// Package xml provides a xml codec package xml import ( "encoding/xml" "io" "io/ioutil" "github.com/unistack-org/micro/v3/codec" ) type xmlCodec struct{} func (c *xmlCodec) Marshal(b interface{}) ([]byte, error) { switch m := b.(type) { case nil: return nil, nil case *codec.Frame: return m.Data, nil } return xml.Marshal(b) } func (c *xmlCodec) Unmarshal(b []byte, v interface{}) error { if b == nil { return nil } switch m := v.(type) { case nil: return nil case *codec.Frame: m.Data = b return nil } return xml.Unmarshal(b, v) } func (c *xmlCodec) ReadHeader(conn io.Reader, m *codec.Message, t codec.MessageType) error { return nil } func (c *xmlCodec) ReadBody(conn io.Reader, b interface{}) error { switch m := b.(type) { case nil: return nil case *codec.Frame: buf, err := ioutil.ReadAll(conn) if err != nil { return err } m.Data = buf return nil } err := xml.NewDecoder(conn).Decode(b) if err == io.EOF { return nil } return err } func (c *xmlCodec) Write(conn io.Writer, m *codec.Message, b interface{}) error { switch m := b.(type) { case nil: return nil case *codec.Frame: _, err := conn.Write(m.Data) return err } return xml.NewEncoder(conn).Encode(b) } func (c *xmlCodec) String() string { return "xml" } func NewCodec() codec.Codec { return &xmlCodec{} }