Fix network startup connect
This commit is contained in:
parent
398acc67ca
commit
d28a868e46
@ -202,13 +202,16 @@ func (n *network) Name() string {
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return n.options.Name
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return n.options.Name
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}
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}
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func (n *network) initNodes() {
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func (n *network) initNodes(startup bool) {
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nodes, err := n.resolveNodes()
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nodes, err := n.resolveNodes()
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if err != nil {
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if err != nil && !startup {
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log.Debugf("Network failed to resolve nodes: %v", err)
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log.Debugf("Network failed to resolve nodes: %v", err)
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return
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return
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}
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}
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// initialize the tunnel
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// initialize the tunnel
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log.Tracef("Network initialising nodes %+v\n", nodes)
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n.tunnel.Init(
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n.tunnel.Init(
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tunnel.Nodes(nodes...),
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tunnel.Nodes(nodes...),
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)
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)
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@ -218,6 +221,11 @@ func (n *network) initNodes() {
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func (n *network) resolveNodes() ([]string, error) {
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func (n *network) resolveNodes() ([]string, error) {
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// resolve the network address to network nodes
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// resolve the network address to network nodes
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records, err := n.options.Resolver.Resolve(n.options.Name)
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records, err := n.options.Resolver.Resolve(n.options.Name)
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if err != nil {
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log.Debugf("Network failed to resolve nodes: %v", err)
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}
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// keep processing
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nodeMap := make(map[string]bool)
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nodeMap := make(map[string]bool)
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@ -262,7 +270,7 @@ func (n *network) resolveNodes() ([]string, error) {
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}
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}
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}
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}
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return nodes, err
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return nodes, nil
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}
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}
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// handleNetConn handles network announcement messages
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// handleNetConn handles network announcement messages
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@ -617,7 +625,7 @@ func (n *network) manage() {
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}
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}
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}
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}
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case <-resolve.C:
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case <-resolve.C:
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n.initNodes()
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n.initNodes(false)
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}
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}
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}
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}
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}
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}
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@ -1137,6 +1145,8 @@ func (n *network) connect() {
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n.sendConnect()
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n.sendConnect()
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}
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}
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log.Tracef("connected %v discovered %v backoff %v\n", connected, discovered, backoff.Do(attempts))
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// check if we've been discovered
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// check if we've been discovered
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select {
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select {
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case <-n.discovered:
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case <-n.discovered:
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@ -1166,33 +1176,34 @@ func (n *network) Connect() error {
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return err
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return err
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}
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}
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// initialise the nodes
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n.initNodes()
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// return if already connected
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// return if already connected
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if n.connected {
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if n.connected {
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// immediately resolve
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// initialise the nodes
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n.initNodes()
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n.initNodes(false)
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// send the connect message
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// send the connect message
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n.sendConnect()
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go n.sendConnect()
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return nil
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return nil
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}
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}
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// initialise the nodes
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n.initNodes(true)
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// set our internal node address
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// set our internal node address
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// if advertise address is not set
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// if advertise address is not set
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if len(n.options.Advertise) == 0 {
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if len(n.options.Advertise) == 0 {
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n.server.Init(server.Advertise(n.tunnel.Address()))
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n.server.Init(server.Advertise(n.tunnel.Address()))
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}
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}
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// dial into ControlChannel to send route adverts
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// listen on NetworkChannel
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ctrlClient, err := n.tunnel.Dial(ControlChannel, tunnel.DialMode(tunnel.Multicast))
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netListener, err := n.tunnel.Listen(
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NetworkChannel,
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tunnel.ListenMode(tunnel.Multicast),
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tunnel.ListenTimeout(AnnounceTime*2),
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)
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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n.tunClient[ControlChannel] = ctrlClient
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// listen on ControlChannel
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// listen on ControlChannel
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ctrlListener, err := n.tunnel.Listen(
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ctrlListener, err := n.tunnel.Listen(
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ControlChannel,
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ControlChannel,
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@ -1203,6 +1214,14 @@ func (n *network) Connect() error {
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return err
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return err
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}
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}
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// dial into ControlChannel to send route adverts
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ctrlClient, err := n.tunnel.Dial(ControlChannel, tunnel.DialMode(tunnel.Multicast))
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if err != nil {
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return err
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}
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n.tunClient[ControlChannel] = ctrlClient
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// dial into NetworkChannel to send network messages
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// dial into NetworkChannel to send network messages
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netClient, err := n.tunnel.Dial(NetworkChannel, tunnel.DialMode(tunnel.Multicast))
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netClient, err := n.tunnel.Dial(NetworkChannel, tunnel.DialMode(tunnel.Multicast))
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if err != nil {
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if err != nil {
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@ -1211,16 +1230,6 @@ func (n *network) Connect() error {
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n.tunClient[NetworkChannel] = netClient
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n.tunClient[NetworkChannel] = netClient
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// listen on NetworkChannel
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netListener, err := n.tunnel.Listen(
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NetworkChannel,
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tunnel.ListenMode(tunnel.Multicast),
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tunnel.ListenTimeout(AnnounceTime*2),
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)
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if err != nil {
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return err
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}
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// create closed channel
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// create closed channel
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n.closed = make(chan bool)
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n.closed = make(chan bool)
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@ -1240,16 +1249,16 @@ func (n *network) Connect() error {
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return err
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return err
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}
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}
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// manage connection once links are established
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go n.connect()
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// resolve nodes, broadcast announcements and prune stale nodes
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go n.manage()
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// advertise service routes
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// advertise service routes
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go n.advertise(advertChan)
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go n.advertise(advertChan)
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// listen to network messages
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// listen to network messages
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go n.processNetChan(netListener)
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go n.processNetChan(netListener)
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// accept and process routes
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// accept and process routes
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go n.processCtrlChan(ctrlListener)
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go n.processCtrlChan(ctrlListener)
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// manage connection once links are established
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go n.connect()
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// resolve nodes, broadcast announcements and prune stale nodes
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go n.manage()
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// we're now connected
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// we're now connected
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n.connected = true
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n.connected = true
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@ -1,55 +0,0 @@
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// +build !race
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package tunnel
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import (
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"sync"
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"testing"
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"time"
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)
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func TestReconnectTunnel(t *testing.T) {
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// we manually override the tunnel.ReconnectTime value here
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// this is so that we make the reconnects faster than the default 5s
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ReconnectTime = 100 * time.Millisecond
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// create a new tunnel client
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tunA := NewTunnel(
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Address("127.0.0.1:9098"),
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Nodes("127.0.0.1:9099"),
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)
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// create a new tunnel server
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tunB := NewTunnel(
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Address("127.0.0.1:9099"),
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)
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// start tunnel
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err := tunB.Connect()
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if err != nil {
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t.Fatal(err)
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}
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defer tunB.Close()
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// start tunnel
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err = tunA.Connect()
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if err != nil {
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t.Fatal(err)
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}
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defer tunA.Close()
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wait := make(chan bool)
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var wg sync.WaitGroup
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wg.Add(1)
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// start tunnel listener
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go testBrokenTunAccept(t, tunB, wait, &wg)
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wg.Add(1)
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// start tunnel sender
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go testBrokenTunSend(t, tunA, wait, &wg, ReconnectTime)
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// wait until done
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wg.Wait()
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}
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