getProtoTopology has been replaced by PeersToProto

This helps us remove redundant code across node and handler
This commit is contained in:
Milos Gajdos
2019-09-11 23:56:57 +01:00
parent fa4ff8921e
commit 77c6c9781b
4 changed files with 65 additions and 96 deletions

View File

@@ -128,42 +128,22 @@ func (n *node) Peers() []Node {
return peers
}
// getProtoTopology returns node topology down to the given depth encoded in protobuf
func (n *node) getProtoTopology(depth uint) *pb.Peer {
n.RLock()
defer n.RUnlock()
// updateTopology updates node peer topology down to given depth
func (n *node) updatePeerTopology(pbPeer *pb.Peer, depth uint) error {
n.Lock()
defer n.Unlock()
node := &pb.Node{
Id: n.id,
Address: n.address,
if pbPeer == nil {
return errors.New("peer not initialized")
}
pbPeers := &pb.Peer{
Node: node,
Peers: make([]*pb.Peer, 0),
}
// unpack Peer topology into *node
peer := unpackPeer(pbPeer, depth)
// return if have either reached the depth or have no more peers
if depth == 0 || len(n.peers) == 0 {
return pbPeers
}
// update node peers with new topology
n.peers[pbPeer.Node.Id] = peer
// decrement the depth
depth--
var peers []*pb.Peer
for _, peer := range n.peers {
// get peers of the node peers
// NOTE: this is [not] a recursive call
pbPeerPeer := peer.getProtoTopology(depth)
// add current peer to explored peers
peers = append(peers, pbPeerPeer)
}
// add peers to the parent topology
pbPeers.Peers = peers
return pbPeers
return nil
}
// unpackPeer unpacks pb.Peer into node topology of given depth
@@ -194,20 +174,51 @@ func unpackPeer(pbPeer *pb.Peer, depth uint) *node {
return peerNode
}
// updateTopology updates node peer topology down to given depth
func (n *node) updatePeerTopology(pbPeer *pb.Peer, depth uint) error {
n.Lock()
defer n.Unlock()
if pbPeer == nil {
return errors.New("peer not initialized")
func peerTopology(peer Node, depth uint) *pb.Peer {
node := &pb.Node{
Id: peer.Id(),
Address: peer.Address(),
}
// unpack Peer topology into *node
peer := unpackPeer(pbPeer, depth)
pbPeers := &pb.Peer{
Node: node,
Peers: make([]*pb.Peer, 0),
}
// update node peers with new topology
n.peers[pbPeer.Node.Id] = peer
// return if we reached the end of topology or depth
if depth == 0 || len(peer.Peers()) == 0 {
return pbPeers
}
return nil
// decrement the depth
depth--
// iterate through peers of peers aka pops
for _, pop := range peer.Peers() {
peer := peerTopology(pop, depth)
pbPeers.Peers = append(pbPeers.Peers, peer)
}
return pbPeers
}
// PeersToProto returns node peers graph encoded into protobuf
func PeersToProto(root Node, peers []Node, depth uint) *pb.Peer {
// network node aka root node
node := &pb.Node{
Id: root.Id(),
Address: root.Address(),
}
// we will build proto topology into this
pbPeers := &pb.Peer{
Node: node,
Peers: make([]*pb.Peer, 0),
}
for _, peer := range peers {
pbPeer := peerTopology(peer, depth)
pbPeers.Peers = append(pbPeers.Peers, pbPeer)
}
return pbPeers
}