230 lines
5.8 KiB
Go
230 lines
5.8 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package client
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import (
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"errors"
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"io"
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"log"
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"sync"
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"golang.org/x/net/context"
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)
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const (
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lastStreamResponseError = "EOS"
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)
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// serverError represents an error that has been returned from
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// the remote side of the RPC connection.
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type serverError string
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func (e serverError) Error() string {
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return string(e)
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}
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// errShutdown holds the specific error for closing/closed connections
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var errShutdown = errors.New("connection is shut down")
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// call represents an active RPC.
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type call struct {
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Service string
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ServiceMethod string // The name of the service and method to call.
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Args interface{} // The argument to the function (*struct).
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Reply interface{} // The reply from the function (*struct for single, chan * struct for streaming).
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Error error // After completion, the error status.
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Done chan *call // Strobes when call is complete (nil for streaming RPCs)
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Subseq uint64 // The next expected subseq in the packets
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}
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// client represents an RPC client.
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// There may be multiple outstanding calls associated
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// with a single client, and a client may be used by
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// multiple goroutines simultaneously.
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type client struct {
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mutex sync.Mutex // protects pending, seq, request
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sending sync.Mutex
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request request
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seq uint64
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codec clientCodec
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pending map[uint64]*call
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closing bool
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shutdown bool
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}
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type clientCodec interface {
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WriteRequest(*request, interface{}) error
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ReadResponseHeader(*response) error
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ReadResponseBody(interface{}) error
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Close() error
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}
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type request struct {
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Service string
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ServiceMethod string // format: "Service.Method"
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Seq uint64 // sequence number chosen by client
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next *request // for free list in Server
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}
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type response struct {
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ServiceMethod string // echoes that of the Request
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Seq uint64 // echoes that of the request
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Error string // error, if any.
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next *response // for free list in Server
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}
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func (client *client) send(call *call) {
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client.sending.Lock()
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defer client.sending.Unlock()
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// Register this call.
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client.mutex.Lock()
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if client.shutdown {
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call.Error = errShutdown
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client.mutex.Unlock()
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call.done()
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return
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}
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seq := client.seq
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client.seq++
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client.pending[seq] = call
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client.mutex.Unlock()
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// Encode and send the request.
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client.request.Service = call.Service
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client.request.Seq = seq
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client.request.ServiceMethod = call.ServiceMethod
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err := client.codec.WriteRequest(&client.request, call.Args)
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if err != nil {
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client.mutex.Lock()
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call = client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.Error = err
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call.done()
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}
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}
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}
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func (client *client) input() {
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var err error
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var resp response
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for err == nil {
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resp = response{}
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err = client.codec.ReadResponseHeader(&resp)
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if err != nil {
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if err == io.EOF && !client.closing {
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err = io.ErrUnexpectedEOF
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}
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break
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}
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seq := resp.Seq
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client.mutex.Lock()
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call := client.pending[seq]
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client.mutex.Unlock()
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switch {
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case call == nil:
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// We've got no pending call. That usually means that
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// WriteRequest partially failed, and call was already
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// removed; response is a server telling us about an
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// error reading request body. We should still attempt
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// to read error body, but there's no one to give it to.
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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case resp.Error != "":
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// We've got an error response. Give this to the request;
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// any subsequent requests will get the ReadResponseBody
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// error if there is one.
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call.Error = serverError(resp.Error)
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error payload: " + err.Error())
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}
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client.done(seq)
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default:
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err = client.codec.ReadResponseBody(call.Reply)
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if err != nil {
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call.Error = errors.New("reading body " + err.Error())
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}
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client.done(seq)
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}
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}
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// Terminate pending calls.
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client.sending.Lock()
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client.mutex.Lock()
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client.shutdown = true
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closing := client.closing
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for _, call := range client.pending {
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call.Error = err
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call.done()
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}
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client.mutex.Unlock()
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client.sending.Unlock()
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if err != io.EOF && !closing {
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log.Println("rpc: client protocol error:", err)
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}
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}
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func (client *client) done(seq uint64) {
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client.mutex.Lock()
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call := client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.done()
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}
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}
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func (call *call) done() {
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select {
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case call.Done <- call:
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// ok
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default:
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// We don't want to block here. It is the caller's responsibility to make
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// sure the channel has enough buffer space. See comment in Go().
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log.Println("rpc: discarding call reply due to insufficient Done chan capacity")
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}
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}
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func newClientWithCodec(codec clientCodec) *client {
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client := &client{
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codec: codec,
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pending: make(map[uint64]*call),
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}
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go client.input()
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return client
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}
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// Close closes the client connection
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func (client *client) Close() error {
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client.mutex.Lock()
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if client.shutdown || client.closing {
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client.mutex.Unlock()
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return errShutdown
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}
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client.closing = true
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client.mutex.Unlock()
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return client.codec.Close()
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}
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// call invokes the named function, waits for it to complete, and returns its error status.
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func (client *client) Call(ctx context.Context, service string, serviceMethod string, args interface{}, reply interface{}) error {
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cal := new(call)
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cal.Service = service
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cal.ServiceMethod = serviceMethod
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cal.Args = args
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cal.Reply = reply
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cal.Done = make(chan *call, 1)
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client.send(cal)
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call := <-cal.Done
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return call.Error
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}
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