295 lines
8.2 KiB
Go
295 lines
8.2 KiB
Go
|
// Copyright 2009 The Go Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style
|
||
|
// license that can be found in the LICENSE file.
|
||
|
|
||
|
package client
|
||
|
|
||
|
import (
|
||
|
"errors"
|
||
|
"io"
|
||
|
"log"
|
||
|
"reflect"
|
||
|
"sync"
|
||
|
|
||
|
"github.com/youtube/vitess/go/trace"
|
||
|
"golang.org/x/net/context"
|
||
|
)
|
||
|
|
||
|
const (
|
||
|
lastStreamResponseError = "EOS"
|
||
|
)
|
||
|
|
||
|
// serverError represents an error that has been returned from
|
||
|
// the remote side of the RPC connection.
|
||
|
type serverError string
|
||
|
|
||
|
func (e serverError) Error() string {
|
||
|
return string(e)
|
||
|
}
|
||
|
|
||
|
// errShutdown holds the specific error for closing/closed connections
|
||
|
var errShutdown = errors.New("connection is shut down")
|
||
|
|
||
|
// call represents an active RPC.
|
||
|
type call struct {
|
||
|
ServiceMethod string // The name of the service and method to call.
|
||
|
Args interface{} // The argument to the function (*struct).
|
||
|
Reply interface{} // The reply from the function (*struct for single, chan * struct for streaming).
|
||
|
Error error // After completion, the error status.
|
||
|
Done chan *call // Strobes when call is complete (nil for streaming RPCs)
|
||
|
Stream bool // True for a streaming RPC call, false otherwise
|
||
|
Subseq uint64 // The next expected subseq in the packets
|
||
|
}
|
||
|
|
||
|
// client represents an RPC client.
|
||
|
// There may be multiple outstanding calls associated
|
||
|
// with a single client, and a client may be used by
|
||
|
// multiple goroutines simultaneously.
|
||
|
type client struct {
|
||
|
mutex sync.Mutex // protects pending, seq, request
|
||
|
sending sync.Mutex
|
||
|
request request
|
||
|
seq uint64
|
||
|
codec clientCodec
|
||
|
pending map[uint64]*call
|
||
|
closing bool
|
||
|
shutdown bool
|
||
|
}
|
||
|
|
||
|
type clientCodec interface {
|
||
|
WriteRequest(*request, interface{}) error
|
||
|
ReadResponseHeader(*response) error
|
||
|
ReadResponseBody(interface{}) error
|
||
|
|
||
|
Close() error
|
||
|
}
|
||
|
|
||
|
type request struct {
|
||
|
ServiceMethod string // format: "Service.Method"
|
||
|
Seq uint64 // sequence number chosen by client
|
||
|
next *request // for free list in Server
|
||
|
}
|
||
|
|
||
|
type response struct {
|
||
|
ServiceMethod string // echoes that of the Request
|
||
|
Seq uint64 // echoes that of the request
|
||
|
Error string // error, if any.
|
||
|
next *response // for free list in Server
|
||
|
}
|
||
|
|
||
|
func (client *client) send(call *call) {
|
||
|
client.sending.Lock()
|
||
|
defer client.sending.Unlock()
|
||
|
|
||
|
// Register this call.
|
||
|
client.mutex.Lock()
|
||
|
if client.shutdown {
|
||
|
call.Error = errShutdown
|
||
|
client.mutex.Unlock()
|
||
|
call.done()
|
||
|
return
|
||
|
}
|
||
|
seq := client.seq
|
||
|
client.seq++
|
||
|
client.pending[seq] = call
|
||
|
client.mutex.Unlock()
|
||
|
|
||
|
// Encode and send the request.
