micro/network/service/proto/network.pb.micro.go

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// Code generated by protoc-gen-micro. DO NOT EDIT.
// source: network/service/proto/network.proto
package go_micro_network
import (
fmt "fmt"
proto "github.com/golang/protobuf/proto"
_ "github.com/micro/go-micro/v2/router/service/proto"
math "math"
)
import (
context "context"
client "github.com/micro/go-micro/v2/client"
server "github.com/micro/go-micro/v2/server"
)
// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf
// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package
// Reference imports to suppress errors if they are not otherwise used.
var _ context.Context
var _ client.Option
var _ server.Option
// Client API for Network service
type NetworkService interface {
// Connect to the network
Connect(ctx context.Context, in *ConnectRequest, opts ...client.CallOption) (*ConnectResponse, error)
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// Returns the entire network graph
Graph(ctx context.Context, in *GraphRequest, opts ...client.CallOption) (*GraphResponse, error)
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// Returns a list of known nodes in the network
Nodes(ctx context.Context, in *NodesRequest, opts ...client.CallOption) (*NodesResponse, error)
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// Returns a list of known routes in the network
Routes(ctx context.Context, in *RoutesRequest, opts ...client.CallOption) (*RoutesResponse, error)
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// Returns a list of known services based on routes
Services(ctx context.Context, in *ServicesRequest, opts ...client.CallOption) (*ServicesResponse, error)
// Status returns network status
Status(ctx context.Context, in *StatusRequest, opts ...client.CallOption) (*StatusResponse, error)
}
type networkService struct {
c client.Client
name string
}
func NewNetworkService(name string, c client.Client) NetworkService {
return &networkService{
c: c,
name: name,
}
}
func (c *networkService) Connect(ctx context.Context, in *ConnectRequest, opts ...client.CallOption) (*ConnectResponse, error) {
req := c.c.NewRequest(c.name, "Network.Connect", in)
out := new(ConnectResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *networkService) Graph(ctx context.Context, in *GraphRequest, opts ...client.CallOption) (*GraphResponse, error) {
req := c.c.NewRequest(c.name, "Network.Graph", in)
out := new(GraphResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *networkService) Nodes(ctx context.Context, in *NodesRequest, opts ...client.CallOption) (*NodesResponse, error) {
req := c.c.NewRequest(c.name, "Network.Nodes", in)
out := new(NodesResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *networkService) Routes(ctx context.Context, in *RoutesRequest, opts ...client.CallOption) (*RoutesResponse, error) {
req := c.c.NewRequest(c.name, "Network.Routes", in)
out := new(RoutesResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
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func (c *networkService) Services(ctx context.Context, in *ServicesRequest, opts ...client.CallOption) (*ServicesResponse, error) {
req := c.c.NewRequest(c.name, "Network.Services", in)
out := new(ServicesResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *networkService) Status(ctx context.Context, in *StatusRequest, opts ...client.CallOption) (*StatusResponse, error) {
req := c.c.NewRequest(c.name, "Network.Status", in)
out := new(StatusResponse)
err := c.c.Call(ctx, req, out, opts...)
if err != nil {
return nil, err
}
return out, nil
}
// Server API for Network service
type NetworkHandler interface {
// Connect to the network
Connect(context.Context, *ConnectRequest, *ConnectResponse) error
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// Returns the entire network graph
Graph(context.Context, *GraphRequest, *GraphResponse) error
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// Returns a list of known nodes in the network
Nodes(context.Context, *NodesRequest, *NodesResponse) error
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// Returns a list of known routes in the network
Routes(context.Context, *RoutesRequest, *RoutesResponse) error
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// Returns a list of known services based on routes
Services(context.Context, *ServicesRequest, *ServicesResponse) error
// Status returns network status
Status(context.Context, *StatusRequest, *StatusResponse) error
}
func RegisterNetworkHandler(s server.Server, hdlr NetworkHandler, opts ...server.HandlerOption) error {
type network interface {
Connect(ctx context.Context, in *ConnectRequest, out *ConnectResponse) error
Graph(ctx context.Context, in *GraphRequest, out *GraphResponse) error
Nodes(ctx context.Context, in *NodesRequest, out *NodesResponse) error
Routes(ctx context.Context, in *RoutesRequest, out *RoutesResponse) error
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Services(ctx context.Context, in *ServicesRequest, out *ServicesResponse) error
Status(ctx context.Context, in *StatusRequest, out *StatusResponse) error
}
type Network struct {
network
}
h := &networkHandler{hdlr}
return s.Handle(s.NewHandler(&Network{h}, opts...))
}
type networkHandler struct {
NetworkHandler
}
func (h *networkHandler) Connect(ctx context.Context, in *ConnectRequest, out *ConnectResponse) error {
return h.NetworkHandler.Connect(ctx, in, out)
}
func (h *networkHandler) Graph(ctx context.Context, in *GraphRequest, out *GraphResponse) error {
return h.NetworkHandler.Graph(ctx, in, out)
}
func (h *networkHandler) Nodes(ctx context.Context, in *NodesRequest, out *NodesResponse) error {
return h.NetworkHandler.Nodes(ctx, in, out)
}
func (h *networkHandler) Routes(ctx context.Context, in *RoutesRequest, out *RoutesResponse) error {
return h.NetworkHandler.Routes(ctx, in, out)
}
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func (h *networkHandler) Services(ctx context.Context, in *ServicesRequest, out *ServicesResponse) error {
return h.NetworkHandler.Services(ctx, in, out)
}
func (h *networkHandler) Status(ctx context.Context, in *StatusRequest, out *StatusResponse) error {
return h.NetworkHandler.Status(ctx, in, out)
}