729 lines
16 KiB
Go
729 lines
16 KiB
Go
package network
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import (
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"crypto/sha256"
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"fmt"
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"io"
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"runtime/debug"
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"sync"
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"time"
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gproto "github.com/golang/protobuf/proto"
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"github.com/google/uuid"
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"github.com/micro/go-micro/codec"
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"github.com/micro/go-micro/codec/proto"
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"github.com/micro/go-micro/config/options"
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"github.com/micro/go-micro/network/proxy"
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"github.com/micro/go-micro/network/proxy/mucp"
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"github.com/micro/go-micro/network/resolver"
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"github.com/micro/go-micro/network/router"
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"github.com/micro/go-micro/registry"
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"github.com/micro/go-micro/transport"
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"github.com/micro/go-micro/util/log"
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pb "github.com/micro/go-micro/network/proto"
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nreg "github.com/micro/go-micro/network/resolver/registry"
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)
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type network struct {
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options.Options
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// resolver use to connect to the network
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resolver resolver.Resolver
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// router used to find routes in the network
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router router.Router
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// proxy used to route through the network
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proxy proxy.Proxy
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// id of this network
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id string
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// links maintained for this network
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// based on peers not nodes. maybe maintain
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// node separately or note that links have nodes
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mtx sync.RWMutex
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links []Link
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}
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type node struct {
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*network
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// closed channel
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closed chan bool
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mtx sync.RWMutex
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// the node id
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id string
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// address of this node
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address string
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// the node registry
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registry registry.Registry
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// the base level transport
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transport transport.Transport
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// the listener
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listener transport.Listener
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// leases for connections to us
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// link id:link
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links map[string]*link
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}
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type link struct {
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// the embedded node
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*node
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// the link id
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id string
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// queue buffer for this link
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queue chan *Message
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// the socket for this link
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socket *socket
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// the lease for this link
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lease *pb.Lease
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// length and weight of the link
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mtx sync.RWMutex
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// determines the cost of the link
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// based on queue length and roundtrip
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length int
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weight int
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}
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type socket struct {
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node *node
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codec codec.Marshaler
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socket transport.Socket
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}
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// network methods
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// lease generates a new lease with a node id/address
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// TODO: use a consensus mechanism, pool or some deterministic
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// unique prefixing method.
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func (n *network) lease() *pb.Lease {
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// create the id
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id := uuid.New().String()
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// create a timestamp
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now := time.Now().UnixNano()
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// create the address
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h := sha256.New()
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h.Write([]byte(fmt.Sprintf("%s-%d\n", id, now)))
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address := fmt.Sprintf("%x", h.Sum(nil))
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// return the node
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return &pb.Lease{
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Id: id,
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Timestamp: now,
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Node: &pb.Node{
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Id: id,
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Address: address,
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},
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}
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}
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// lookup returns a list of network records in priority order of local
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func (n *network) lookup(r registry.Registry) []*resolver.Record {
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// create a registry resolver to find local nodes
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rr := nreg.Resolver{Registry: r}
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// get all the nodes for the network that are local
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localRecords, err := rr.Resolve("network:" + n.Id())
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if err != nil {
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// we're not in a good place here
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}
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// if its a local network we never try lookup anything else
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if n.Id() == "local" {
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return localRecords
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}
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// now resolve incrementally based on resolvers specified
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networkRecords, err := n.resolver.Resolve(n.Id())
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if err != nil {
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// still not in a good place
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}
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// return aggregate records
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return append(localRecords, networkRecords...)
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}
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func (n *network) Id() string {
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return n.id
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}
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// Connect connects to the network and returns a new node.
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// The node is the callers connection to the network. They
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// should advertise this address to people. Anyone else
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// on the network should be able to route to it.
