package grpc import ( "io" "github.com/unistack-org/micro/v3/codec" "google.golang.org/grpc/encoding" ) type wrapMicroCodec struct{ codec.Codec } func (w *wrapMicroCodec) Name() string { return w.Codec.String() } type wrapGrpcCodec struct{ encoding.Codec } func (w *wrapGrpcCodec) String() string { return w.Codec.Name() } func (w *wrapGrpcCodec) Marshal(v interface{}) ([]byte, error) { if m, ok := v.(*codec.Frame); ok { return m.Data, nil } return w.Codec.Marshal(v) } func (w *wrapGrpcCodec) Unmarshal(d []byte, v interface{}) error { if d == nil || v == nil { return nil } if m, ok := v.(*codec.Frame); ok { m.Data = d return nil } return w.Codec.Unmarshal(d, v) } func (w *wrapGrpcCodec) ReadHeader(conn io.Reader, m *codec.Message, mt codec.MessageType) error { return nil } func (w *wrapGrpcCodec) ReadBody(conn io.Reader, v interface{}) error { if m, ok := v.(*codec.Frame); ok { _, err := conn.Read(m.Data) return err } return codec.ErrInvalidMessage } func (w *wrapGrpcCodec) Write(conn io.Writer, m *codec.Message, v interface{}) error { // if we don't have a body if v != nil { b, err := w.Marshal(v) if err != nil { return err } m.Body = b } // write the body using the framing codec _, err := conn.Write(m.Body) return err }