micro/util/rand/rand.go

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package rand // import "go.unistack.org/micro/v4/util/rand"
import (
crand "crypto/rand"
"encoding/binary"
)
// Rand is a wrapper around crypto/rand that adds some convenience functions known from math/rand
type Rand struct {
buf [8]byte
}
// Int31 function implementation
func (r *Rand) Int31() int32 {
_, _ = crand.Read(r.buf[:4])
return int32(binary.BigEndian.Uint32(r.buf[:4]) & ^uint32(1<<31))
}
// Int function implementation
func (r *Rand) Int() int {
u := uint(r.Int63())
return int(u << 1 >> 1) // clear sign bit if int == int32
}
// Float64 function implementation
func (r *Rand) Float64() float64 {
again:
f := float64(r.Int63()) / (1 << 63)
if f == 1 {
goto again // resample; this branch is taken O(never)
}
return f
}
// Float32 function implementation
func (r *Rand) Float32() float32 {
again:
f := float32(r.Float64())
if f == 1 {
goto again // resample; this branch is taken O(very rarely)
}
return f
}
// Uint32 function implementation
func (r *Rand) Uint32() uint32 {
return uint32(r.Int63() >> 31)
}
// Uint64 function implementation
func (r *Rand) Uint64() uint64 {
return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
}
// Intn function implementation
func (r *Rand) Intn(n int) int {
if n <= 1<<31-1 {
return int(r.Int31n(int32(n)))
}
return int(r.Int63n(int64(n)))
}
// Int63 function implementation
func (r *Rand) Int63() int64 {
_, _ = crand.Read(r.buf[:])
return int64(binary.BigEndian.Uint64(r.buf[:]) & ^uint64(1<<63))
}
// Int31n function implementation copied from the standard library math/rand implementation of Int31n
func (r *Rand) Int31n(n int32) int32 {
if n&(n-1) == 0 { // n is power of two, can mask
return r.Int31() & (n - 1)
}
max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
v := r.Int31()
for v > max {
v = r.Int31()
}
return v % n
}
// Int63n function implementation copied from the standard library math/rand implementation of Int63n
func (r *Rand) Int63n(n int64) int64 {
if n&(n-1) == 0 { // n is power of two, can mask
return r.Int63() & (n - 1)
}
max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
v := r.Int63()
for v > max {
v = r.Int63()
}
return v % n
}
// Shuffle function implementation copied from the standard library math/rand implementation of Shuffle
func (r *Rand) Shuffle(n int, swap func(i, j int)) {
if n < 0 {
panic("invalid argument to Shuffle")
}
// Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
// Shuffle really ought not be called with n that doesn't fit in 32 bits.
// Not only will it take a very long time, but with 2³¹! possible permutations,
// there's no way that any PRNG can have a big enough internal state to
// generate even a minuscule percentage of the possible permutations.
// Nevertheless, the right API signature accepts an int n, so handle it as best we can.
i := n - 1
for ; i > 1<<31-1-1; i-- {
j := int(r.Int63n(int64(i + 1)))
swap(i, j)
}
for ; i > 0; i-- {
j := int(r.Int31n(int32(i + 1)))
swap(i, j)
}
}