update codec to allow reuse buffers
Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
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@@ -28,7 +28,7 @@ func TestFrameFlatten(t *testing.T) {
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Name: &codec.Frame{Data: []byte("test")},
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}
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buf, err := NewCodec().Marshal(s)
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buf, err := NewCodec(codec.Flatten(true)).Marshal(s)
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if err != nil {
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t.Fatal(err)
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}
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@@ -36,16 +36,3 @@ func TestFrameFlatten(t *testing.T) {
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t.Fatalf("bytes not equal %s != %s", buf, `test`)
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}
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}
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func TestReadBody(t *testing.T) {
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t.Skip("skip as no proto")
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s := &struct {
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Name string
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}{}
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c := NewCodec()
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b := bytes.NewReader(nil)
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err := c.ReadBody(b, s)
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if err != nil {
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t.Fatal(err)
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}
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}
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