fsm: improve and convert to interface
Signed-off-by: Vasiliy Tolstov <v.tolstov@unistack.org>
This commit is contained in:
126
fsm/default.go
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126
fsm/default.go
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@@ -0,0 +1,126 @@
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package fsm
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import (
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"context"
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"fmt"
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"sync"
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)
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type state struct {
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body interface{}
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name string
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}
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var _ State = &state{}
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func (s *state) Name() string {
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return s.name
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}
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func (s *state) Body() interface{} {
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return s.body
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}
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// fsm is a finite state machine
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type fsm struct {
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statesMap map[string]StateFunc
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current string
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statesOrder []string
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opts Options
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mu sync.Mutex
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}
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// NewFSM creates a new finite state machine having the specified initial state
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// with specified options
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func NewFSM(opts ...Option) *fsm {
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return &fsm{
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statesMap: map[string]StateFunc{},
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opts: NewOptions(opts...),
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}
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}
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// Current returns the current state
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func (f *fsm) Current() string {
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f.mu.Lock()
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s := f.current
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f.mu.Unlock()
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return s
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}
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// Current returns the current state
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func (f *fsm) Reset() {
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f.mu.Lock()
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f.current = f.opts.Initial
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f.mu.Unlock()
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}
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// State adds state to fsm
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func (f *fsm) State(state string, fn StateFunc) {
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f.mu.Lock()
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f.statesMap[state] = fn
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f.statesOrder = append(f.statesOrder, state)
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f.mu.Unlock()
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}
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// Start runs state machine with provided data
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func (f *fsm) Start(ctx context.Context, args interface{}, opts ...Option) (interface{}, error) {
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var err error
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f.mu.Lock()
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options := f.opts
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for _, opt := range opts {
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opt(&options)
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}
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sopts := []StateOption{StateDryRun(options.DryRun)}
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cstate := options.Initial
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states := make(map[string]StateFunc, len(f.statesMap))
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for k, v := range f.statesMap {
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states[k] = v
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}
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f.current = cstate
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f.mu.Unlock()
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var s State
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s = &state{name: cstate, body: args}
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nstate := s.Name()
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for {
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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default:
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fn, ok := states[nstate]
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if !ok {
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return nil, fmt.Errorf(`state "%s" %w`, nstate, ErrInvalidState)
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}
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f.mu.Lock()
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f.current = nstate
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f.mu.Unlock()
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// wrap the handler func
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for i := len(options.Wrappers); i > 0; i-- {
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fn = options.Wrappers[i-1](fn)
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}
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s, err = fn(ctx, s, sopts...)
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switch {
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case err != nil:
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return s.Body(), err
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case s.Name() == StateEnd:
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return s.Body(), nil
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case s.Name() == "":
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for idx := range f.statesOrder {
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if f.statesOrder[idx] == nstate && len(f.statesOrder) > idx+1 {
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nstate = f.statesOrder[idx+1]
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}
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}
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default:
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nstate = s.Name()
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}
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}
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}
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}
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