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package random
import (
"go.unistack.org/micro/v3/selector"
"go.unistack.org/micro/v3/util/rand"
)
type random struct{}
func (r *random) Select(routes []string, opts ...selector.SelectOption) (selector.Next, error) {
// we can't select from an empty pool of routes
if len(routes) == 0 {
return nil, selector.ErrNoneAvailable
}
// return the next func
return func() string {
// if there is only one route provided we'll select it
if len(routes) == 1 {
return routes[0]
}
var rng rand.Rand
// select a random route from the slice
return routes[rng.Intn(len(routes))]
}, nil
}
func (r *random) Record(_ string, _ error) error {
return nil
}
func (r *random) Reset() error {
return nil
}
func (r *random) String() string {
return "random"
}
// NewSelector returns a random selector
func NewSelector(opts ...selector.Option) selector.Selector {
return &random{}
}