Replace send message code by one network method
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2522d8cb96
commit
5ddfd911ba
@ -2,6 +2,7 @@ package network
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import (
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"container/list"
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"errors"
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"sync"
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"time"
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@ -26,6 +27,10 @@ var (
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ControlChannel = "control"
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// DefaultLink is default network link
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DefaultLink = "network"
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// ErrMsgUnknown is returned when unknown message is attempted to send or receive
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ErrMsgUnknown = errors.New("unknown message")
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// ErrChannelUnknown is returned when attempting to send or received on unknown channel
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ErrChannelUnknown = errors.New("unknown channel")
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)
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// node is network node
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@ -319,8 +324,8 @@ func (n *network) processNetChan(client transport.Client, listener tunnel.Listen
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lastSeen: now,
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}
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n.Unlock()
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// advertise the new neighbour to the network
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if err := n.advertiseNeighbours(client); err != nil {
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// advertise yourself to the network
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if err := n.sendMsg("neighbour", NetworkChannel); err != nil {
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log.Debugf("Network failed to advertise neighbours: %v", err)
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}
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// advertise all the routes when a new node has connected
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@ -342,43 +347,21 @@ func (n *network) processNetChan(client transport.Client, listener tunnel.Listen
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n.Lock()
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log.Debugf("Network received neighbour message from: %s", pbNetNeighbour.Node.Id)
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// only add the neighbour if it is NOT already in node's list of neighbours
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if _, ok := n.neighbours[pbNetNeighbour.Node.Id]; !ok {
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_, exists := n.neighbours[pbNetNeighbour.Node.Id]
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if !exists {
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n.neighbours[pbNetNeighbour.Node.Id] = &node{
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id: pbNetNeighbour.Node.Id,
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address: pbNetNeighbour.Node.Address,
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neighbours: make(map[string]*node),
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lastSeen: now,
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}
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// send a solicit message when discovering a new node
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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pbNetSolicit := &pbNet.Solicit{
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Node: node,
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}
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if body, err := proto.Marshal(pbNetSolicit); err == nil {
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// create transport message and chuck it down the pipe
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m := transport.Message{
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Header: map[string]string{
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"Micro-Method": "solicit",
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},
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Body: body,
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}
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log.Debugf("Network sending solicit message from: %s", node.Id)
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if err := client.Send(&m); err != nil {
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log.Debugf("Network failed to send solicit messsage: %v", err)
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}
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}
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}
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// update lastSeen timestamp
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if n.neighbours[pbNetNeighbour.Node.Id].lastSeen.Before(now) {
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n.neighbours[pbNetNeighbour.Node.Id].lastSeen = now
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}
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// update/store the neighbour node neighbours
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// NOTE: * we dont update lastSeen time for the neighbours of the neighbour
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// NOTE: * we do NOT update lastSeen time for the neighbours of the neighbour
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// * even though we are NOT interested in neighbours of neighbours here
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// we still allocate the map of neighbours for each of them
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for _, pbNeighbour := range pbNetNeighbour.Neighbours {
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@ -390,6 +373,13 @@ func (n *network) processNetChan(client transport.Client, listener tunnel.Listen
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n.neighbours[pbNetNeighbour.Node.Id].neighbours[neighbourNode.id] = neighbourNode
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}
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n.Unlock()
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// send a solicit message when discovering a new node
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// NOTE: we need to send the solicit message here after the Lock is released as sendMsg locs
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if !exists {
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if err := n.sendMsg("solicit", NetworkChannel); err != nil {
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log.Debugf("Network failed to send solicit message: %s", err)
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}
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}
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case "close":
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pbNetClose := &pbNet.Close{}
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if err := proto.Unmarshal(m.Body, pbNetClose); err != nil {
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@ -414,8 +404,29 @@ func (n *network) processNetChan(client transport.Client, listener tunnel.Listen
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}
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}
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// advertiseNeighbours sends a neighbour message to the network
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func (n *network) advertiseNeighbours(client transport.Client) error {
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// sendMsg sends a message to the tunnel channel
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func (n *network) sendMsg(msgType string, channel string) error {
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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var protoMsg proto.Message
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switch msgType {
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case "connect":
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protoMsg = &pbNet.Connect{
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Node: node,
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}
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case "close":
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protoMsg = &pbNet.Close{
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Node: node,
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}
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case "solicit":
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protoMsg = &pbNet.Solicit{
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Node: node,
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}
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case "neighbour":
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n.RLock()
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nodes := make([]*pbNet.Node, len(n.neighbours))
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i := 0
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@ -427,33 +438,36 @@ func (n *network) advertiseNeighbours(client transport.Client) error {
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i++
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}
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n.RUnlock()
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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pbNetNeighbour := &pbNet.Neighbour{
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protoMsg = &pbNet.Neighbour{
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Node: node,
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Neighbours: nodes,
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}
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default:
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return ErrMsgUnknown
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}
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body, err := proto.Marshal(pbNetNeighbour)
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body, err := proto.Marshal(protoMsg)
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if err != nil {
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// TODO: should we bail here?
