micro-server-grpc/codec.go

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package grpc
import (
"io"
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"github.com/unistack-org/micro/v3/codec"
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"google.golang.org/grpc/encoding"
)
type wrapMicroCodec struct{ codec.Codec }
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func (w *wrapMicroCodec) Name() string {
return w.Codec.String()
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}
type wrapGrpcCodec struct{ encoding.Codec }
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func (w *wrapGrpcCodec) String() string {
return w.Codec.Name()
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}
func (w *wrapGrpcCodec) Marshal(v interface{}) ([]byte, error) {
if m, ok := v.(*codec.Frame); ok {
return m.Data, nil
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}
return w.Codec.Marshal(v)
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}
func (w *wrapGrpcCodec) Unmarshal(d []byte, v interface{}) error {
if d == nil || v == nil {
return nil
}
if m, ok := v.(*codec.Frame); ok {
m.Data = d
return nil
}
return w.Codec.Unmarshal(d, v)
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}
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func (w *wrapGrpcCodec) ReadHeader(conn io.Reader, m *codec.Message, mt codec.MessageType) error {
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return nil
}
func (w *wrapGrpcCodec) ReadBody(conn io.Reader, v interface{}) error {
if m, ok := v.(*codec.Frame); ok {
_, err := conn.Read(m.Data)
return err
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}
return codec.ErrInvalidMessage
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}
func (w *wrapGrpcCodec) Write(conn io.Writer, m *codec.Message, v interface{}) error {
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// if we don't have a body
if v != nil {
b, err := w.Marshal(v)
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if err != nil {
return err
}
m.Body = b
}
// write the body using the framing codec
_, err := conn.Write(m.Body)
return err
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}