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func (n *network) Connect() (Node, error) {
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// create a new node
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node := new(node)
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// closed channel
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node.closed = make(chan bool)
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// set the nodes network
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node.network = n
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// initially we have no id
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// create an id and address
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// TODO: create a real unique id and address
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// lease := n.lease()
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// set the node id
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// node.id = lease.Node.Id
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// get the transport we're going to use for our tunnels
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t, ok := n.Options.Values().Get("network.transport")
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if ok {
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node.transport = t.(transport.Transport)
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} else {
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// TODO: set to quic
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node.transport = transport.DefaultTransport
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}
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// we listen on a random address, this is not advertised
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// TODO: use util/addr to get something anyone in the same private network can talk to
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l, err := node.transport.Listen(":0")
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if err != nil {
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return nil, err
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}
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// set the listener
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node.listener = l
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// TODO: this should be an overlay address
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// ideally received via some dhcp style broadcast
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node.address = l.Addr()
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// TODO: start the router and broadcast advertisements
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// receive updates and push them to the network in accept(l) below
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// chan, err := n.router.Advertise()
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// u <- chan
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// socket.send("route", u)
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// u := socket.recv() => r.router.Update(u)
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// process any incoming messages on the listener
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// this is our inbound network connection
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node.accept(l)
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// register the node with the registry for the network
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// TODO: use a registrar or something else for local things
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r, ok := n.Options.Values().Get("network.registry")
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if ok {
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node.registry = r.(registry.Registry)
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} else {
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node.registry = registry.DefaultRegistry
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}
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// lookup the network to see if there's any nodes
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records := n.lookup(node.registry)
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// should we actually do this?
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if len(records) == 0 {
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// set your own node id
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lease := n.lease()
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node.id = lease.Node.Id
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}
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// register self with the network registry
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// this is a local registry of nodes separate to the resolver
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// maybe consolidate registry/resolver
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// TODO: find a way to do this via gossip or something else
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if err := node.registry.Register(®istry.Service{
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// register with the network id
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Name: "network:" + n.Id(),
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Nodes: []*registry.Node{
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{Id: node.id, Address: node.address},
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},
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}); err != nil {
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node.Close()
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return nil, err
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}
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// create a channel to get links
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linkChan := make(chan *link, 1)
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// we're going to wait for the first connection
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go node.connect(linkChan)
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// wait forever to connect
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// TODO: do something with the links we receive
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<-linkChan
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return node, nil
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}
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// TODO: establish links for peering networks
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func (n *network) Peer(Network) (Link, error) {
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// New network was created using NewNetwork after receiving routes from a different node
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// Connect to the new network and be assigned a node
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// Transfer data between the networks
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// take other resolver
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// order: registry (local), ...resolver
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// resolve the network
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// periodically connect to nodes resolved in the network
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// and add to the network links
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return nil, nil
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}
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func (n *network) Links() ([]Link, error) {
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n.mtx.RLock()
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defer n.mtx.RUnlock()
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return n.links, nil
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}
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// node methods
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// Accept processes the incoming messages on its listener.
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// This listener was created with the first call to network.Connect.
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// Any inbound new socket here is essentially something else attempting
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// to connect to the network. So we turn it into a socket, then process it.
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func (n *node) accept(l transport.Listener) error {
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return l.Accept(func(sock transport.Socket) {
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defer func() {
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// close socket
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sock.Close()
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if r := recover(); r != nil {
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log.Log("panic recovered: ", r)
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log.Log(string(debug.Stack()))
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}
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}()
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// create a new link
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// generate a new link
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link := &link{
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node: n,
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id: uuid.New().String(),
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}
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// create a new network socket
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sk := new(socket)
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sk.node = n
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sk.codec = proto.Marshaler{}
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sk.socket = sock
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// set link socket
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link.socket = sk
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// accept messages on the socket
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// blocks forever or until error
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if err := link.up(); err != nil {
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// TODO: delete link
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}
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})
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}
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// connect attempts to periodically connect to new nodes in the network.
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// It will only do this if it has less than 3 connections. this method
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// is called by network.Connect and fired in a go routine after establishing
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// the first connection and creating a node. The node attempts to maintain
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// its connection to the network via multiple links.
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func (n *node) connect(linkChan chan *link) {
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// TODO: adjustable ticker
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t := time.NewTicker(time.Second)
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var lease *pb.Lease
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for {
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select {
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// on every tick check the number of links and then attempt
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// to connect to new nodes if we don't have sufficient links
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case <-t.C:
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n.mtx.RLock()
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// only start processing if we have less than 3 links
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if len(n.links) > 2 {
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n.mtx.RUnlock()
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continue
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}
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// get a list of link addresses so we don't reconnect
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// to the ones we're already connected to
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nodes := map[string]bool{}
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for _, l := range n.links {
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nodes[l.lease.Node.Address] = true
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}
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n.mtx.RUnlock()
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records := n.network.lookup(n.registry)
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// for each record check we haven't already got a connection
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// attempt to dial it, create a new socket and call
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// connect with our existing network lease.
