Handle Accept errors gracefully.
Originally when Accept fails we log the error and let the program flow continue. This can lead to us spawning handling connection go routines on nil connections which in turn leads to Go panics.
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@ -269,14 +269,21 @@ func (n *network) acceptNetConn(l tunnel.Listener, recv chan *transport.Message)
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for {
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for {
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// accept a connection
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// accept a connection
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conn, err := l.Accept()
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conn, err := l.Accept()
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if err != nil {
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log.Debugf("Network tunnel [%s] accept error: %v", NetworkChannel, err)
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}
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select {
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select {
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case <-n.closed:
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case <-n.closed:
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// only try to close the connection if it has been successfully opened
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if err != nil {
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if closeErr := conn.Close(); closeErr != nil {
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log.Debugf("Network tunnel [%s] failed to close connection: %v", NetworkChannel, closeErr)
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}
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}
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return
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return
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default:
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default:
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if err != nil {
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log.Debugf("Network tunnel [%s] accept error: %v", NetworkChannel, err)
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continue
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}
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// go handle NetworkChannel connection
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// go handle NetworkChannel connection
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go n.handleNetConn(conn, recv)
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go n.handleNetConn(conn, recv)
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}
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}
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@ -558,14 +565,21 @@ func (n *network) acceptCtrlConn(l tunnel.Listener, recv chan *transport.Message
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for {
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for {
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// accept a connection
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// accept a connection
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conn, err := l.Accept()
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conn, err := l.Accept()
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if err != nil {
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log.Debugf("Network tunnel [%s] accept error: %v", ControlChannel, err)
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}
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select {
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select {
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case <-n.closed:
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case <-n.closed:
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// only try to close the connection if it has been successfully opened
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if err != nil {
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if closeErr := conn.Close(); closeErr != nil {
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log.Debugf("Network tunnel [%s] failed to close connection: %v", ControlChannel, closeErr)
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}
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}
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return
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return
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default:
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default:
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if err != nil {
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log.Debugf("Network tunnel [%s] accept error: %v", ControlChannel, err)
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continue
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}
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// go handle ControlChannel connection
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// go handle ControlChannel connection
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go n.handleCtrlConn(conn, recv)
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go n.handleCtrlConn(conn, recv)
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}
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}
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