package tunnel import ( "sync" "time" "github.com/google/uuid" "github.com/micro/go-micro/transport" ) type link struct { transport.Socket sync.RWMutex // stops the link closed chan bool // unique id of this link e.g uuid // which we define for ourselves id string // whether its a loopback connection // this flag is used by the transport listener // which accepts inbound quic connections loopback bool // whether its actually connected // dialled side sets it to connected // after sending the message. the // listener waits for the connect connected bool // the last time we received a keepalive // on this link from the remote side lastKeepAlive time.Time // channels keeps a mapping of channels and last seen channels map[string]time.Time // the weighed moving average roundtrip rtt int64 // keep an error count on the link errCount int } func newLink(s transport.Socket) *link { l := &link{ Socket: s, id: uuid.New().String(), channels: make(map[string]time.Time), closed: make(chan bool), lastKeepAlive: time.Now(), } go l.expiry() return l } func (l *link) setRTT(d time.Duration) { l.Lock() defer l.Unlock() if l.rtt < 0 { l.rtt = d.Nanoseconds() return } // https://fishi.devtail.io/weblog/2015/04/12/measuring-bandwidth-and-round-trip-time-tcp-connection-inside-application-layer/ rtt := 0.8*float64(l.rtt) + 0.2*float64(d.Nanoseconds()) // set new rtt l.rtt = int64(rtt) } // watches the channel expiry func (l *link) expiry() { t := time.NewTicker(time.Minute) defer t.Stop() for { select { case <-l.closed: return case <-t.C: // drop any channel mappings older than 2 minutes var kill []string killTime := time.Minute * 2 l.RLock() for ch, t := range l.channels { if d := time.Since(t); d > killTime { kill = append(kill, ch) } } l.RUnlock() // if nothing to kill don't bother with a wasted lock if len(kill) == 0 { continue } // kill the channels! l.Lock() for _, ch := range kill { delete(l.channels, ch) } l.Unlock() } } } // Delay is the current load on the link func (l *link) Delay() int64 { return 0 } // Current transfer rate as bits per second (lower is better) func (l *link) Rate() float64 { return float64(10e8) } // Length returns the roundtrip time as nanoseconds (lower is better). // Returns 0 where no measurement has been taken. func (l *link) Length() int64 { l.RLock() defer l.RUnlock() return l.rtt } func (l *link) Id() string { l.RLock() defer l.RUnlock() return l.id } func (l *link) Close() error { select { case <-l.closed: return nil default: close(l.closed) } return nil } func (l *link) Send(m *transport.Message) error { err := l.Socket.Send(m) l.Lock() defer l.Unlock() // if theres no error reset the counter if err == nil { l.errCount = 0 } // otherwise increment the counter l.errCount++ return err } func (l *link) Status() string { select { case <-l.closed: return "closed" default: l.RLock() defer l.RUnlock() if l.errCount > 3 { return "error" } return "connected" } }