micro/tunnel/link.go

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package tunnel
import (
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"sync"
"time"
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"github.com/google/uuid"
"github.com/micro/go-micro/transport"
)
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type link struct {
transport.Socket
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sync.RWMutex
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// stops the link
closed chan bool
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// unique id of this link e.g uuid
// which we define for ourselves
id string
// whether its a loopback connection
// this flag is used by the transport listener
// which accepts inbound quic connections
loopback bool
// whether its actually connected
// dialled side sets it to connected
// after sending the message. the
// listener waits for the connect
connected bool
// the last time we received a keepalive
// on this link from the remote side
lastKeepAlive time.Time
// channels keeps a mapping of channels and last seen
channels map[string]time.Time
// keep an error count on the link
errCount int
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}
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func newLink(s transport.Socket) *link {
l := &link{
Socket: s,
id: uuid.New().String(),
channels: make(map[string]time.Time),
closed: make(chan bool),
lastKeepAlive: time.Now(),
}
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go l.expiry()
return l
}
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// watches the channel expiry
func (l *link) expiry() {
t := time.NewTicker(time.Minute)
defer t.Stop()
for {
select {
case <-l.closed:
return
case <-t.C:
// drop any channel mappings older than 2 minutes
var kill []string
killTime := time.Minute * 2
l.RLock()
for ch, t := range l.channels {
if d := time.Since(t); d > killTime {
kill = append(kill, ch)
}
}
l.RUnlock()
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// if nothing to kill don't bother with a wasted lock
if len(kill) == 0 {
continue
}
// kill the channels!
l.Lock()
for _, ch := range kill {
delete(l.channels, ch)
}
l.Unlock()
}
}
}
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// Delay is the current load on the link
func (l *link) Delay() int64 {
return 0
}
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// Current transfer rate as bits per second (lower is better)
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func (l *link) Rate() float64 {
return float64(10e8)
}
// Length returns the roundtrip time as nanoseconds (lower is better)
func (l *link) Length() int64 {
return time.Second.Nanoseconds()
}
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func (l *link) Id() string {
l.RLock()
defer l.RUnlock()
return l.id
}
func (l *link) Close() error {
select {
case <-l.closed:
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return nil
default:
close(l.closed)
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}
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return nil
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}
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func (l *link) Send(m *transport.Message) error {
err := l.Socket.Send(m)
l.Lock()
defer l.Unlock()
// if theres no error reset the counter
if err == nil {
l.errCount = 0
}
// otherwise increment the counter
l.errCount++
return err
}
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func (l *link) Status() string {
select {
case <-l.closed:
return "closed"
default:
l.RLock()
defer l.RUnlock()
if l.errCount > 3 {
return "error"
}
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return "connected"
}
}