Freeze network graph when building full network topology

Also added some comments and debug logs
This commit is contained in:
Milos Gajdos 2019-09-05 00:16:22 +01:00
parent e33bd17894
commit 4b1a7abb42
No known key found for this signature in database
GPG Key ID: 8B31058CC55DFD4F
2 changed files with 46 additions and 32 deletions

View File

@ -300,7 +300,7 @@ func (n *network) processNetChan(l tunnel.Listener) {
continue continue
} }
n.Lock() n.Lock()
log.Debugf("Network connect message received from: %s", pbNetConnect.Node.Id) log.Debugf("Network received connect message from: %s", pbNetConnect.Node.Id)
// if the entry already exists skip adding it // if the entry already exists skip adding it
if neighbour, ok := n.neighbours[pbNetConnect.Node.Id]; ok { if neighbour, ok := n.neighbours[pbNetConnect.Node.Id]; ok {
// update lastSeen timestamp // update lastSeen timestamp
@ -332,8 +332,8 @@ func (n *network) processNetChan(l tunnel.Listener) {
continue continue
} }
n.Lock() n.Lock()
log.Debugf("Network neighbour message received from: %s", pbNetNeighbour.Node.Id) log.Debugf("Network received neighbour message from: %s", pbNetNeighbour.Node.Id)
// only add the neighbour if it's not already in the neighbourhood // only add the neighbour if it is NOT already in node's list of neighbours
if _, ok := n.neighbours[pbNetNeighbour.Node.Id]; !ok { if _, ok := n.neighbours[pbNetNeighbour.Node.Id]; !ok {
n.neighbours[pbNetNeighbour.Node.Id] = &node{ n.neighbours[pbNetNeighbour.Node.Id] = &node{
id: pbNetNeighbour.Node.Id, id: pbNetNeighbour.Node.Id,
@ -347,10 +347,14 @@ func (n *network) processNetChan(l tunnel.Listener) {
n.neighbours[pbNetNeighbour.Node.Id].lastSeen = now n.neighbours[pbNetNeighbour.Node.Id].lastSeen = now
} }
// update/store the neighbour node neighbours // update/store the neighbour node neighbours
// NOTE: * we dont update lastSeen time for the neighbours of the neighbour
// * even though we are NOT interested in neighbours of neighbours here
// we still allocate the map of neighbours for each of them
for _, pbNeighbour := range pbNetNeighbour.Neighbours { for _, pbNeighbour := range pbNetNeighbour.Neighbours {
neighbourNode := &node{ neighbourNode := &node{
id: pbNeighbour.Id, id: pbNeighbour.Id,
address: pbNeighbour.Address, address: pbNeighbour.Address,
neighbours: make(map[string]*node),
} }
n.neighbours[pbNetNeighbour.Node.Id].neighbours[neighbourNode.id] = neighbourNode n.neighbours[pbNetNeighbour.Node.Id].neighbours[neighbourNode.id] = neighbourNode
} }
@ -366,6 +370,7 @@ func (n *network) processNetChan(l tunnel.Listener) {
continue continue
} }
n.Lock() n.Lock()
log.Debugf("Network received close message from: %s", pbNetClose.Node.Id)
if err := n.pruneNode(pbNetClose.Node.Id); err != nil { if err := n.pruneNode(pbNetClose.Node.Id); err != nil {
log.Debugf("Network failed to prune the node %s: %v", pbNetClose.Node.Id, err) log.Debugf("Network failed to prune the node %s: %v", pbNetClose.Node.Id, err)
continue continue
@ -423,6 +428,7 @@ func (n *network) announce(client transport.Client) {
Body: body, Body: body,
} }
log.Debugf("Network sending neighbour message from: %s", node.Id)
if err := client.Send(&m); err != nil { if err := client.Send(&m); err != nil {
log.Debugf("Network failed to send neighbour messsage: %v", err) log.Debugf("Network failed to send neighbour messsage: %v", err)
continue continue
@ -704,6 +710,7 @@ func (n *network) advertise(client transport.Client, advertChan <-chan *router.A
Body: body, Body: body,
} }
log.Debugf("Network sending advert message from: %s", pbRtrAdvert.Id)
if err := client.Send(&m); err != nil { if err := client.Send(&m); err != nil {
log.Debugf("Network failed to send advert %s: %v", pbRtrAdvert.Id, err) log.Debugf("Network failed to send advert %s: %v", pbRtrAdvert.Id, err)
continue continue
@ -839,6 +846,12 @@ func (n *network) Nodes() []Node {
visited := make(map[string]*node) visited := make(map[string]*node)
// queue of the nodes to visit // queue of the nodes to visit
queue := list.New() queue := list.New()
// we need to freeze the network graph here
// otherwise we might get invalid results
n.RLock()
defer n.RUnlock()
// push network node to the back of queue // push network node to the back of queue
queue.PushBack(n.node) queue.PushBack(n.node)
// mark the node as visited // mark the node as visited
@ -898,12 +911,6 @@ func (n *network) Close() error {
case <-n.closed: case <-n.closed:
return nil return nil
default: default:
// TODO: send close message to the network channel
close(n.closed)
// set connected to false
n.connected = false
}
// send close message only if we managed to connect to NetworkChannel // send close message only if we managed to connect to NetworkChannel
if netClient, ok := n.tunClient[NetworkChannel]; ok { if netClient, ok := n.tunClient[NetworkChannel]; ok {
// send connect message to NetworkChannel // send connect message to NetworkChannel
@ -925,11 +932,17 @@ func (n *network) Close() error {
Body: body, Body: body,
} }
log.Debugf("Network sending close message from: %s", node.Id)
if err := netClient.Send(&m); err != nil { if err := netClient.Send(&m); err != nil {
log.Debugf("Network failed to send close messsage: %v", err) log.Debugf("Network failed to send close messsage: %v", err)
} }
} }
} }
// TODO: send close message to the network channel
close(n.closed)
// set connected to false
n.connected = false
}
return n.close() return n.close()
} }

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@ -1,3 +1,4 @@
// Package handler implements network RPC handler
package handler package handler
import ( import (