530 lines
13 KiB
Go
530 lines
13 KiB
Go
package network
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import (
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"errors"
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"fmt"
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"io"
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"net"
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"runtime/debug"
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"sort"
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"strconv"
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"sync"
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"time"
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"github.com/google/uuid"
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"github.com/micro/go-micro/registry"
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"github.com/micro/go-micro/transport"
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"github.com/micro/go-micro/util/addr"
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"github.com/micro/go-micro/util/log"
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pb "github.com/micro/go-micro/network/proto"
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)
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type node struct {
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*network
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// closed channel to close our connection to the network
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closed chan bool
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sync.RWMutex
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// the nodes unique micro assigned mac address
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muid string
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// the node id registered in registry
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id string
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// address of this node registered in registry
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address string
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// our network lease with our network id/address
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lease *pb.Lease
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// the node registry
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registry registry.Registry
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// the base level transport
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transport transport.Transport
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// the listener
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listener transport.Listener
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// connected records
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// record.Address:true
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connected map[string]bool
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// leases for connections to us
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// link remote node:link
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links map[string][]*link
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// messages received over links
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recv chan *Message
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// messages received over links
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send chan *Message
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}
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// network methods
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func newNode(n *network) (*node, error) {
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// create a new node
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node := &node{
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// this nodes unique micro assigned mac address
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muid: fmt.Sprintf("%s-%s", n.id, uuid.New().String()),
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// map of connected records
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connected: make(map[string]bool),
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// the links
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links: make(map[string][]*link),
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// closed channel
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closed: make(chan bool),
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// set the nodes network
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network: n,
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// set the default transport
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transport: transport.DefaultTransport,
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// set the default registry
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registry: registry.DefaultRegistry,
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// receive channel for accepted connections
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recv: make(chan *Message, 128),
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// send channel for accepted connections
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send: make(chan *Message, 128),
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}
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// get the transport we're going to use for our tunnels
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// TODO: set to quic or tunnel or something else
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t, ok := n.Options.Values().Get("network.transport")
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if ok {
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node.transport = t.(transport.Transport)
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}
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// register the node with the registry for the network
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// TODO: use a registrar or something else for local things
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r, ok := n.Options.Values().Get("network.registry")
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if ok {
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node.registry = r.(registry.Registry)
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}
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// we listen on a random address, this is not advertised
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// TODO: use util/addr to get something anyone in the same private network can talk to
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l, err := node.transport.Listen(":0")
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if err != nil {
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return nil, err
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}
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// set the listener
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node.listener = l
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node.address = l.Addr()
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// TODO: start the router and broadcast advertisements
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// receive updates and push them to the network in accept(l) below
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// chan, err := n.router.Advertise()
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// u <- chan
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// socket.send("route", u)
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// u := socket.recv() => r.router.Update(u)
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// process any incoming messages on the listener
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// this is our inbound network connection
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go node.accept(l)
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// process any messages being sent by node.Send
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// forwards to every link we have
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go node.process()
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var port int
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// TODO: this should be an overlay address
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// ideally received via some dhcp style broadcast
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host, pp, err := net.SplitHostPort(l.Addr())
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if err == nil {
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pt, _ := strconv.Atoi(pp)
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port = pt
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}
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// some horrible things are happening
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if host == "::" {
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host = ""
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}
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// set the address
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addr, _ := addr.Extract(host)
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// used to register in registry for network resolution
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// separate to our lease on the network itself
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node.id = uuid.New().String()
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node.address = fmt.Sprintf("%s:%d", addr, port)
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// register self with the registry using network: prefix
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// this is a local registry of nodes separate to the resolver
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// maybe consolidate registry/resolver
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// TODO: find a way to do this via gossip or something like
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// a registrar or tld or whatever
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if err := node.registry.Register(®istry.Service{
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// register with the network id
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Name: "network:" + n.Id(),
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Nodes: []*registry.Node{
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{Id: node.id, Address: addr, Port: port},
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},
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}); err != nil {
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node.Close()
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return nil, err
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}
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// create a channel to get links
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linkChan := make(chan *link, 1)
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// we're going to wait for the first connection
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go node.connect(linkChan)
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// wait forever to connect
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// TODO: do something with the links we receive
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link := <-linkChan
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// process this link
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log.Debugf("connect managing link %s", link.id)
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go node.manage(link)
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go func() {
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for {
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// process any further new links
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select {
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case l := <-linkChan:
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log.Debugf("Managing new link %s", l.id)
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go node.manage(l)
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case <-node.closed:
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return
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}
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}
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}()
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return node, nil
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}
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// node methods
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// Accept processes the incoming messages on its listener.
