2021-02-17 22:58:55 +03:00
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package rand
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import (
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2021-09-15 17:51:25 +03:00
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crand "crypto/rand"
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2021-02-17 22:58:55 +03:00
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"encoding/binary"
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)
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2021-09-15 17:51:25 +03:00
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// Rand is a wrapper around crypto/rand that adds some convenience functions known from math/rand
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type Rand struct {
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buf [8]byte
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}
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func (r *Rand) Int31() int32 {
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_, _ = crand.Read(r.buf[:4])
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return int32(binary.BigEndian.Uint32(r.buf[:4]) & ^uint32(1<<31))
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}
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func (r *Rand) Int() int {
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u := uint(r.Int63())
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return int(u << 1 >> 1) // clear sign bit if int == int32
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}
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func (r *Rand) Float64() float64 {
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again:
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f := float64(r.Int63()) / (1 << 63)
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if f == 1 {
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goto again // resample; this branch is taken O(never)
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}
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return f
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}
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func (r *Rand) Float32() float32 {
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again:
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f := float32(r.Float64())
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if f == 1 {
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goto again // resample; this branch is taken O(very rarely)
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}
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return f
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}
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func (r *Rand) Uint32() uint32 {
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return uint32(r.Int63() >> 31)
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}
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func (r *Rand) Uint64() uint64 {
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return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
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}
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func (r *Rand) Intn(n int) int {
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if n <= 1<<31-1 {
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return int(r.Int31n(int32(n)))
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}
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return int(r.Int63n(int64(n)))
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}
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func (r *Rand) Int63() int64 {
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_, _ = crand.Read(r.buf[:])
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return int64(binary.BigEndian.Uint64(r.buf[:]) & ^uint64(1<<63))
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}
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// Int31n copied from the standard library math/rand implementation of Int31n
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func (r *Rand) Int31n(n int32) int32 {
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if n&(n-1) == 0 { // n is power of two, can mask
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return r.Int31() & (n - 1)
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}
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max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
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v := r.Int31()
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for v > max {
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v = r.Int31()
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}
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return v % n
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}
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// Int63n copied from the standard library math/rand implementation of Int63n
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func (r *Rand) Int63n(n int64) int64 {
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if n&(n-1) == 0 { // n is power of two, can mask
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return r.Int63() & (n - 1)
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}
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max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
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v := r.Int63()
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for v > max {
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v = r.Int63()
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}
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return v % n
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}
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// Shuffle copied from the standard library math/rand implementation of Shuffle
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func (r *Rand) Shuffle(n int, swap func(i, j int)) {
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if n < 0 {
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panic("invalid argument to Shuffle")
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}
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// Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
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// Shuffle really ought not be called with n that doesn't fit in 32 bits.
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// Not only will it take a very long time, but with 2³¹! possible permutations,
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// there's no way that any PRNG can have a big enough internal state to
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// generate even a minuscule percentage of the possible permutations.
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// Nevertheless, the right API signature accepts an int n, so handle it as best we can.
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i := n - 1
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for ; i > 1<<31-1-1; i-- {
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j := int(r.Int63n(int64(i + 1)))
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swap(i, j)
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}
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for ; i > 0; i-- {
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j := int(r.Int31n(int32(i + 1)))
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swap(i, j)
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}
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}
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