|
||
|
client.request.Seq = seq
|
||
|
client.request.ServiceMethod = call.ServiceMethod
|
||
|
err := client.codec.WriteRequest(&client.request, call.Args)
|
||
|
if err != nil {
|
||
|
client.mutex.Lock()
|
||
|
call = client.pending[seq]
|
||
|
delete(client.pending, seq)
|
||
|
client.mutex.Unlock()
|
||
|
if call != nil {
|
||
|
call.Error = err
|
||
|
call.done()
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (client *client) input() {
|
||
|
var err error
|
||
|
var resp response
|
||
|
for err == nil {
|
||
|
resp = response{}
|
||
|
err = client.codec.ReadResponseHeader(&resp)
|
||
|
if err != nil {
|
||
|
if err == io.EOF && !client.closing {
|
||
|
err = io.ErrUnexpectedEOF
|
||
|
}
|
||
|
break
|
||
|
}
|
||
|
seq := resp.Seq
|
||
|
client.mutex.Lock()
|
||
|
call := client.pending[seq]
|
||
|
client.mutex.Unlock()
|
||
|
|
||
|
switch {
|
||
|
case call == nil:
|
||
|
// We've got no pending call. That usually means that
|
||
|
// WriteRequest partially failed, and call was already
|
||
|
// removed; response is a server telling us about an
|
||
|
// error reading request body. We should still attempt
|
||
|
// to read error body, but there's no one to give it to.
|
||
|
err = client.codec.ReadResponseBody(nil)
|
||
|
if err != nil {
|
||
|
err = errors.New("reading error body: " + err.Error())
|
||
|
}
|
||
|
case resp.Error != "":
|
||
|
// We've got an error response. Give this to the request;
|
||
|
// any subsequent requests will get the ReadResponseBody
|
||
|
// error if there is one.
|
||
|
if !(call.Stream && resp.Error == lastStreamResponseError) {
|
||
|
call.Error = serverError(resp.Error)
|
||
|
}
|
||
|
err = client.codec.ReadResponseBody(nil)
|
||
|
if err != nil {
|
||
|
err = errors.New("reading error payload: " + err.Error())
|
||
|
}
|
||
|
client.done(seq)
|
||
|
case call.Stream:
|
||
|
// call.Reply is a chan *T2
|
||
|
// we need to create a T2 and get a *T2 back
|
||
|
value := reflect.New(reflect.TypeOf(call.Reply).Elem().Elem()).Interface()
|
||
|
err = client.codec.ReadResponseBody(value)
|
||
|
if err != nil {
|
||
|
call.Error = errors.New("reading body " + err.Error())
|
||
|
} else {
|
||
|
// writing on the channel could block forever. For
|
||
|
// instance, if a client calls 'close', this might block
|
||
|
// forever. the current suggestion is for the
|
||
|
// client to drain the receiving channel in that case
|
||
|
reflect.ValueOf(call.Reply).Send(reflect.ValueOf(value))
|
||
|
}
|
||
|
default:
|
||
|
err = client.codec.ReadResponseBody(call.Reply)
|
||
|
if err != nil {
|
||
|
call.Error = errors.New("reading body " + err.Error())
|
||
|
}
|
||
|
client.done(seq)
|
||
|
}
|
||
|
}
|
||
|
// Terminate pending calls.
|
||
|
client.sending.Lock()
|
||
|
client.mutex.Lock()
|
||
|
client.shutdown = true
|
||
|
closing := client.closing
|
||
|
for _, call := range client.pending {
|
||
|
call.Error = err
|
||
|
call.done()
|
||
|
}
|
||
|
client.mutex.Unlock()
|
||
|
client.sending.Unlock()
|
||
|
if err != io.EOF && !closing {
|
||
|
log.Println("rpc: client protocol error:", err)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (client *client) done(seq uint64) {
|
||
|
client.mutex.Lock()
|
||
|
call := client.pending[seq]
|
||
|
delete(client.pending, seq)
|
||
|
client.mutex.Unlock()
|
||
|
|
||
|
if call != nil {
|
||
|
call.done()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (call *call) done() {
|
||
|
if call.Stream {
|
||
|
// need to close the channel. client won't be able to read any more.
