package codec import ( "context" ) type codecKey struct{} // FromContext returns codec from context func FromContext(ctx context.Context) (Codec, bool) { if ctx == nil { return nil, false } c, ok := ctx.Value(codecKey{}).(Codec) return c, ok } // NewContext put codec in context func NewContext(ctx context.Context, c Codec) context.Context { if ctx == nil { ctx = context.Background() } return context.WithValue(ctx, codecKey{}, c) } // SetOption returns a function to setup a context with given value func SetOption(k, v interface{}) Option { return func(o *Options) { if o.Context == nil { o.Context = context.Background() } o.Context = context.WithValue(o.Context, k, v) } }