package server import ( "context" "sync" "github.com/micro/go-micro/codec" ) // Implements the Streamer interface type rpcStream struct { sync.RWMutex id string closed bool err error request Request codec codec.Codec context context.Context } func (r *rpcStream) Context() context.Context { return r.context } func (r *rpcStream) Request() Request { return r.request } func (r *rpcStream) Send(msg interface{}) error { r.Lock() defer r.Unlock() resp := codec.Message{ Target: r.request.Service(), Method: r.request.Method(), Endpoint: r.request.Endpoint(), Id: r.id, Type: codec.Response, } if err := r.codec.Write(&resp, msg); err != nil { r.err = err } return nil } func (r *rpcStream) Recv(msg interface{}) error { r.Lock() defer r.Unlock() req := new(codec.Message) req.Type = codec.Request if err := r.codec.ReadHeader(req, req.Type); err != nil { // discard body r.codec.ReadBody(nil) r.err = err return err } // we need to stay up to date with sequence numbers r.id = req.Id if err := r.codec.ReadBody(msg); err != nil { r.err = err return err } return nil } func (r *rpcStream) Error() error { r.RLock() defer r.RUnlock() return r.err } func (r *rpcStream) Close() error { r.Lock() defer r.Unlock() r.closed = true return r.codec.Close() }