package client import ( "context" "io" "sync" "github.com/micro/go-micro/codec" ) // Implements the streamer interface type rpcStream struct { sync.RWMutex id string closed chan bool err error request Request response Response codec codec.Codec context context.Context // signal whether we should send EOS sendEOS bool // release releases the connection back to the pool release func(err error) } func (r *rpcStream) isClosed() bool { select { case <-r.closed: return true default: return false } } func (r *rpcStream) Context() context.Context { return r.context } func (r *rpcStream) Request() Request { return r.request } func (r *rpcStream) Response() Response { return r.response } func (r *rpcStream) Send(msg interface{}) error { r.Lock() defer r.Unlock() if r.isClosed() { r.err = errShutdown return errShutdown } req := codec.Message{ Id: r.id, Target: r.request.Service(), Method: r.request.Method(), Endpoint: r.request.Endpoint(), Type: codec.Request, } if err := r.codec.Write(&req, msg); err != nil { r.err = err return err } return nil } func (r *rpcStream) Recv(msg interface{}) error { r.Lock() defer r.Unlock() if r.isClosed() { r.err = errShutdown return errShutdown } var resp codec.Message if err := r.codec.ReadHeader(&resp, codec.Response); err != nil { if err == io.EOF && !r.isClosed() { r.err = io.ErrUnexpectedEOF return io.ErrUnexpectedEOF } r.err = err return err } switch { case len(resp.Error) > 0: // We've got an error response. Give this to the request; // any subsequent requests will get the ReadResponseBody // error if there is one. if resp.Error != lastStreamResponseError { r.err = serverError(resp.Error) } else { r.err = io.EOF } if err := r.codec.ReadBody(nil); err != nil { r.err = err } default: if err := r.codec.ReadBody(msg); err != nil { r.err = err } } return r.err } func (r *rpcStream) Error() error { r.RLock() defer r.RUnlock() return r.err } func (r *rpcStream) Close() error { select { case <-r.closed: return nil default: close(r.closed) // send the end of stream message if r.sendEOS { // no need to check for error r.codec.Write(&codec.Message{ Id: r.id, Target: r.request.Service(), Method: r.request.Method(), Endpoint: r.request.Endpoint(), Type: codec.Error, Error: lastStreamResponseError, }, nil) } err := r.codec.Close() // release the connection r.release(r.Error()) // return the codec error return err } }