Restructure network things before moving
This commit is contained in:
347
network/node.go
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347
network/node.go
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@@ -0,0 +1,347 @@
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package network
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import (
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"runtime/debug"
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"sync"
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"time"
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"github.com/google/uuid"
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"github.com/micro/go-micro/codec/proto"
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"github.com/micro/go-micro/registry"
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"github.com/micro/go-micro/transport"
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"github.com/micro/go-micro/util/log"
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pb "github.com/micro/go-micro/network/proto"
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)
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type node struct {
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*network
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// closed channel
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closed chan bool
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mtx sync.RWMutex
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// the node id
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id string
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// address of this node
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address string
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// the node registry
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registry registry.Registry
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// the base level transport
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transport transport.Transport
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// the listener
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listener transport.Listener
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// leases for connections to us
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// link id:link
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links map[string]*link
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}
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// network methods
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func newNode(n *network) (*node, error) {
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// create a new node
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node := new(node)
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// closed channel
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node.closed = make(chan bool)
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// set the nodes network
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node.network = n
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// initially we have no id
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// create an id and address
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// TODO: create a real unique id and address
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// lease := n.lease()
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// set the node id
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// node.id = lease.Node.Id
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// get the transport we're going to use for our tunnels
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t, ok := n.Options.Values().Get("network.transport")
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if ok {
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node.transport = t.(transport.Transport)
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} else {
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// TODO: set to quic
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node.transport = transport.DefaultTransport
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}
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// we listen on a random address, this is not advertised
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// TODO: use util/addr to get something anyone in the same private network can talk to
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l, err := node.transport.Listen(":0")
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if err != nil {
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return nil, err
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}
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// set the listener
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node.listener = l
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// TODO: this should be an overlay address
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// ideally received via some dhcp style broadcast
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node.address = l.Addr()
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// TODO: start the router and broadcast advertisements
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// receive updates and push them to the network in accept(l) below
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// chan, err := n.router.Advertise()
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// u <- chan
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// socket.send("route", u)
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// u := socket.recv() => r.router.Update(u)
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// process any incoming messages on the listener
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// this is our inbound network connection
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node.accept(l)
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// register the node with the registry for the network
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// TODO: use a registrar or something else for local things
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r, ok := n.Options.Values().Get("network.registry")
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if ok {
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node.registry = r.(registry.Registry)
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} else {
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node.registry = registry.DefaultRegistry
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}
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// lookup the network to see if there's any nodes
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records := n.lookup(node.registry)
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// should we actually do this?
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if len(records) == 0 {
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// set your own node id
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lease := n.lease()
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node.id = lease.Node.Id
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}
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// register self with the network registry
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// this is a local registry of nodes separate to the resolver
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// maybe consolidate registry/resolver
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// TODO: find a way to do this via gossip or something else
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if err := node.registry.Register(®istry.Service{
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// register with the network id
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Name: "network:" + n.Id(),
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Nodes: []*registry.Node{
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{Id: node.id, Address: node.address},
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},
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}); err != nil {
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node.Close()
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return nil, err
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}
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// create a channel to get links
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linkChan := make(chan *link, 1)
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// we're going to wait for the first connection
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go node.connect(linkChan)
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// wait forever to connect
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// TODO: do something with the links we receive
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<-linkChan
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return node, nil
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}
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// node methods
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// Accept processes the incoming messages on its listener.
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// This listener was created with the first call to network.Connect.
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// Any inbound new socket here is essentially something else attempting
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// to connect to the network. So we turn it into a socket, then process it.
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func (n *node) accept(l transport.Listener) error {
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return l.Accept(func(sock transport.Socket) {
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defer func() {
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// close socket
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sock.Close()
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if r := recover(); r != nil {
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log.Log("panic recovered: ", r)
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log.Log(string(debug.Stack()))
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}
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}()
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// create a new link
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// generate a new link
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link := &link{
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node: n,
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id: uuid.New().String(),
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}
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// create a new network socket
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sk := new(socket)
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sk.node = n
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sk.codec = proto.Marshaler{}
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sk.socket = sock
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// set link socket
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link.socket = sk
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// accept messages on the socket
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// blocks forever or until error
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if err := link.up(); err != nil {
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// TODO: delete link
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}
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})
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}
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// connect attempts to periodically connect to new nodes in the network.
