package config import ( "context" "github.com/unistack-org/micro/v3/codec" "github.com/unistack-org/micro/v3/logger" ) type Options struct { AllowFail bool BeforeLoad []func(context.Context, Config) error AfterLoad []func(context.Context, Config) error BeforeSave []func(context.Context, Config) error AfterSave []func(context.Context, Config) error // Struct that holds config data Struct interface{} // struct tag name StructTag string // logger that will be used Logger logger.Logger // codec that used for load/save Codec codec.Codec // for alternative data Context context.Context } type Option func(o *Options) func NewOptions(opts ...Option) Options { options := Options{ Logger: logger.DefaultLogger, Context: context.Background(), } for _, o := range opts { o(&options) } return options } func AllowFail(b bool) Option { return func(o *Options) { o.AllowFail = b } } func BeforeLoad(fn ...func(context.Context, Config) error) Option { return func(o *Options) { o.BeforeLoad = fn } } func AfterLoad(fn ...func(context.Context, Config) error) Option { return func(o *Options) { o.AfterLoad = fn } } func BeforeSave(fn ...func(context.Context, Config) error) Option { return func(o *Options) { o.BeforeSave = fn } } func AfterSave(fn ...func(context.Context, Config) error) Option { return func(o *Options) { o.AfterSave = fn } } func Context(ctx context.Context) Option { return func(o *Options) { o.Context = ctx } } // Codec sets the source codec func Codec(c codec.Codec) Option { return func(o *Options) { o.Codec = c } } func Logger(l logger.Logger) Option { return func(o *Options) { o.Logger = l } } // Struct used as config func Struct(v interface{}) Option { return func(o *Options) { o.Struct = v } } // StructTag func StructTag(name string) Option { return func(o *Options) { o.StructTag = name } }