50b20413d3
* Unlock RPC client while actually receiving a message As receiving a message might block for a long time, unblocking the client allows to let it send messages in the meanwhile without using 'tricks' * Unlock RPC server while actually receiving a message As receiving a message might block for a long time, unblocking the client allows to let it send messages in the meanwhile without using 'tricks' * Protect Close() against race conditions * Concurrency and Sequence tests
165 lines
2.7 KiB
Go
165 lines
2.7 KiB
Go
package client
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import (
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"context"
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"io"
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"sync"
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"github.com/micro/go-micro/codec"
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)
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// Implements the streamer interface
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type rpcStream struct {
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sync.RWMutex
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id string
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closed chan bool
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err error
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request Request
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response Response
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codec codec.Codec
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context context.Context
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// signal whether we should send EOS
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sendEOS bool
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// release releases the connection back to the pool
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release func(err error)
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}
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func (r *rpcStream) isClosed() bool {
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select {
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case <-r.closed:
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return true
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default:
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return false
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}
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}
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func (r *rpcStream) Context() context.Context {
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return r.context
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}
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func (r *rpcStream) Request() Request {
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return r.request
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}
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func (r *rpcStream) Response() Response {
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return r.response
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}
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func (r *rpcStream) Send(msg interface{}) error {
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r.Lock()
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defer r.Unlock()
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if r.isClosed() {
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r.err = errShutdown
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return errShutdown
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}
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req := codec.Message{
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Id: r.id,
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Target: r.request.Service(),
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Method: r.request.Method(),
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Endpoint: r.request.Endpoint(),
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Type: codec.Request,
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}
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if err := r.codec.Write(&req, msg); err != nil {
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r.err = err
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return err
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}
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return nil
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}
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func (r *rpcStream) Recv(msg interface{}) error {
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r.Lock()
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defer r.Unlock()
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if r.isClosed() {
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r.err = errShutdown
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return errShutdown
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}
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var resp codec.Message
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r.Unlock()
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err := r.codec.ReadHeader(&resp, codec.Response)
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r.Lock()
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if err != nil {
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if err == io.EOF && !r.isClosed() {
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r.err = io.ErrUnexpectedEOF
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return io.ErrUnexpectedEOF
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}
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r.err = err
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return err
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}
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switch {
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case len(resp.Error) > 0:
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// We've got an error response. Give this to the request;
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// any subsequent requests will get the ReadResponseBody
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// error if there is one.
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if resp.Error != lastStreamResponseError {
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r.err = serverError(resp.Error)
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} else {
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r.err = io.EOF
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}
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r.Unlock()
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err = r.codec.ReadBody(nil)
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r.Lock()
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if err != nil {
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r.err = err
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}
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default:
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r.Unlock()
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err = r.codec.ReadBody(msg)
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r.Lock()
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if err != nil {
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r.err = err
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}
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}
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return r.err
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}
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func (r *rpcStream) Error() error {
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r.RLock()
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defer r.RUnlock()
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return r.err
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}
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func (r *rpcStream) Close() error {
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r.RLock()
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select {
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case <-r.closed:
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r.RUnlock()
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return nil
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default:
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close(r.closed)
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r.RUnlock()
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// send the end of stream message
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if r.sendEOS {
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// no need to check for error
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r.codec.Write(&codec.Message{
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Id: r.id,
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Target: r.request.Service(),
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Method: r.request.Method(),
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Endpoint: r.request.Endpoint(),
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Type: codec.Error,
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Error: lastStreamResponseError,
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}, nil)
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}
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err := r.codec.Close()
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// release the connection
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r.release(r.Error())
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// return the codec error
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return err
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}
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}
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