micro/config/options.go

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package config
import (
"context"
"github.com/unistack-org/micro/v3/codec"
"github.com/unistack-org/micro/v3/logger"
"github.com/unistack-org/micro/v3/meter"
"github.com/unistack-org/micro/v3/tracer"
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)
// Options hold the config options
type Options struct {
Name string
AllowFail bool
BeforeLoad []func(context.Context, Config) error
AfterLoad []func(context.Context, Config) error
BeforeSave []func(context.Context, Config) error
AfterSave []func(context.Context, Config) error
// Struct that holds config data
Struct interface{}
// StructTag name
StructTag string
// Logger that will be used
Logger logger.Logger
// Meter that will be used
Meter meter.Meter
// Tracer used for trace
Tracer tracer.Tracer
// Codec that used for load/save
Codec codec.Codec
// Context for alternative data
Context context.Context
}
// Option function signature
type Option func(o *Options)
// NewOptions new options struct with filed values
func NewOptions(opts ...Option) Options {
options := Options{
Logger: logger.DefaultLogger,
Meter: meter.DefaultMeter,
Tracer: tracer.DefaultTracer,
Context: context.Background(),
}
for _, o := range opts {
o(&options)
}
return options
}
// AllowFail allows config source to fail
func AllowFail(b bool) Option {
return func(o *Options) {
o.AllowFail = b
}
}
// BeforeLoad run funcs before config load
func BeforeLoad(fn ...func(context.Context, Config) error) Option {
return func(o *Options) {
o.BeforeLoad = fn
}
}
// AfterLoad run funcs after config load
func AfterLoad(fn ...func(context.Context, Config) error) Option {
return func(o *Options) {
o.AfterLoad = fn
}
}
// BeforeSave run funcs before save
func BeforeSave(fn ...func(context.Context, Config) error) Option {
return func(o *Options) {
o.BeforeSave = fn
}
}
// AfterSave run fncs after save
func AfterSave(fn ...func(context.Context, Config) error) Option {
return func(o *Options) {
o.AfterSave = fn
}
}
// Context pass context
func Context(ctx context.Context) Option {
return func(o *Options) {
o.Context = ctx
}
}
// Codec sets the source codec
func Codec(c codec.Codec) Option {
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return func(o *Options) {
o.Codec = c
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}
}
// Logger sets the logger
func Logger(l logger.Logger) Option {
return func(o *Options) {
o.Logger = l
}
}
// Tracer to be used for tracing
func Tracer(t tracer.Tracer) Option {
return func(o *Options) {
o.Tracer = t
}
}
// Struct used as config
func Struct(v interface{}) Option {
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return func(o *Options) {
o.Struct = v
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}
}
// StructTag sets the struct tag that used for filling
func StructTag(name string) Option {
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return func(o *Options) {
o.StructTag = name
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}
}
// Name sets the name
func Name(n string) Option {
return func(o *Options) {
o.Name = n
}
}