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log.Debugf("Network failed to marshal neighbour message: %v", err)
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return err
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}
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// create transport message and chuck it down the pipe
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m := transport.Message{
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Header: map[string]string{
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"Micro-Method": "neighbour",
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"Micro-Method": msgType,
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},
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Body: body,
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}
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log.Debugf("Network sending neighbour message from: %s", node.Id)
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n.RLock()
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client, ok := n.tunClient[channel]
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if !ok {
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n.RUnlock()
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return ErrChannelUnknown
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}
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n.RUnlock()
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log.Debugf("Network sending %s message from: %s", msgType, node.Id)
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if err := client.Send(&m); err != nil {
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log.Debugf("Network failed to send neighbour messsage: %v", err)
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return err
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}
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@ -471,7 +485,7 @@ func (n *network) announce(client transport.Client) {
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return
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case <-announce.C:
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// advertise yourself to the network
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if err := n.advertiseNeighbours(client); err != nil {
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if err := n.sendMsg("neighbour", NetworkChannel); err != nil {
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log.Debugf("Network failed to advertise neighbours: %v", err)
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continue
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}
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@ -644,27 +658,8 @@ func (n *network) processCtrlChan(client transport.Client, listener tunnel.Liste
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}
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n.neighbours[pbRtrAdvert.Id] = advertNode
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// send a solicit message when discovering a new node
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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pbNetSolicit := &pbNet.Solicit{
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Node: node,
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}
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if body, err := proto.Marshal(pbNetSolicit); err == nil {
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// create transport message and chuck it down the pipe
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m := transport.Message{
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Header: map[string]string{
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"Micro-Method": "solicit",
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},
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Body: body,
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}
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log.Debugf("Network sending solicit message from: %s", node.Id)
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if err := client.Send(&m); err != nil {
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log.Debugf("Network failed to send solicit messsage: %v", err)
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}
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if err := n.sendMsg("solicit", NetworkChannel); err != nil {
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log.Debugf("Network failed to send solicit message: %s", err)
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}
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}
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n.RUnlock()
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@ -794,8 +789,6 @@ func (n *network) advertise(client transport.Client, advertChan <-chan *router.A
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// Connect connects the network
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func (n *network) Connect() error {
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n.Lock()
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defer n.Unlock()
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// return if already connected
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if n.connected {
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return nil
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@ -863,32 +856,14 @@ func (n *network) Connect() error {
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if err := n.server.Start(); err != nil {
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return err
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}
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n.Unlock()
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// send connect message to NetworkChannel
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// NOTE: in theory we could do this as soon as
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// Dial to NetworkChannel succeeds, but instead
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// we initialize all other node resources first
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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pbNetConnect := &pbNet.Connect{
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Node: node,
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}
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// only proceed with sending to NetworkChannel if marshal succeeds
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if body, err := proto.Marshal(pbNetConnect); err == nil {
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m := transport.Message{
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Header: map[string]string{
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"Micro-Method": "connect",
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},
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Body: body,
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}
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log.Debugf("Network sending connect message: %s", node.Id)
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if err := netClient.Send(&m); err != nil {
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log.Debugf("Network failed to send connect messsage: %v", err)
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}
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if err := n.sendMsg("connect", NetworkChannel); err != nil {
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log.Debugf("Network failed to send connect message: %s", err)
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}
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// go resolving network nodes
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@ -904,8 +879,9 @@ func (n *network) Connect() error {
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// accept and process routes
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go n.processCtrlChan(ctrlClient, ctrlListener)
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// set connected to true
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n.Lock()
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n.connected = true
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n.Unlock()
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return nil
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}
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@ -982,31 +958,9 @@ func (n *network) Close() error {
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return nil
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default:
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// send close message only if we managed to connect to NetworkChannel
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if netClient, ok := n.tunClient[NetworkChannel]; ok {
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// send connect message to NetworkChannel
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node := &pbNet.Node{
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Id: n.options.Id,
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Address: n.options.Address,
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}
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pbNetClose := &pbNet.Close{
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Node: node,
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}
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// only proceed with sending to NetworkChannel if marshal succeeds
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if body, err := proto.Marshal(pbNetClose); err == nil {
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// create transport message and chuck it down the pipe
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m := transport.Message{
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Header: map[string]string{
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"Micro-Method": "close",
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},
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Body: body,
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}
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log.Debugf("Network sending close message from: %s", node.Id)
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if err := netClient.Send(&m); err != nil {
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log.Debugf("Network failed to send close messsage: %v", err)
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}
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}
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log.Debugf("Sending close message from: %s", n.options.Id)
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if err := n.sendMsg("close", NetworkChannel); err != nil {
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log.Debugf("Network failed to send close message: %s", err)
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}
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// TODO: send close message to the network channel
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close(n.closed)
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