|
||
|
reflect.ValueOf(call.Reply).Close()
|
||
|
return
|
||
|
}
|
||
|
|
||
|
select {
|
||
|
case call.Done <- call:
|
||
|
// ok
|
||
|
default:
|
||
|
// We don't want to block here. It is the caller's responsibility to make
|
||
|
// sure the channel has enough buffer space. See comment in Go().
|
||
|
log.Println("rpc: discarding call reply due to insufficient Done chan capacity")
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func newClientWithCodec(codec clientCodec) *client {
|
||
|
client := &client{
|
||
|
codec: codec,
|
||
|
pending: make(map[uint64]*call),
|
||
|
}
|
||
|
go client.input()
|
||
|
return client
|
||
|
}
|
||
|
|
||
|
// Close closes the client connection
|
||
|
func (client *client) Close() error {
|
||
|
client.mutex.Lock()
|
||
|
if client.shutdown || client.closing {
|
||
|
client.mutex.Unlock()
|
||
|
return errShutdown
|
||
|
}
|
||
|
client.closing = true
|
||
|
client.mutex.Unlock()
|
||
|
return client.codec.Close()
|
||
|
}
|
||
|
|
||
|
// Go invokes the function asynchronously. It returns the call structure representing
|
||
|
// the invocation. The done channel will signal when the call is complete by returning
|
||
|
// the same call object. If done is nil, Go will allocate a new channel.
|
||
|
// If non-nil, done must be buffered or Go will deliberately crash.
|
||
|
func (client *client) Go(ctx context.Context, serviceMethod string, args interface{}, reply interface{}, done chan *call) *call {
|
||
|
span := trace.NewSpanFromContext(ctx)
|
||
|
span.StartClient(serviceMethod)
|
||
|
defer span.Finish()
|
||
|
|
||
|
cal := new(call)
|
||
|
cal.ServiceMethod = serviceMethod
|
||
|
cal.Args = args
|
||
|
cal.Reply = reply
|
||
|
if done == nil {
|
||
|
done = make(chan *call, 10) // buffered.
|
||
|
} else {
|
||
|
// If caller passes done != nil, it must arrange that
|
||
|
// done has enough buffer for the number of simultaneous
|
||
|
// RPCs that will be using that channel. If the channel
|
||
|
// is totally unbuffered, it's best not to run at all.
|
||
|
if cap(done) == 0 {
|
||
|
log.Panic("rpc: done channel is unbuffered")
|
||
|
}
|
||
|
}
|
||
|
cal.Done = done
|
||
|
client.send(cal)
|
||
|
return cal
|
||
|
}
|
||
|
|
||
|
// StreamGo invokes the streaming function asynchronously. It returns the call structure representing
|
||
|
// the invocation.
|
||
|
func (client *client) StreamGo(serviceMethod string, args interface{}, replyStream interface{}) *call {
|
||
|
// first check the replyStream object is a stream of pointers to a data structure
|
||
|
typ := reflect.TypeOf(replyStream)
|
||
|
// FIXME: check the direction of the channel, maybe?
|
||
|
if typ.Kind() != reflect.Chan || typ.Elem().Kind() != reflect.Ptr {
|
||
|
log.Panic("rpc: replyStream is not a channel of pointers")
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
call := new(call)
|
||
|
call.ServiceMethod = serviceMethod
|
||
|
call.Args = args
|
||
|
call.Reply = replyStream
|
||
|
call.Stream = true
|
||
|
call.Subseq = 0
|
||
|
client.send(call)
|
||
|
return call
|
||
|
}
|
||
|
|
||
|
// call invokes the named function, waits for it to complete, and returns its error status.
|
||
|
func (client *client) Call(ctx context.Context, serviceMethod string, args interface{}, reply interface{}) error {
|
||
|
call := <-client.Go(ctx, serviceMethod, args, reply, make(chan *call, 1)).Done
|
||
|
return call.Error
|
||
|
}
|