Freeze network graph when building full network topology
Also added some comments and debug logs
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parent
e33bd17894
commit
4b1a7abb42
@ -300,7 +300,7 @@ func (n *network) processNetChan(l tunnel.Listener) {
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continue
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}
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n.Lock()
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log.Debugf("Network connect message received from: %s", pbNetConnect.Node.Id)
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log.Debugf("Network received connect message from: %s", pbNetConnect.Node.Id)
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// if the entry already exists skip adding it
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if neighbour, ok := n.neighbours[pbNetConnect.Node.Id]; ok {
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// update lastSeen timestamp
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@ -332,8 +332,8 @@ func (n *network) processNetChan(l tunnel.Listener) {
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continue
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}
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n.Lock()
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log.Debugf("Network neighbour message received from: %s", pbNetNeighbour.Node.Id)
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// only add the neighbour if it's not already in the neighbourhood
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log.Debugf("Network received neighbour message from: %s", pbNetNeighbour.Node.Id)
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// only add the neighbour if it is NOT already in node's list of neighbours
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if _, ok := n.neighbours[pbNetNeighbour.Node.Id]; !ok {
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n.neighbours[pbNetNeighbour.Node.Id] = &node{
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id: pbNetNeighbour.Node.Id,
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@ -347,10 +347,14 @@ func (n *network) processNetChan(l tunnel.Listener) {
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n.neighbours[pbNetNeighbour.Node.Id].lastSeen = now
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}
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// update/store the neighbour node neighbours
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// NOTE: * we dont update lastSeen time for the neighbours of the neighbour
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// * even though we are NOT interested in neighbours of neighbours here
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// we still allocate the map of neighbours for each of them
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for _, pbNeighbour := range pbNetNeighbour.Neighbours {
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neighbourNode := &node{
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id: pbNeighbour.Id,
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address: pbNeighbour.Address,
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neighbours: make(map[string]*node),
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}
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n.neighbours[pbNetNeighbour.Node.Id].neighbours[neighbourNode.id] = neighbourNode
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}
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@ -366,6 +370,7 @@ func (n *network) processNetChan(l tunnel.Listener) {
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continue
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}
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n.Lock()
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log.Debugf("Network received close message from: %s", pbNetClose.Node.Id)
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if err := n.pruneNode(pbNetClose.Node.Id); err != nil {
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log.Debugf("Network failed to prune the node %s: %v", pbNetClose.Node.Id, err)
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continue
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@ -423,6 +428,7 @@ func (n *network) announce(client transport.Client) {
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Body: body,
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}
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log.Debugf("Network sending neighbour message from: %s", node.Id)
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if err := client.Send(&m); err != nil {
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log.Debugf("Network failed to send neighbour messsage: %v", err)
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continue
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@ -704,6 +710,7 @@ func (n *network) advertise(client transport.Client, advertChan <-chan *router.A
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Body: body,
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}
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log.Debugf("Network sending advert message from: %s", pbRtrAdvert.Id)
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if err := client.Send(&m); err != nil {
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log.Debugf("Network failed to send advert %s: %v", pbRtrAdvert.Id, err)
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continue
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@ -839,6 +846,12 @@ func (n *network) Nodes() []Node {
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visited := make(map[string]*node)
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// queue of the nodes to visit
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queue := list.New()
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// we need to freeze the network graph here
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// otherwise we might get invalid results
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n.RLock()
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defer n.RUnlock()
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// push network node to the back of queue
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queue.PushBack(n.node)
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// mark the node as visited
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@ -898,12 +911,6 @@ func (n *network) Close() error {
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case <-n.closed:
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return nil
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default:
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// TODO: send close message to the network channel
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close(n.closed)
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// set connected to false
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n.connected = false
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}
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// send close message only if we managed to connect to NetworkChannel
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if netClient, ok := n.tunClient[NetworkChannel]; ok {
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// send connect message to NetworkChannel
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@ -925,11 +932,17 @@ func (n *network) Close() error {
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Body: body,
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}
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log.Debugf("Network sending close message from: %s", node.Id)
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if err := netClient.Send(&m); err != nil {
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log.Debugf("Network failed to send close messsage: %v", err)
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}
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}
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}
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// TODO: send close message to the network channel
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close(n.closed)
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// set connected to false
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n.connected = false
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}
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return n.close()
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}
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@ -1,3 +1,4 @@
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// Package handler implements network RPC handler
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package handler
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import (
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