Set Network() to string
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@ -189,8 +189,6 @@ func (n *network) Connect() (Node, error) {
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node.transport = transport.DefaultTransport
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node.transport = transport.DefaultTransport
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}
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}
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// start the node
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// we listen on a random address, this is not advertised
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// we listen on a random address, this is not advertised
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// TODO: use util/addr to get something anyone in the same private network can talk to
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// TODO: use util/addr to get something anyone in the same private network can talk to
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l, err := node.transport.Listen(":0")
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l, err := node.transport.Listen(":0")
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@ -479,8 +477,8 @@ func (n *node) Links() ([]Link, error) {
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return links, nil
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return links, nil
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}
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}
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func (n *node) Network() Network {
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func (n *node) Network() string {
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return n.network
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return n.network.id
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}
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}
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func (n *node) Send(m *Message) error {
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func (n *node) Send(m *Message) error {
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@ -10,10 +10,12 @@ import (
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"github.com/micro/go-micro/network/router"
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"github.com/micro/go-micro/network/router"
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)
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)
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// Network defines a network interface
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// Network defines a network interface. The network is a single
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// shared network between all nodes connected to it. The network
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// is responsible for routing messages to the correct services.
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type Network interface {
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type Network interface {
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options.Options
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options.Options
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// Id of this node
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// Id of the network
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Id() string
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Id() string
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// Connect to the network
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// Connect to the network
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Connect() (Node, error)
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Connect() (Node, error)
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@ -30,7 +32,7 @@ type Node interface {
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// Address of the node
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// Address of the node
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Address() string
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Address() string
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// The network of the node
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// The network of the node
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Network() Network
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Network() string
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// Links to other nodes
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// Links to other nodes
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Links() ([]Link, error)
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Links() ([]Link, error)
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// Close the network connection
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// Close the network connection
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