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// if its the first call we don't actually have a lease
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// TODO: determine how to prioritise local records
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// while still connecting to the global network
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for _, record := range records {
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// skip existing connections
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if nodes[record.Address] {
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continue
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}
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// attempt to connect and create a link
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// connect to the node
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s, err := n.transport.Dial(record.Address)
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if err != nil {
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continue
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}
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// create a new socket
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sk := &socket{
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node: n,
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codec: &proto.Marshaler{},
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socket: s,
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}
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// broadcast a "connect" request and get back "lease"
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// this is your tunnel to the outside world and to the network
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// then push updates and messages over this link
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// first connect will not have a lease so we get one with node id/address
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l, err := sk.connect(lease)
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if err != nil {
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s.Close()
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continue
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}
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// set lease for next time
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lease = l
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// create a new link with the lease and socket
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link := &link{
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id: uuid.New().String(),
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lease: lease,
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node: n,
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queue: make(chan *Message, 128),
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socket: sk,
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}
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// bring up the link
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go link.up()
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// save the new link
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n.mtx.Lock()
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n.links[link.id] = link
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n.mtx.Unlock()
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// drop this down the link channel to the network
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// so it can manage the links
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select {
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case linkChan <- link:
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// we don't wait for anyone
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default:
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}
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}
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case <-n.closed:
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return
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}
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}
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}
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func (n *node) Address() string {
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return n.address
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}
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// Close shutdowns all the links and closes the listener
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func (n *node) Close() error {
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select {
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case <-n.closed:
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return nil
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default:
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close(n.closed)
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// shutdown all the links
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n.mtx.Lock()
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for id, link := range n.links {
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link.down()
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delete(n.links, id)
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}
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n.mtx.Unlock()
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// deregister self
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n.registry.Deregister(®istry.Service{
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Name: "network:" + n.network.Id(),
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Nodes: []*registry.Node{
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{Id: n.id, Address: n.address},
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},
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})
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return n.listener.Close()
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}
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return nil
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}
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func (n *node) Accept() (*Message, error) {
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// process the inbound cruft
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return nil, nil
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}
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func (n *node) Links() ([]Link, error) {
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n.mtx.RLock()
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defer n.mtx.RUnlock()
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var links []Link
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for _, l := range n.links {
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links = append(links, l)
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}
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return links, nil
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}
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func (n *node) Network() string {
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return n.network.id
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}
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func (n *node) Send(m *Message) error {
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n.mtx.RLock()
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defer n.mtx.RUnlock()
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var gerr error
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// send to all links
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// TODO: be smarter
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for _, link := range n.links {
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// TODO: process the error, do some link flap detection
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// blackhold the connection, etc
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if err := link.socket.send(m, nil); err != nil {
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gerr = err
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continue
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}
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}
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return gerr
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}
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// link methods
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// bring up the link
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func (l *link) up() error {
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// TODO: manage the length/weight of the link
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return l.socket.accept()
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}
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// kill the link
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func (l *link) down() error {
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return l.socket.close()
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}
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func (l *link) Length() int {
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l.mtx.RLock()
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defer l.mtx.RUnlock()
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return l.length
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}
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func (l *link) Weight() int {
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l.mtx.RLock()
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defer l.mtx.RUnlock()
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return l.weight
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}
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// accept is the state machine that processes messages on the socket
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func (s *socket) accept() error {
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for {
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m := new(transport.Message)
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err := s.socket.Recv(m)
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if err == io.EOF {
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return nil
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}
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if err != nil {
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return err
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}
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// TODO: pick a reliable header
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event := m.Header["Micro-Method"]
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switch event {
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// connect event
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case "connect":
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// process connect events from network.Connect()
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// these are new connections to join the network
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// decode the connection event
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conn := new(pb.Connect)
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if err := s.codec.Unmarshal(m.Body, conn); err != nil {
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// skip error
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continue
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}
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// get the existing lease if it exists
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lease := conn.Lease
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if lease == nil {
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// create a new lease/node
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lease = s.node.network.lease()
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}
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// send back a lease offer for the node
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if err := s.send(&Message{
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Header: map[string]string{
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"Micro-Method": "lease",
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},
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}, lease); err != nil {
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return err
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}
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// record this mapping of socket to node/lease
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s.node.mtx.Lock()
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id := uuid.New().String()
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s.node.links[id] = &link{
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node: s.node,
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id: id,
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lease: lease,
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queue: make(chan *Message, 128),
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socket: s,
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}
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s.node.mtx.Unlock()
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// a route update
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case "route":
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// process router events
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// received a lease
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case "lease":
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// no op as we don't process lease events on existing connections
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// these are in response to a connect message
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default:
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// process all other messages
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}
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}
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}
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func (s *socket) close() error {
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return s.socket.Close()
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}
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// connect sends a connect request and waits on a lease.
