155 lines
3.7 KiB
Go
155 lines
3.7 KiB
Go
package network
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import (
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"errors"
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"sync"
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"time"
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pbNet "github.com/micro/go-micro/network/proto"
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)
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var (
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// MaxDepth defines max depth of peer topology
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MaxDepth = 3
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)
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// node is network node
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type node struct {
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sync.RWMutex
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// id is node id
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id string
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// address is node address
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address string
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// neighbours maps the node neighbourhood
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neighbours map[string]*node
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// network returns the node network
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network Network
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// lastSeen stores the time the node has been seen last time
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lastSeen time.Time
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}
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// Id is node ide
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func (n *node) Id() string {
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return n.id
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}
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// Address returns node address
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func (n *node) Address() string {
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return n.address
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}
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// Network returns node network
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func (n *node) Network() Network {
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return n.network
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}
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// Neighbourhood returns node neighbourhood
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func (n *node) Neighbourhood() []Node {
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var nodes []Node
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n.RLock()
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for _, neighbourNode := range n.neighbours {
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// make a copy of the node
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n := &node{
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id: neighbourNode.id,
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address: neighbourNode.address,
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network: neighbourNode.network,
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}
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// NOTE: we do not care about neighbour's neighbours
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nodes = append(nodes, n)
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}
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n.RUnlock()
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return nodes
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}
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// getNeighbours collects node neighbours up to given depth into pbNeighbours
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// NOTE: this method is not thread safe, so make sure you serialize access to it
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// NOTE: we should be able to read-Lock this, even though it's recursive
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func (n *node) getNeighbours(depth int) (*pbNet.Neighbour, error) {
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node := &pbNet.Node{
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Id: n.id,
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Address: n.address,
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}
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pbNeighbours := &pbNet.Neighbour{
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Node: node,
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Neighbours: make([]*pbNet.Neighbour, 0),
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}
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// return if have either reached the depth or have no more neighbours
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if depth == 0 || len(n.neighbours) == 0 {
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return pbNeighbours, nil
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}
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// decrement the depth
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depth--
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var neighbours []*pbNet.Neighbour
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for _, neighbour := range n.neighbours {
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// get neighbours of the neighbour
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// NOTE: this is [not] a recursive call
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pbNodeNeighbour, err := neighbour.getNeighbours(depth)
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if err != nil {
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return nil, err
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}
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// add current neighbour to explored neighbours
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neighbours = append(neighbours, pbNodeNeighbour)
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}
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// add neighbours to the parent topology
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pbNeighbours.Neighbours = neighbours
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return pbNeighbours, nil
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}
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// unpackNeighbour unpacks pbNet.Neighbour into node of given depth
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// NOTE: this method is not thread safe, so make sure you serialize access to it
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func unpackNeighbour(pbNeighbour *pbNet.Neighbour, depth int) (*node, error) {
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if pbNeighbour == nil {
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return nil, errors.New("neighbour not initialized")
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}
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neighbourNode := &node{
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id: pbNeighbour.Node.Id,
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address: pbNeighbour.Node.Address,
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neighbours: make(map[string]*node),
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}
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// return if have either reached the depth or have no more neighbours
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if depth == 0 || len(pbNeighbour.Neighbours) == 0 {
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return neighbourNode, nil
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}
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// decrement the depth
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depth--
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neighbours := make(map[string]*node)
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for _, pbNode := range pbNeighbour.Neighbours {
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node, err := unpackNeighbour(pbNode, depth)
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if err != nil {
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return nil, err
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}
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neighbours[pbNode.Node.Id] = node
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}
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neighbourNode.neighbours = neighbours
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return neighbourNode, nil
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}
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// updateNeighbour updates node neighbour up to given depth
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// NOTE: this method is not thread safe, so make sure you serialize access to it
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func (n *node) updateNeighbour(neighbour *pbNet.Neighbour, depth int) error {
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// unpack neighbour into topology of size MaxDepth-1
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// NOTE: we need MaxDepth-1 because node n is the parent adding which
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// gives us the max neighbour topology we maintain and propagate
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node, err := unpackNeighbour(neighbour, MaxDepth-1)
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if err != nil {
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return err
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}
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// update node neighbours with new topology
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n.neighbours[neighbour.Node.Id] = node
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return nil
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}
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