strip handlers
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102
network/service/proto/network.proto
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102
network/service/proto/network.proto
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syntax = "proto3";
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package go.micro.network;
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import "github.com/micro/go-micro/router/service/proto/router.proto";
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// Network service is usesd to gain visibility into networks
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service Network {
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// Connect to the network
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rpc Connect(ConnectRequest) returns (ConnectResponse) {};
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// Returns the entire network graph
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rpc Graph(GraphRequest) returns (GraphResponse) {};
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// Returns a list of known nodes in the network
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rpc Nodes(NodesRequest) returns (NodesResponse) {};
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// Returns a list of known routes in the network
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rpc Routes(RoutesRequest) returns (RoutesResponse) {};
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// Returns a list of known services based on routes
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rpc Services(ServicesRequest) returns (ServicesResponse) {};
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}
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// Query is passed in a LookupRequest
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message Query {
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string service = 1;
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string address = 2;
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string gateway = 3;
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string router = 4;
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string network = 5;
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}
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message ConnectRequest {
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repeated Node nodes = 1;
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}
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message ConnectResponse {}
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// PeerRequest requests list of peers
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message NodesRequest {
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// node topology depth
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uint32 depth = 1;
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}
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// PeerResponse is returned by ListPeers
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message NodesResponse {
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// return peer topology
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repeated Node nodes = 1;
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}
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message GraphRequest {
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// node topology depth
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uint32 depth = 1;
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}
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message GraphResponse {
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Peer root = 1;
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}
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message RoutesRequest {
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// filter based on
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Query query = 1;
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}
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message RoutesResponse {
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repeated go.micro.router.Route routes = 1;
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}
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message ServicesRequest {}
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message ServicesResponse {
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repeated string services = 1;
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}
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// Node is network node
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message Node {
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// node id
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string id = 1;
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// node address
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string address = 2;
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// the network
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string network = 3;
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// associated metadata
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map<string,string> metadata = 4;
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}
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// Connect is sent when the node connects to the network
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message Connect {
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// network mode
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Node node = 1;
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}
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// Close is sent when the node disconnects from the network
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message Close {
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// network node
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Node node = 1;
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}
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// Peer is used to advertise node peers
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message Peer {
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// network node
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Node node = 1;
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// node peers
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repeated Peer peers = 2;
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}
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