8282e781e4
Co-authored-by: huangshaojie <huangshaojie@corp.netease.com>
219 lines
3.9 KiB
Go
219 lines
3.9 KiB
Go
package grpc
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import (
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"sync"
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"time"
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"google.golang.org/grpc"
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"google.golang.org/grpc/connectivity"
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)
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type pool struct {
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size int
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ttl int64
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// max streams on a *poolConn
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maxStreams int
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// max idle conns
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maxIdle int
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sync.Mutex
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conns map[string]*streamsPool
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}
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type streamsPool struct {
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// head of list
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head *poolConn
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// busy conns list
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busy *poolConn
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// the siza of list
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count int
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// idle conn
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idle int
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}
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type poolConn struct {
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// grpc conn
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*grpc.ClientConn
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err error
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addr string
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// pool and streams pool
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pool *pool
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sp *streamsPool
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streams int
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created int64
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// list
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pre *poolConn
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next *poolConn
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in bool
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}
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func newPool(size int, ttl time.Duration, idle int, ms int) *pool {
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if ms <= 0 {
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ms = 1
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}
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if idle < 0 {
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idle = 0
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}
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return &pool{
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size: size,
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ttl: int64(ttl.Seconds()),
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maxStreams: ms,
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maxIdle: idle,
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conns: make(map[string]*streamsPool),
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}
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}
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func (p *pool) getConn(addr string, opts ...grpc.DialOption) (*poolConn, error) {
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now := time.Now().Unix()
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p.Lock()
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sp, ok := p.conns[addr]
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if !ok {
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sp = &streamsPool{head: &poolConn{}, busy: &poolConn{}, count: 0, idle: 0}
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p.conns[addr] = sp
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}
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// while we have conns check streams and then return one
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// otherwise we'll create a new conn
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conn := sp.head.next
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for conn != nil {
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// check conn state
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// https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md
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switch conn.GetState() {
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case connectivity.Connecting:
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conn = conn.next
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continue
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case connectivity.Shutdown:
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next := conn.next
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if conn.streams == 0 {
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removeConn(conn)
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sp.idle--
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}
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conn = next
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continue
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case connectivity.TransientFailure:
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next := conn.next
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if conn.streams == 0 {
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removeConn(conn)
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conn.ClientConn.Close()
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sp.idle--
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}
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conn = next
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continue
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case connectivity.Ready:
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case connectivity.Idle:
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}
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// a old conn
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if now-conn.created > p.ttl {
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next := conn.next
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if conn.streams == 0 {
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removeConn(conn)
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conn.ClientConn.Close()
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sp.idle--
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}
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conn = next
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continue
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}
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// a busy conn
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if conn.streams >= p.maxStreams {
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next := conn.next
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removeConn(conn)
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addConnAfter(conn, sp.busy)
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conn = next
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continue
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}
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// a idle conn
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if conn.streams == 0 {
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sp.idle--
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}
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// a good conn
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conn.streams++
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p.Unlock()
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return conn, nil
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}
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p.Unlock()
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// create new conn
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cc, err := grpc.Dial(addr, opts...)
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if err != nil {
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return nil, err
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}
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conn = &poolConn{cc, nil, addr, p, sp, 1, time.Now().Unix(), nil, nil, false}
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// add conn to streams pool
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p.Lock()
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if sp.count < p.size {
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addConnAfter(conn, sp.head)
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}
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p.Unlock()
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return conn, nil
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}
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func (p *pool) release(addr string, conn *poolConn, err error) {
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p.Lock()
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p, sp, created := conn.pool, conn.sp, conn.created
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// try to add conn
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if !conn.in && sp.count < p.size {
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addConnAfter(conn, sp.head)
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}
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if !conn.in {
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p.Unlock()
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conn.ClientConn.Close()
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return
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}
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// a busy conn
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if conn.streams >= p.maxStreams {
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removeConn(conn)
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addConnAfter(conn, sp.head)
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}
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conn.streams--
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// if streams == 0, we can do something
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if conn.streams == 0 {
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// 1. it has errored
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// 2. too many idle conn or
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// 3. conn is too old
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now := time.Now().Unix()
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if err != nil || sp.idle >= p.maxIdle || now-created > p.ttl {
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removeConn(conn)
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p.Unlock()
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conn.ClientConn.Close()
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return
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}
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sp.idle++
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}
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p.Unlock()
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return
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}
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func (conn *poolConn) Close() {
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conn.pool.release(conn.addr, conn, conn.err)
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}
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func removeConn(conn *poolConn) {
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if conn.pre != nil {
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conn.pre.next = conn.next
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}
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if conn.next != nil {
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conn.next.pre = conn.pre
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}
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conn.pre = nil
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conn.next = nil
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conn.in = false
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conn.sp.count--
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return
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}
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func addConnAfter(conn *poolConn, after *poolConn) {
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conn.next = after.next
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conn.pre = after
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if after.next != nil {
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after.next.pre = conn
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}
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after.next = conn
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conn.in = true
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conn.sp.count++
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return
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}
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