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// This listener was created with the first call to network.Connect.
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// Any inbound new socket here is essentially something else attempting
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// to connect to the network. So we turn it into a socket, then process it.
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func (n *node) accept(l transport.Listener) error {
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return l.Accept(func(sock transport.Socket) {
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defer func() {
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// close socket
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sock.Close()
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if r := recover(); r != nil {
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log.Log("panic recovered: ", r)
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log.Log(string(debug.Stack()))
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}
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}()
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// create a new link
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link := newLink(n, sock, nil)
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log.Debugf("Accepting connection from %s", link.socket.Remote())
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// wait for the link to be connected
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// the remote end will send "Connect"
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// and we will return a "Lease"
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if err := link.accept(); err != nil {
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log.Debugf("Error accepting connection %v", err)
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return
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}
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log.Debugf("Accepted link from %s", link.socket.Remote())
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// save with the muid as the key
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// where we attempt to connect to nodes
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// we do not connect to the same thing
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// TODO: figure out why this is an issue
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// When we receive a connection from ourself
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// we can't maintain the two links separately
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// so we don't save it. It's basically some
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// weird loopback issue because its our own socket.
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if n.muid != link.lease.Node.Muid {
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n.Lock()
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// get the links
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links := n.links[link.lease.Node.Muid]
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// append to the current links
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links = append(links, link)
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// save the links with muid as the key
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n.links[link.lease.Node.Muid] = links
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n.Unlock()
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}
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// manage the link for its lifetime
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log.Debugf("managing the link now %s", link.id)
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n.manage(link)
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})
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}
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// processes the sends the messages from n.Send into the queue of
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// each link. If multiple links exist for a muid it should only
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// send on link to figure it out.
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// If we connected to a record and that link goes down we should
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// also remove it from the n.connected map.
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func (n *node) process() {
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for {
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select {
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case <-n.closed:
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return
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// process outbound messages on the send queue
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// these messages are received from n.Send
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case m := <-n.send:
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// queue the message on each link
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// TODO: more than likely use proxy
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n.RLock()
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// range over all the links
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for _, links := range n.links {
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if len(links) == 0 {
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continue
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}
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// sort the links by weight
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sort.Slice(links, func(i, j int) bool {
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return links[i].Weight() < links[j].Weight()
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})
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// queue the message
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links[0].Send(m)
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}
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n.RUnlock()
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}
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}
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}
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// Manage manages the link for its lifetime. It should ideally throw
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// away the link in the n.links map if there's any issues or total disconnection
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// it should look at link.Status.
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// If we connected to a record and that link goes down we should
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// also remove it from the n.connected map.
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func (n *node) manage(l *link) {
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// now process inbound messages on the link
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// assumption is this handles everything else
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for {
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// the send side uses a link queue but the receive side immediately sends it
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// ideally we should probably have an internal queue on that side as well
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// so we can judge link saturation both ways.
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m, err := l.Accept()
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if err == io.EOF {
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return
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}
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if err != nil {
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log.Debugf("Error accepting message on link %s: %v", l.id, err)
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// ???
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return
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}
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// if the node connection is closed bail out
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select {
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case <-n.closed:
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return
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// send to the network recv channel e.g node.Accept()
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case n.recv <- m:
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}
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}
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}
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// connect attempts to periodically connect to new nodes in the network.
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// It will only do this if it has less than 3 connections. this method
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// is called by network.Connect and fired in a go routine after establishing
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// the first connection and creating a node. The node attempts to maintain
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// its connection to the network via multiple links.
