fsm: initial import
Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
This commit is contained in:
151
fsm/fsm.go
Normal file
151
fsm/fsm.go
Normal file
@@ -0,0 +1,151 @@
|
||||
package fsm // import "go.unistack.org/micro/v3/fsm"
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"sync"
|
||||
)
|
||||
|
||||
var (
|
||||
ErrInvalidState = errors.New("does not exists")
|
||||
StateEnd = "end"
|
||||
)
|
||||
|
||||
// Options struct holding fsm options
|
||||
type Options struct {
|
||||
// Initial state
|
||||
Initial string
|
||||
// HooksBefore func slice runs in order before state
|
||||
HooksBefore []HookBeforeFunc
|
||||
// HooksAfter func slice runs in order after state
|
||||
HooksAfter []HookAfterFunc
|
||||
}
|
||||
|
||||
// HookBeforeFunc func signature
|
||||
type HookBeforeFunc func(ctx context.Context, state string, args map[string]interface{})
|
||||
|
||||
// HookAfterFunc func signature
|
||||
type HookAfterFunc func(ctx context.Context, state string, args map[string]interface{})
|
||||
|
||||
// Option func signature
|
||||
type Option func(*Options)
|
||||
|
||||
// StateInitial sets init state for state machine
|
||||
func StateInitial(initial string) Option {
|
||||
return func(o *Options) {
|
||||
o.Initial = initial
|
||||
}
|
||||
}
|
||||
|
||||
// StateHookBefore provides hook func slice
|
||||
func StateHookBefore(fns ...HookBeforeFunc) Option {
|
||||
return func(o *Options) {
|
||||
o.HooksBefore = fns
|
||||
}
|
||||
}
|
||||
|
||||
// StateHookAfter provides hook func slice
|
||||
func StateHookAfter(fns ...HookAfterFunc) Option {
|
||||
return func(o *Options) {
|
||||
o.HooksAfter = fns
|
||||
}
|
||||
}
|
||||
|
||||
// StateFunc called on state transition and return next step and error
|
||||
type StateFunc func(ctx context.Context, args map[string]interface{}) (string, map[string]interface{}, error)
|
||||
|
||||
// FSM is a finite state machine
|
||||
type FSM struct {
|
||||
mu sync.Mutex
|
||||
states map[string]StateFunc
|
||||
opts *Options
|
||||
current string
|
||||
}
|
||||
|
||||
// New creates a new finite state machine having the specified initial state
|
||||
// with specified options
|
||||
func New(opts ...Option) *FSM {
|
||||
options := &Options{}
|
||||
|
||||
for _, opt := range opts {
|
||||
opt(options)
|
||||
}
|
||||
|
||||
return &FSM{
|
||||
states: map[string]StateFunc{},
|
||||
opts: options,
|
||||
}
|
||||
}
|
||||
|
||||
// Current returns the current state
|
||||
func (f *FSM) Current() string {
|
||||
f.mu.Lock()
|
||||
defer f.mu.Unlock()
|
||||
return f.current
|
||||
}
|
||||
|
||||
// Current returns the current state
|
||||
func (f *FSM) Reset() {
|
||||
f.mu.Lock()
|
||||
f.current = f.opts.Initial
|
||||
f.mu.Unlock()
|
||||
}
|
||||
|
||||
// State adds state to fsm
|
||||
func (f *FSM) State(state string, fn StateFunc) {
|
||||
f.mu.Lock()
|
||||
f.states[state] = fn
|
||||
f.mu.Unlock()
|
||||
}
|
||||
|
||||
// Start runs state machine with provided data
|
||||
func (f *FSM) Start(ctx context.Context, args map[string]interface{}, opts ...Option) (map[string]interface{}, error) {
|
||||
var err error
|
||||
var ok bool
|
||||
var fn StateFunc
|
||||
var nstate string
|
||||
|
||||
f.mu.Lock()
|
||||
options := f.opts
|
||||
|
||||
for _, opt := range opts {
|
||||
opt(options)
|
||||
}
|
||||
|
||||
cstate := options.Initial
|
||||
states := make(map[string]StateFunc, len(f.states))
|
||||
for k, v := range f.states {
|
||||
states[k] = v
|
||||
}
|
||||
f.current = cstate
|
||||
f.mu.Unlock()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return nil, ctx.Err()
|
||||
default:
|
||||
fn, ok = states[cstate]
|
||||
if !ok {
|
||||
return nil, fmt.Errorf(`state "%s" %w`, cstate, ErrInvalidState)
|
||||
}
|
||||
f.mu.Lock()
|
||||
f.current = cstate
|
||||
f.mu.Unlock()
|
||||
for _, fn := range options.HooksBefore {
|
||||
fn(ctx, cstate, args)
|
||||
}
|
||||
nstate, args, err = fn(ctx, args)
|
||||
for _, fn := range options.HooksAfter {
|
||||
fn(ctx, cstate, args)
|
||||
}
|
||||
if err != nil {
|
||||
return args, err
|
||||
} else if nstate == "" || nstate == StateEnd {
|
||||
return args, nil
|
||||
}
|
||||
cstate = nstate
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user