package socket import ( "sync" ) // Pool holds the socket pool type Pool struct { pool map[string]*Socket sync.RWMutex } // Get socket from pool func (p *Pool) Get(id string) (*Socket, bool) { // attempt to get existing socket p.RLock() socket, ok := p.pool[id] if ok { p.RUnlock() return socket, ok } p.RUnlock() // save socket p.Lock() defer p.Unlock() // double checked locking socket, ok = p.pool[id] if ok { return socket, ok } // create new socket socket = New(id) p.pool[id] = socket // return socket return socket, false } // Release close the socket and delete from pool func (p *Pool) Release(s *Socket) { p.Lock() defer p.Unlock() // close the socket s.Close() delete(p.pool, s.id) } // Close the pool and delete all the sockets func (p *Pool) Close() { p.Lock() defer p.Unlock() for id, sock := range p.pool { sock.Close() delete(p.pool, id) } } // NewPool returns a new socket pool func NewPool() *Pool { return &Pool{ pool: make(map[string]*Socket), } }