micro/client/rpcplus_client.go
2015-12-02 11:54:36 +00:00

295 lines
8.2 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package client
import (
"errors"
"io"
"log"
"reflect"
"sync"
"github.com/youtube/vitess/go/trace"
"golang.org/x/net/context"
)
const (
lastStreamResponseError = "EOS"
)
// serverError represents an error that has been returned from
// the remote side of the RPC connection.
type serverError string
func (e serverError) Error() string {
return string(e)
}
// errShutdown holds the specific error for closing/closed connections
var errShutdown = errors.New("connection is shut down")
// call represents an active RPC.
type call struct {
ServiceMethod string // The name of the service and method to call.
Args interface{} // The argument to the function (*struct).
Reply interface{} // The reply from the function (*struct for single, chan * struct for streaming).
Error error // After completion, the error status.
Done chan *call // Strobes when call is complete (nil for streaming RPCs)
Stream bool // True for a streaming RPC call, false otherwise
Subseq uint64 // The next expected subseq in the packets
}
// client represents an RPC client.
// There may be multiple outstanding calls associated
// with a single client, and a client may be used by
// multiple goroutines simultaneously.
type client struct {
mutex sync.Mutex // protects pending, seq, request
sending sync.Mutex
request request
seq uint64
codec clientCodec
pending map[uint64]*call
closing bool
shutdown bool
}
type clientCodec interface {
WriteRequest(*request, interface{}) error
ReadResponseHeader(*response) error
ReadResponseBody(interface{}) error
Close() error
}
type request struct {
ServiceMethod string // format: "Service.Method"
Seq uint64 // sequence number chosen by client
next *request // for free list in Server
}
type response struct {
ServiceMethod string // echoes that of the Request
Seq uint64 // echoes that of the request
Error string // error, if any.
next *response // for free list in Server
}
func (client *client) send(call *call) {
client.sending.Lock()
defer client.sending.Unlock()
// Register this call.
client.mutex.Lock()
if client.shutdown {
call.Error = errShutdown
client.mutex.Unlock()
call.done()
return
}
seq := client.seq
client.seq++
client.pending[seq] = call
client.mutex.Unlock()
// Encode and send the request.
client.request.Seq = seq
client.request.ServiceMethod = call.ServiceMethod
err := client.codec.WriteRequest(&client.request, call.Args)
if err != nil {
client.mutex.Lock()
call = client.pending[seq]
delete(client.pending, seq)
client.mutex.Unlock()
if call != nil {
call.Error = err
call.done()
}
}
}
func (client *client) input() {
var err error
var resp response
for err == nil {
resp = response{}
err = client.codec.ReadResponseHeader(&resp)
if err != nil {
if err == io.EOF && !client.closing {
err = io.ErrUnexpectedEOF
}
break
}
seq := resp.Seq
client.mutex.Lock()
call := client.pending[seq]
client.mutex.Unlock()
switch {
case call == nil:
// We've got no pending call. That usually means that
// WriteRequest partially failed, and call was already
// removed; response is a server telling us about an
// error reading request body. We should still attempt
// to read error body, but there's no one to give it to.
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
case resp.Error != "":
// We've got an error response. Give this to the request;
// any subsequent requests will get the ReadResponseBody
// error if there is one.
if !(call.Stream && resp.Error == lastStreamResponseError) {
call.Error = serverError(resp.Error)
}
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error payload: " + err.Error())
}
client.done(seq)
case call.Stream:
// call.Reply is a chan *T2
// we need to create a T2 and get a *T2 back
value := reflect.New(reflect.TypeOf(call.Reply).Elem().Elem()).Interface()
err = client.codec.ReadResponseBody(value)
if err != nil {
call.Error = errors.New("reading body " + err.Error())
} else {
// writing on the channel could block forever. For
// instance, if a client calls 'close', this might block
// forever. the current suggestion is for the
// client to drain the receiving channel in that case
reflect.ValueOf(call.Reply).Send(reflect.ValueOf(value))
}
default:
err = client.codec.ReadResponseBody(call.Reply)
if err != nil {
call.Error = errors.New("reading body " + err.Error())
}
client.done(seq)
}
}
// Terminate pending calls.
client.sending.Lock()
client.mutex.Lock()
client.shutdown = true
closing := client.closing
for _, call := range client.pending {
call.Error = err
call.done()
}
client.mutex.Unlock()
client.sending.Unlock()
if err != io.EOF && !closing {
log.Println("rpc: client protocol error:", err)
}
}
func (client *client) done(seq uint64) {
client.mutex.Lock()
call := client.pending[seq]
delete(client.pending, seq)
client.mutex.Unlock()
if call != nil {
call.done()
}
}
func (call *call) done() {
if call.Stream {
// need to close the channel. client won't be able to read any more.
reflect.ValueOf(call.Reply).Close()
return
}
select {
case call.Done <- call:
// ok
default:
// We don't want to block here. It is the caller's responsibility to make
// sure the channel has enough buffer space. See comment in Go().
log.Println("rpc: discarding call reply due to insufficient Done chan capacity")
}
}
func newClientWithCodec(codec clientCodec) *client {
client := &client{
codec: codec,
pending: make(map[uint64]*call),
}
go client.input()
return client
}
// Close closes the client connection
func (client *client) Close() error {
client.mutex.Lock()
if client.shutdown || client.closing {
client.mutex.Unlock()
return errShutdown
}
client.closing = true
client.mutex.Unlock()
return client.codec.Close()
}
// Go invokes the function asynchronously. It returns the call structure representing
// the invocation. The done channel will signal when the call is complete by returning
// the same call object. If done is nil, Go will allocate a new channel.
// If non-nil, done must be buffered or Go will deliberately crash.
func (client *client) Go(ctx context.Context, serviceMethod string, args interface{}, reply interface{}, done chan *call) *call {
span := trace.NewSpanFromContext(ctx)
span.StartClient(serviceMethod)
defer span.Finish()
cal := new(call)
cal.ServiceMethod = serviceMethod
cal.Args = args
cal.Reply = reply
if done == nil {
done = make(chan *call, 10) // buffered.
} else {
// If caller passes done != nil, it must arrange that
// done has enough buffer for the number of simultaneous
// RPCs that will be using that channel. If the channel
// is totally unbuffered, it's best not to run at all.
if cap(done) == 0 {
log.Panic("rpc: done channel is unbuffered")
}
}
cal.Done = done
client.send(cal)
return cal
}
// StreamGo invokes the streaming function asynchronously. It returns the call structure representing
// the invocation.
func (client *client) StreamGo(serviceMethod string, args interface{}, replyStream interface{}) *call {
// first check the replyStream object is a stream of pointers to a data structure
typ := reflect.TypeOf(replyStream)
// FIXME: check the direction of the channel, maybe?
if typ.Kind() != reflect.Chan || typ.Elem().Kind() != reflect.Ptr {
log.Panic("rpc: replyStream is not a channel of pointers")
return nil
}
call := new(call)
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = replyStream
call.Stream = true
call.Subseq = 0
client.send(call)
return call
}
// call invokes the named function, waits for it to complete, and returns its error status.
func (client *client) Call(ctx context.Context, serviceMethod string, args interface{}, reply interface{}) error {
call := <-client.Go(ctx, serviceMethod, args, reply, make(chan *call, 1)).Done
return call.Error
}