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func (n *node) connect(linkChan chan *link) {
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// TODO: adjustable ticker
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t := time.NewTicker(time.Second)
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var lease *pb.Lease
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for {
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select {
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// exit when told to do so
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case <-n.closed:
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return
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// on every tick check the number of links and then attempt
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// to connect to new nodes if we don't have sufficient links
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case <-t.C:
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n.RLock()
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// only start processing if we have less than 3 links
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conns := len(n.links)
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if conns > 2 {
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n.RUnlock()
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continue
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}
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// get a list of link addresses so we don't reconnect
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// to the ones we're already connected to
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connected := n.connected
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// unlock our read lock
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n.RUnlock()
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// lookup records for our network
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records := n.network.lookup(n.registry)
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// for each record check we haven't already got a connection
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// attempt to dial it, create a new socket and call
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// connect with our existing network lease.
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// if its the first call we don't actually have a lease
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// TODO: determine how to prioritise local records
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// while still connecting to the global network
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for _, record := range records {
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// skip existing connections
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if connected[record.Address] {
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log.Tracef("Skipping connection to %s", record.Address)
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continue
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}
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// check how many connections we have
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if conns > 2 {
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log.Debugf("Made enough connections")
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break
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}
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// attempt to connect and create a link
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log.Debugf("Dialing connection to %s", record.Address)
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// connect to the node
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sock, err := n.transport.Dial(record.Address)
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if err != nil {
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log.Debugf("Dialing connection error %v", err)
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continue
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}
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// create a new link with the lease and socket
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link := newLink(n, sock, lease)
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log.Debugf("Connecting link to %s", record.Address)
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// connect the link:
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// this broadcasts a "connect" request and gets back a "lease"
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// this is the tunnel to the outside world and to the network
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// then push updates and messages over this link
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// first connect will not have a lease so we get one with node id/address
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if err := link.connect(); err != nil {
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// shit
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continue
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}
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log.Debugf("Connected link to %s", record.Address)
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n.Lock()
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// set lease for next time we connect to anything else
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// we want to use the same lease for that. in future
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// we may have to expire the lease
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lease = link.lease
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// save the new link
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// get existing links using the lease author
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links := n.links[lease.Author]
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// append to the links
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links = append(links, link)
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// save the links using the author
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n.links[lease.Author] = links
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n.Unlock()
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// update number of connections
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conns++
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// save the connection
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n.Lock()
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n.connected[record.Address] = true
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n.Unlock()
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// drop this down the link channel to the network
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// so it can manage the links
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linkChan <- link
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}
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}
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}
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}
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func (n *node) Address() string {
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n.RLock()
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defer n.RUnlock()
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// we have no address yet
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if n.lease == nil {
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return ""
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}
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// return node address in the lease
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return n.lease.Node.Address
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}
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// Close shutdowns all the links and closes the listener
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func (n *node) Close() error {
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select {
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case <-n.closed:
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return nil
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default:
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// mark as closed, we're now useless and there's no coming back
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close(n.closed)
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// shutdown all the links
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n.Lock()
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for muid, links := range n.links {
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for _, link := range links {
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link.Close()
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}
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delete(n.links, muid)
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}
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// reset connected
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n.connected = nil
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n.Unlock()
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// deregister self
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n.registry.Deregister(®istry.Service{
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Name: "network:" + n.network.Id(),
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Nodes: []*registry.Node{
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{Id: n.id, Address: n.address},
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},
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})
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// shutdown the listener
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return n.listener.Close()
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}
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return nil
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}
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// Accept receives the incoming messages from all links
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func (n *node) Accept() (*Message, error) {
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// process the inbound cruft
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for {
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select {
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case m, ok := <-n.recv:
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if !ok {
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return nil, errors.New("connection closed")
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}
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// return the message
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return m, nil
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case <-n.closed:
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return nil, errors.New("connection closed")
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}
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}
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// we never get here
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return nil, nil
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}
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func (n *node) Id() string {
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n.RLock()
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defer n.RUnlock()
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if n.lease == nil {
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return ""
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}
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return n.lease.Node.Id
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}
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func (n *node) Network() string {
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return n.network.id
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}
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// Send propagates a message over all links. This should probably use its proxy.
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func (n *node) Send(m *Message) error {
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select {
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case <-n.closed:
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return errors.New("connection closed")
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case n.send <- m:
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// send the message
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}
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return nil
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}
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