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// this is for a new connection. in the event we send
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// an existing lease, the same lease should be returned.
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// if it differs then we assume our address for this link
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// is different...
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func (s *socket) connect(l *pb.Lease) (*pb.Lease, error) {
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// send a lease request
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if err := s.send(&Message{
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Header: map[string]string{
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"Micro-Method": "connect",
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},
|
|
}, &pb.Connect{Lease: l}); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// create the new things
|
|
tm := new(Message)
|
|
lease := new(pb.Lease)
|
|
|
|
// wait for a lease response
|
|
if err := s.recv(tm, lease); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return lease, nil
|
|
}
|
|
|
|
func (s *socket) send(m *Message, v interface{}) error {
|
|
tm := new(transport.Message)
|
|
tm.Header = m.Header
|
|
tm.Body = m.Body
|
|
|
|
// set the body if not nil
|
|
// we're assuming this is network message
|
|
if v != nil {
|
|
// encode the data
|
|
b, err := s.codec.Marshal(v)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// set the content type
|
|
tm.Header["Content-Type"] = "application/protobuf"
|
|
// set the marshalled body
|
|
tm.Body = b
|
|
}
|
|
|
|
// send via the transport socket
|
|
return s.socket.Send(&transport.Message{
|
|
Header: m.Header,
|
|
Body: m.Body,
|
|
})
|
|
}
|
|
|
|
func (s *socket) recv(m *Message, v interface{}) error {
|
|
if m.Header == nil {
|
|
m.Header = make(map[string]string)
|
|
}
|
|
|
|
tm := new(transport.Message)
|
|
|
|
// receive the transport message
|
|
if err := s.socket.Recv(tm); err != nil {
|
|
return err
|
|
}
|
|
|
|
// set the message
|
|
m.Header = tm.Header
|
|
m.Body = tm.Body
|
|
|
|
// bail early
|
|
if v == nil {
|
|
return nil
|
|
}
|
|
|
|
// try unmarshal the body
|
|
// skip if there's no content-type
|
|
if tm.Header["Content-Type"] != "application/protobuf" {
|
|
return nil
|
|
}
|
|
|
|
// return unmarshalled
|
|
return s.codec.Unmarshal(m.Body, v.(gproto.Message))
|
|
}
|
|
|
|
// newNetwork returns a new network interface
|
|
func newNetwork(opts ...options.Option) *network {
|
|
options := options.NewOptions(opts...)
|
|
|
|
// new network instance
|
|
net := &network{
|
|
id: DefaultId,
|
|
}
|
|
|
|
// get network id
|
|
id, ok := options.Values().Get("network.id")
|
|
if ok {
|
|
net.id = id.(string)
|
|
}
|
|
|
|
// get router
|
|
r, ok := options.Values().Get("network.router")
|
|
if ok {
|
|
net.router = r.(router.Router)
|
|
} else {
|
|
net.router = router.DefaultRouter
|
|
}
|
|
|
|
// get proxy
|
|
p, ok := options.Values().Get("network.proxy")
|
|
if ok {
|
|
net.proxy = p.(proxy.Proxy)
|
|
} else {
|
|
net.proxy = new(mucp.Proxy)
|
|
}
|
|
|
|
// get resolver
|
|
res, ok := options.Values().Get("network.resolver")
|
|
if ok {
|
|
net.resolver = res.(resolver.Resolver)
|
|
} else {
|
|
net.resolver = new(nreg.Resolver)
|
|
}
|
|
|
|
return net
|
|
}
|