micro/tunnel/link.go
Milos Gajdos 21469a0427
Clean up dead tunnel code
Running go vet on tunnel package returns:
$ go vet ./...
./default.go:929:2: unreachable code
./link.go:104:2: unreachable code
./listener.go:184:2: unreachable code
./session.go:241:2: unreachable code
2019-10-11 11:02:45 +01:00

136 lines
2.3 KiB
Go

package tunnel
import (
"sync"
"time"
"github.com/google/uuid"
"github.com/micro/go-micro/transport"
)
type link struct {
transport.Socket
sync.RWMutex
// stops the link
closed chan bool
// unique id of this link e.g uuid
// which we define for ourselves
id string
// whether its a loopback connection
// this flag is used by the transport listener
// which accepts inbound quic connections
loopback bool
// whether its actually connected
// dialled side sets it to connected
// after sending the message. the
// listener waits for the connect
connected bool
// the last time we received a keepalive
// on this link from the remote side
lastKeepAlive time.Time
// channels keeps a mapping of channels and last seen
channels map[string]time.Time
// keep an error count on the link
errCount int
}
func newLink(s transport.Socket) *link {
l := &link{
Socket: s,
id: uuid.New().String(),
channels: make(map[string]time.Time),
closed: make(chan bool),
lastKeepAlive: time.Now(),
}
go l.expiry()
return l
}
// watches the channel expiry
func (l *link) expiry() {
t := time.NewTicker(time.Minute)
defer t.Stop()
for {
select {
case <-l.closed:
return
case <-t.C:
// drop any channel mappings older than 2 minutes
var kill []string
killTime := time.Minute * 2
l.RLock()
for ch, t := range l.channels {
if d := time.Since(t); d > killTime {
kill = append(kill, ch)
}
}
l.RUnlock()
// if nothing to kill don't bother with a wasted lock
if len(kill) == 0 {
continue
}
// kill the channels!
l.Lock()
for _, ch := range kill {
delete(l.channels, ch)
}
l.Unlock()
}
}
}
func (l *link) Id() string {
l.RLock()
defer l.RUnlock()
return l.id
}
func (l *link) Close() error {
select {
case <-l.closed:
return nil
default:
close(l.closed)
}
return nil
}
func (l *link) Send(m *transport.Message) error {
err := l.Socket.Send(m)
l.Lock()
defer l.Unlock()
// if theres no error reset the counter
if err == nil {
l.errCount = 0
}
// otherwise increment the counter
l.errCount++
return err
}
func (l *link) Status() string {
select {
case <-l.closed:
return "closed"
default:
l.RLock()
defer l.RUnlock()
if l.errCount > 3 {
return "error"
}
return "connected"
}
}