micro/network/default.go

401 lines
8.3 KiB
Go

package network
import (
"sync"
"time"
"github.com/golang/protobuf/proto"
"github.com/micro/go-micro/client"
rtr "github.com/micro/go-micro/client/selector/router"
"github.com/micro/go-micro/proxy"
"github.com/micro/go-micro/router"
pb "github.com/micro/go-micro/router/proto"
"github.com/micro/go-micro/server"
"github.com/micro/go-micro/transport"
"github.com/micro/go-micro/tunnel"
trn "github.com/micro/go-micro/tunnel/transport"
"github.com/micro/go-micro/util/log"
)
var (
// ControlChannel is the name of the tunnel channel for passing contron message
ControlChannel = "control"
// DefaultLink is default network link
DefaultLink = "network"
)
// network implements Network interface
type network struct {
// options configure the network
options Options
// rtr is network router
router.Router
// prx is network proxy
proxy.Proxy
// tun is network tunnel
tunnel.Tunnel
// server is network server
server server.Server
// client is network client
client client.Client
sync.RWMutex
// connected marks the network as connected
connected bool
// closed closes the network
closed chan bool
}
// newNetwork returns a new network node
func newNetwork(opts ...Option) Network {
options := DefaultOptions()
for _, o := range opts {
o(&options)
}
// init tunnel address to the network bind address
options.Tunnel.Init(
tunnel.Address(options.Address),
)
// init router Id to the network id
options.Router.Init(
router.Id(options.Id),
)
// create tunnel client with tunnel transport
tunTransport := trn.NewTransport(
trn.WithTunnel(options.Tunnel),
)
// server is network server
server := server.NewServer(
server.Id(options.Id),
server.Address(options.Address),
server.Name(options.Name),
server.Transport(tunTransport),
)
// client is network client
client := client.NewClient(
client.Transport(tunTransport),
client.Selector(
rtr.NewSelector(
rtr.WithRouter(options.Router),
),
),
)
return &network{
options: options,
Router: options.Router,
Proxy: options.Proxy,
Tunnel: options.Tunnel,
server: server,
client: client,
}
}
// Name returns network name
func (n *network) Name() string {
return n.options.Name
}
// Address returns network bind address
func (n *network) Address() string {
return n.Tunnel.Address()
}
func (n *network) resolveNodes() ([]string, error) {
// resolve the network address to network nodes
records, err := n.options.Resolver.Resolve(n.options.Name)
if err != nil {
return nil, err
}
// collect network node addresses
nodes := make([]string, len(records))
for i, record := range records {
nodes[i] = record.Address
}
return nodes, nil
}
func (n *network) resolve() {
resolve := time.NewTicker(ResolveTime)
defer resolve.Stop()
for {
select {
case <-n.closed:
return
case <-resolve.C:
nodes, err := n.resolveNodes()
if err != nil {
log.Debugf("Network failed to resolve nodes: %v", err)
continue
}
// initialize the tunnel
n.Tunnel.Init(
tunnel.Nodes(nodes...),
)
}
}
}
func (n *network) handleConn(conn tunnel.Conn, msg chan *transport.Message) {
for {
m := new(transport.Message)
if err := conn.Recv(m); err != nil {
// TODO: should we bail here?
