conn = next continue } // a busy conn if conn.streams >= p.maxStreams { next := conn.next removeConn(conn) addConnAfter(conn, sp.busy) conn = next continue } // a idle conn if conn.streams == 0 { sp.idle-- } // a good conn conn.streams++ p.Unlock() return conn, nil } p.Unlock() // create new conn cc, err := grpc.DialContext(ctx, addr, opts...) if err != nil { return nil, err } conn = &poolConn{ClientConn: cc, err: nil, addr: addr, pool: p, sp: sp, streams: 1, created: time.Now().Unix(), pre: nil, next: nil, in: false} // add conn to streams pool p.Lock() if sp.count < p.size { addConnAfter(conn, sp.head) } p.Unlock() return conn, nil } func (p *pool) release(conn *poolConn, err error) { p.Lock() p, sp, created := conn.pool, conn.sp, conn.created // try to add conn if !conn.in && sp.count < p.size { addConnAfter(conn, sp.head) } if !conn.in { p.Unlock() conn.ClientConn.Close() return } // a busy conn if conn.streams >= p.maxStreams { removeConn(conn) addConnAfter(conn, sp.head) } conn.streams-- // if streams == 0, we can do something if conn.streams == 0 { // 1. it has errored // 2. too many idle conn or // 3. conn is too old now := time.Now().Unix() if err != nil || sp.idle >= p.maxIdle || now-created > p.ttl { removeConn(conn) p.Unlock() conn.ClientConn.Close() return } sp.idle++ } p.Unlock() } func (conn *poolConn) Close() { conn.pool.release(conn, conn.err) } func removeConn(conn *poolConn) { if conn.pre != nil { conn.pre.next = conn.next } if conn.next != nil { conn.next.pre = conn.pre } conn.pre = nil conn.next = nil conn.in = false conn.sp.count-- } func addConnAfter(conn *poolConn, after *poolConn) { conn.next = after.next conn.pre = after if after.next != nil { after.next.pre = conn } after.next = conn conn.in = true conn.sp.count++ }