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// It will only do this if it has less than 3 connections. this method
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// is called by network.Connect and fired in a go routine after establishing
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// the first connection and creating a node. The node attempts to maintain
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// its connection to the network via multiple links.
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func (n *node) connect(linkChan chan *link) {
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// TODO: adjustable ticker
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t := time.NewTicker(time.Second)
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var lease *pb.Lease
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for {
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select {
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// on every tick check the number of links and then attempt
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// to connect to new nodes if we don't have sufficient links
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case <-t.C:
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n.mtx.RLock()
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// only start processing if we have less than 3 links
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if len(n.links) > 2 {
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n.mtx.RUnlock()
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continue
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}
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// get a list of link addresses so we don't reconnect
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// to the ones we're already connected to
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nodes := map[string]bool{}
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for _, l := range n.links {
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nodes[l.lease.Node.Address] = true
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}
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n.mtx.RUnlock()
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records := n.network.lookup(n.registry)
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// for each record check we haven't already got a connection
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// attempt to dial it, create a new socket and call
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// connect with our existing network lease.
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// if its the first call we don't actually have a lease
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// TODO: determine how to prioritise local records
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// while still connecting to the global network
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for _, record := range records {
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// skip existing connections
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if nodes[record.Address] {
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continue
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}
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// attempt to connect and create a link
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// connect to the node
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s, err := n.transport.Dial(record.Address)
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if err != nil {
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continue
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}
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// create a new socket
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sk := &socket{
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node: n,
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codec: &proto.Marshaler{},
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socket: s,
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}
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// broadcast a "connect" request and get back "lease"
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// this is your tunnel to the outside world and to the network
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// then push updates and messages over this link
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// first connect will not have a lease so we get one with node id/address
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l, err := sk.connect(lease)
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if err != nil {
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s.Close()
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continue
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}
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// set lease for next time
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lease = l
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// create a new link with the lease and socket
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link := &link{
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id: uuid.New().String(),
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lease: lease,
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node: n,
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queue: make(chan *Message, 128),
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socket: sk,
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}
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// bring up the link
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go link.up()
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// save the new link
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n.mtx.Lock()
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n.links[link.id] = link
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n.mtx.Unlock()
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// drop this down the link channel to the network
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// so it can manage the links
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select {
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case linkChan <- link:
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// we don't wait for anyone
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default:
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}
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}
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case <-n.closed:
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return
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}
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}
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}
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func (n *node) Address() string {
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return n.address
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}
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// Close shutdowns all the links and closes the listener
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func (n *node) Close() error {
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select {
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case <-n.closed:
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return nil
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default:
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close(n.closed)
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// shutdown all the links
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n.mtx.Lock()
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for id, link := range n.links {
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link.down()
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delete(n.links, id)
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}
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n.mtx.Unlock()
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// deregister self
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n.registry.Deregister(®istry.Service{
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Name: "network:" + n.network.Id(),
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Nodes: []*registry.Node{
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{Id: n.id, Address: n.address},
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},
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})
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return n.listener.Close()
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}
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return nil
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}
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func (n *node) Accept() (*Message, error) {
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// process the inbound cruft
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return nil, nil
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}
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func (n *node) Network() string {
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return n.network.id
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}
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func (n *node) Send(m *Message) error {
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n.mtx.RLock()
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defer n.mtx.RUnlock()
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var gerr error
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// send to all links
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// TODO: be smarter
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for _, link := range n.links {
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// TODO: process the error, do some link flap detection
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// blackhole the connection, etc
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if err := link.socket.send(m, nil); err != nil {
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gerr = err
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continue
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}
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}
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return gerr
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}
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