fix bug in the tunnel which causes multicast connections to be closed
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parent
9ed257f151
commit
9678daeafa
@ -93,6 +93,9 @@ func (t *tun) getSession(channel, session string) (*session, bool) {
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// delSession deletes a session if it exists
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func (t *tun) delSession(channel, session string) {
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t.Lock()
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if s, ok := t.sessions[channel+session]; ok {
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s.Close()
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}
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delete(t.sessions, channel+session)
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t.Unlock()
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}
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@ -512,10 +515,10 @@ func (t *tun) listen(link *link) {
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}
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// try get the dialing socket
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s, exists := t.getSession(channel, sessionId)
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_, exists := t.getSession(channel, sessionId)
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if exists {
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// close and continue
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s.Close()
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// delete and continue
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t.delSession(channel, sessionId)
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continue
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}
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// otherwise its a session mapping of sorts
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@ -66,6 +66,7 @@ func (t *tunListener) process() {
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sess, ok := conns[m.session]
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log.Debugf("Tunnel listener received channel %s session %s exists: %t", m.channel, m.session, ok)
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if !ok {
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// we only process open and session types
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switch m.typ {
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case "open", "session":
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default:
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@ -87,7 +88,7 @@ func (t *tunListener) process() {
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// the link the message was received on
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link: m.link,
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// set the connection mode
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mode: m.mode,
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mode: t.session.mode,
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// close chan
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closed: make(chan bool),
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// recv called by the acceptor
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@ -413,6 +413,11 @@ func (s *session) Close() error {
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default:
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close(s.closed)
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// don't broadcast the close for multicast
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if s.mode != Unicast {
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return nil
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}
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// append to backlog
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msg := s.newMessage("close")
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// no error response on close
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