micro/network/node.go

222 lines
4.7 KiB
Go

package network
import (
"container/list"
"errors"
"sync"
"time"
pb "github.com/micro/go-micro/network/proto"
)
var (
// MaxDepth defines max depth of peer topology
MaxDepth uint = 3
)
// node is network node
type node struct {
sync.RWMutex
// id is node id
id string
// address is node address
address string
// peers are nodes with direct link to this node
peers map[string]*node
// network returns the node network
network Network
// lastSeen keeps track of node lifetime and updates
lastSeen time.Time
}
// Id is node ide
func (n *node) Id() string {
return n.id
}
// Address returns node address
func (n *node) Address() string {
return n.address
}
// Network returns node network
func (n *node) Network() Network {
return n.network
}
// Nodes returns a slice if all nodes in node topology
func (n *node) Nodes() []Node {
// we need to freeze the network graph here
// otherwise we might get invalid results
n.RLock()
defer n.RUnlock()
//track the visited nodes
visited := make(map[string]*node)
// queue of the nodes to visit
queue := list.New()
// push node to the back of queue
queue.PushBack(n)
// mark the node as visited
visited[n.id] = n
// keep iterating over the queue until its empty
for queue.Len() > 0 {
// pop the node from the front of the queue
qnode := queue.Front()
// iterate through all of the node peers
// mark the visited nodes; enqueue the non-visted
for id, node := range qnode.Value.(*node).peers {
if _, ok := visited[id]; !ok {
visited[id] = node
queue.PushBack(node)
}
}
// remove the node from the queue
queue.Remove(qnode)
}
var nodes []Node
// collect all the nodes and return them
for _, node := range visited {
nodes = append(nodes, node)
}
return nodes
}
// Peers returns node peers
func (n *node) Peers() []Node {
var peers []Node
n.RLock()
for _, peer := range n.peers {
// make a copy of the node
p := &node{
id: peer.id,
address: peer.address,
peers: make(map[string]*node),
network: peer.network,
}
// collect peer's peers aka pop (peer of peer)
for id, pop := range peer.peers {
p.peers[id] = pop
}
peers = append(peers, p)
}
n.RUnlock()
return peers
}
// topology returns network topology up to MaxDepth
func (n *node) Topology(depth uint) *node {
n.RLock()
// make a copy of yourself
node := &node{
id: n.id,
address: n.address,
peers: make(map[string]*node),
network: n.network,
}
// return if we reach requested depth or we have no more peers
if depth == 0 || len(n.peers) == 0 {
return node
}
depth--
for _, peer := range n.peers {
nodePeer := peer.Topology(depth)
node.peers[nodePeer.id] = nodePeer
}
n.RUnlock()
return node
}
// getProtoTopology returns node peers up to given depth encoded in protobufs
// NOTE: this method is NOT thread-safe, so make sure you serialize access to it
func (n *node) getProtoTopology(depth uint) (*pb.Peer, error) {
node := &pb.Node{
Id: n.id,
Address: n.address,
}
pbPeers := &pb.Peer{
Node: node,
Peers: make([]*pb.Peer, 0),
}
// return if have either reached the depth or have no more peers
if depth == 0 || len(n.peers) == 0 {
return pbPeers, nil
}
// decrement the depth
depth--
var peers []*pb.Peer
for _, peer := range n.peers {
// get peers of the node peers
// NOTE: this is [not] a recursive call
pbPeerPeer, err := peer.getProtoTopology(depth)
if err != nil {
return nil, err
}
// add current peer to explored peers
peers = append(peers, pbPeerPeer)
}
// add peers to the parent topology
pbPeers.Peers = peers
return pbPeers, nil
}
// unpackPeer unpacks pb.Peer into node topology of given depth
// NOTE: this method is NOT thread-safe, so make sure you serialize access to it
func unpackPeer(pbPeer *pb.Peer, depth uint) *node {
peerNode := &node{
id: pbPeer.Node.Id,
address: pbPeer.Node.Address,
peers: make(map[string]*node),
}
// return if have either reached the depth or have no more peers
if depth == 0 || len(pbPeer.Peers) == 0 {
return peerNode
}
// decrement the depth
depth--
peers := make(map[string]*node)
for _, pbPeer := range pbPeer.Peers {
peer := unpackPeer(pbPeer, depth)
peers[pbPeer.Node.Id] = peer
}
peerNode.peers = peers
return peerNode
}
// updatePeer updates node peer up to given depth
// NOTE: this method is not thread safe, so make sure you serialize access to it
func (n *node) updatePeerTopology(pbPeer *pb.Peer, depth uint) error {
if pbPeer == nil {
return errors.New("peer not initialized")
}
// NOTE: we need MaxDepth-1 because node n is the parent adding which
// gives us the max peer topology we maintain and propagate
peer := unpackPeer(pbPeer, MaxDepth-1)
// update node peers with new topology
n.peers[pbPeer.Node.Id] = peer
return nil
}