update codec to allow reuse buffers

Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
This commit is contained in:
2024-09-16 23:44:26 +03:00
parent e0ae6cf5ff
commit d466a05b9d
5 changed files with 151 additions and 83 deletions

View File

@@ -28,7 +28,7 @@ func TestFrameFlatten(t *testing.T) {
Name: &codec.Frame{Data: []byte("test")},
}
buf, err := NewCodec().Marshal(s)
buf, err := NewCodec(codec.Flatten(true)).Marshal(s)
if err != nil {
t.Fatal(err)
}
@@ -36,16 +36,3 @@ func TestFrameFlatten(t *testing.T) {
t.Fatalf("bytes not equal %s != %s", buf, `test`)
}
}
func TestReadBody(t *testing.T) {
t.Skip("skip as no proto")
s := &struct {
Name string
}{}
c := NewCodec()
b := bytes.NewReader(nil)
err := c.ReadBody(b, s)
if err != nil {
t.Fatal(err)
}
}