log.Debugf("Network tunnel advert receive error: %v", err)
return
}
select {
case msg <- m:
case <-n.closed:
return
}
}
}
func (n *network) process(l tunnel.Listener) {
// receive control message queue
recv := make(chan *transport.Message, 128)
// accept a connection
conn, err := l.Accept()
if err != nil {
// TODO: handle this
log.Debugf("Network tunnel accept error: %v", err)
return
}
go n.handleConn(conn, recv)
for {
select {
case m := <-recv:
// switch on type of message and take action
switch m.Header["Micro-Method"] {
case "advert":
pbAdvert := &pb.Advert{}
if err := proto.Unmarshal(m.Body, pbAdvert); err != nil {
continue
}
var events []*router.Event
for _, event := range pbAdvert.Events {
route := router.Route{
Service: event.Route.Service,
Address: event.Route.Address,
Gateway: event.Route.Gateway,
Network: event.Route.Network,
Link: event.Route.Link,
Metric: int(event.Route.Metric),
}
e := &router.Event{
Type: router.EventType(event.Type),
Timestamp: time.Unix(0, pbAdvert.Timestamp),
Route: route,
}
events = append(events, e)
}
advert := &router.Advert{
Id: pbAdvert.Id,
Type: router.AdvertType(pbAdvert.Type),
Timestamp: time.Unix(0, pbAdvert.Timestamp),
TTL: time.Duration(pbAdvert.Ttl),
Events: events,
}
if err := n.Router.Process(advert); err != nil {
log.Debugf("Network failed to process advert %s: %v", advert.Id, err)
continue
}
}
case <-n.closed:
return
}
}
}
// advertise advertises routes to the network
func (n *network) advertise(client transport.Client, advertChan <-chan *router.Advert) {
for {
select {
// process local adverts and randomly fire them at other nodes
case advert := <-advertChan:
// create a proto advert
var events []*pb.Event
for _, event := range advert.Events {
// NOTE: we override the Gateway and Link fields here
route := &pb.Route{
Service: event.Route.Service,
Address: event.Route.Address,
Gateway: n.options.Address,
Network: event.Route.Network,
Link: DefaultLink,
Metric: int64(event.Route.Metric),
}
e := &pb.Event{
Type: pb.EventType(event.Type),
Timestamp: event.Timestamp.UnixNano(),
Route: route,
}
events = append(events, e)
}
pbAdvert := &pb.Advert{
Id: advert.Id,
Type: pb.AdvertType(advert.Type),
Timestamp: advert.Timestamp.UnixNano(),
Events: events,
}
body, err := proto.Marshal(pbAdvert)
if err != nil {
// TODO: should we bail here?
log.Debugf("Network failed to marshal message: %v", err)
continue
}
// create transport message and chuck it down the pipe
m := transport.Message{
Header: map[string]string{
"Micro-Method": "advert",
},
Body: body,
}
if err := client.Send(&m); err != nil {
log.Debugf("Network failed to send advert %s: %v", pbAdvert.Id, err)
continue
}
case <-n.closed:
return
}
}
}
// Connect connects the network
func (n *network) Connect() error {
n.Lock()
defer n.Unlock()
// return if already connected
if n.connected {
return nil
}
// try to resolve network nodes
nodes, err := n.resolveNodes()
if err != nil {
log.Debugf("Network failed to resolve nodes: %v", err)
}
// connect network tunnel
if err := n.Tunnel.Connect(); err != nil {
return err
}
// initialize the tunnel to resolved nodes
n.Tunnel.Init(
tunnel.Nodes(nodes...),
)
// dial into ControlChannel to send route adverts
client, err := n.Tunnel.Dial(ControlChannel)
if err != nil {
return err
}
// listen on ControlChannel
listener, err := n.Tunnel.Listen(ControlChannel)
if err != nil {
return err
}
// create closed channel
n.closed = make(chan bool)
// keep resolving network nodes
go n.resolve()
// start the router
if err := n.options.Router.Start(); err != nil {
return err
}
// start advertising routes
advertChan, err := n.options.Router.Advertise()
if err != nil {
return err
}
// advertise routes
go n.advertise(client, advertChan)
// accept and process routes
go n.process(listener)
// start the server
if err := n.server.Start(); err != nil {
return err
}
// set connected to true
n.connected = true
return nil
}
func (n *network) close() error {
// stop the server
if err := n.server.Stop(); err != nil {
return err
}
// stop the router
if err := n.Router.Stop(); err != nil {
return err
}
// close the tunnel
if err := n.Tunnel.Close(); err != nil {
return err
}
return nil
}
// Close closes network connection
func (n *network) Close() error {
n.Lock()
defer n.Unlock()
if !n.connected {
return nil
}
select {
case <-n.closed:
return nil
default:
close(n.closed)
// set connected to false
n.connected = false
}
return n.close()
}
// Client returns network client
func (n *network) Client() client.Client {
return n.client
}
// Server returns network server
func (n *network) Server() server.Server {
return n.server
}